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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Lockdown + (Cannot use items.)
- Eliminated + (Continues after the battle; Eliminated characters cannot be chosen for battle, must be replaced if in battle)
- Elemental Shield + (Each time an opponent hits you with a Special technique, they take 1/16 your maximum hit points in damage.)
- Prickly + (Each time you are hit by a melee or touch move, the attacker takes 1/8th your maximum HP in damage.)
- Feedback + (Each time you are hit by a ranged or reach move, the attacker takes 1/8th your maximum HP in damage.)
- Evolve + (Evolves the target.)
- Buff Armour + (For the rest of the combat, increase Armour by the item's power (as a percent).)
- Buff Dodge + (For the rest of the combat, increase Dodge by the item's power (as a percent).)
- Buff Melee + (For the rest of the combat, increase Melee by the item's power (as a percent).)
- Buff Ranged + (For the rest of the combat, increase Ranged by the item's power (as a percent).)
- Buff Speed + (For the rest of the combat, increase Speed by the item's power (as a percent).)
- Gain XP + (Gain power XP.)
- Revenge + (If the monster with this condition is hit with an attack, its attacker takes that much damage and then the monster with this condition heals that much damage.)
- Harpooned + (If you swap out, take damage equal to 1/8th your maximum HP)
- Confused + (Instead of the technique chosen, the Confused monster uses a random technique (from the ones they have available, other than the one chosen) 50% of the time.)
- Nodding Off + (It can last up to 5 turns. Each turn the m … It can last up to 5 turns. Each turn the monster can wake up if a random value > 0.5. While sleeping technique is not used. When waking up it shows: NAME dozes off! Originally there were 2 separate conditions. Dozing (falling asleep) and nodding off (waking up). Both have been merged.dding off (waking up). Both have been merged.)
- Charging + (Only role is to delay Charged Up.)
- Increase Armour + (Permanently increase the recipient's Armour by the item's power.)
- Increase Dodge + (Permanently increase the recipient's Dodge by the item's power.)
- Increase HP + (Permanently increase the recipient's HP by the item's power.)
- Increase Melee + (Permanently increase the recipient's Melee by the item's power.)
- Increase Ranged + (Permanently increase the recipient's Ranged by the item's power.)
- Restore + (Remove any condition.)
- Heal + (Restore X hit points.)
- Wasting + (Take #/16 of your maximum HP in damage each turn, where # = the number of turns that you have had this condition.)
- Immune Dozing + (Target is immune to the Dozing condition.)
- Immune Exhausted + (Target is immune to the Exhausted condition.)
- Immune Fatigued + (Target is immune to the Fatigued condition.)
- Immune Festering + (Target is immune to the Festering condition.)
- Immune Grabbed + (Target is immune to the Grabbed condition.)
- Immune Nodding Off + (Target is immune to the Nodding Off condition.)
- Immune Poison + (Target is immune to the Poisoned condition.)
- Learn MM + (Teaches the target a random type technique.)
- No Condition + (The absence of a condition.)
- Retaliate + (Track damage the user takes since gaining this condition. Their next attack does that much extra damage.)
- Diehard + (When HP would fall below 1, set it to 1, remove this condition and print "X fights through the pain." A monster that is already on exactly 1 HP cannot gain the Diehard condition.)