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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Details" with value "Cannot heal damage.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 37 results starting with #1.

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List of results

    • Lockdown  + (Cannot use items.)
    • Eliminated  + (Continues after the battle; Eliminated characters cannot be chosen for battle, must be replaced if in battle)
    • Focused  + (Dodge improves by half. If you would gain a negative condition, you lose Focused but do not gain the negative condition.)
    • Elemental Shield  + (Each time an opponent hits you with a Special technique, they take 1/16 your maximum hit points in damage.)
    • Prickly  + (Each time you are hit by a melee or touch move, the attacker takes 1/8th your maximum HP in damage.)
    • Feedback  + (Each time you are hit by a ranged or reach move, the attacker takes 1/8th your maximum HP in damage.)
    • Evolve  + (Evolves the target.)
    • Buff Armour  + (For the rest of the combat, increase Armour by the item's power (as a percent).)
    • Buff Dodge  + (For the rest of the combat, increase Dodge by the item's power (as a percent).)
    • Buff Melee  + (For the rest of the combat, increase Melee by the item's power (as a percent).)
    • Buff Ranged  + (For the rest of the combat, increase Ranged by the item's power (as a percent).)
    • Buff Speed  + (For the rest of the combat, increase Speed by the item's power (as a percent).)
    • Gain XP  + (Gain power XP.)
    • Spiky  + (If the affected monster swaps in, it takes damage equal to 1/8th of its maximum HP.)
    • Harpooned  + (If the affected monster swaps out, it takes damage equal to 1/8th of its maximum HP.)
    • Revenge  + (If the monster with this condition is hit with an attack, its attacker takes that much damage and then the monster with this condition heals that much damage.)
    • Confused  + (Instead of the technique chosen, the Confused monster uses a random technique (from the ones they have available, other than the one chosen) 50% of the time.)
    • Nodding Off  + (It can last up to 5 turns. Each turn the monster can wake up if a random value > 0.5. While sleeping technique is not used. When waking up it shows: NAME wakes up!)
    • Exhausted  + (Melee and Ranged halved.)
    • Enraged  + (Melee doubled and Ranged halved.)
    • Sniping  + (Melee halved and Ranged doubled.)
    • Charging  + (Only role is to delay Charged Up.)
    • Increase Armour  + (Permanently increase the recipient's Armour by the item's power.)
    • Increase Dodge  + (Permanently increase the recipient's Dodge by the item's power.)
    • Increase HP  + (Permanently increase the recipient's HP by the item's power.)
    • Increase Melee  + (Permanently increase the recipient's Melee by the item's power.)
    • Increase Ranged  + (Permanently increase the recipient's Ranged by the item's power.)
    • Restore  + (Remove any condition.)
    • Heal  + (Restore X hit points.)
    • Softened  + (Speed and Armor halved.)
    • Blinded  + (Speed and Dodge halved.)
    • Slow  + (Speed halved.)
    • Charged Up  + (Speed, Melee, Ranged, Armor and Dodge all doubled.)
    • Wasting  + (Take #/16 of your maximum HP in damage each turn, where # = the number of turns that you have had this condition.)
    • Immune Dozing  + (Target is immune to the Dozing condition.)
    • Immune Exhausted  + (Target is immune to the Exhausted condition.)