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  • ...ly and easily add new events such as dialog, trainer battles, etc. to each map. Try loading an existing map under <code>resources/maps</code> in Tiled map editor and see how existing events are set up as an example. Looking at exi
    5 KB (900 words) - 23:34, 12 November 2017
  • ...be created using the free and open source [http://www.mapeditor.org Tiled] map editor. Once you've downloaded and installed Tiled, let's get started! * [https://www.youtube.com/watch?v=-qbeFy1qcl8 Part 1 Getting Started Creating Maps]
    9 KB (1,630 words) - 12:10, 14 February 2024
  • ...ading all of the events defined in the currently loaded map. After all the map's events have been loaded, the event engine will, ''every frame'', loop thr ...'Any method defined in this module will be available for you to use in the map editor.''' When Tuxemon is first initialized, the event engine will go thro
    5 KB (843 words) - 23:03, 7 October 2017
  • ...formation on adding event actions and conditions to a map, check out the [[Map Editor Events]]. ...h an item can be used or not. By using the example below: "is current_hp <,1.0", and "is current_hp >,0" means that the item can be used on a monster wi
    3 KB (537 words) - 17:45, 20 January 2024
  • [[File:Map - Reminagined.png|thumbnail]] [[File:New spyder map.png|thumbnail]]
    7 KB (1,101 words) - 12:38, 24 February 2024
  • ...ation file with a text editor and change <code>cli_enabled</code> to <code>1</code>. ...le. If map_file argument is specified, you'll get teleported to a selected map file.
    6 KB (798 words) - 09:03, 23 August 2021
  • ...emon the Game" becomes "Tuxemon Episode 1", and we can go [[Beyond Episode 1]]) * [[Creating Map Events|Event Handling]]
    18 KB (2,723 words) - 09:51, 15 February 2024
  • ...Tuxemon does better (for one thing, choosing 16px tiles means more of the map fits on screen), it's definitely worth playing. They've clearly put a lot o ..., each move has a number of rounds until it is available again (including "1", in which case it is always available). This is a really nice element to t
    21 KB (3,690 words) - 12:46, 29 April 2023
  • Event 1 triggers as soon as you arrive for the first time. === A. [[Route 1]] ===
    10 KB (1,622 words) - 05:26, 11 June 2023
  • ...more than twice. For example, [[Botbot]] can evolve into [[PiCC]], [[B-ver.1]], [[K9]] or [[mRmOswitch]]. However, once it's evolved into one of those, * [http://nachtbeirmann.deviantart.com/art/Ken-Sugimori-Tutorial-Pt-1-420735324 NachtBeirmann's]
    13 KB (1,996 words) - 07:39, 15 January 2024
  • ...conditions available in Tuxemon. You can use this reference to create new map events for your own maps. All action and condition parameters are separated Check to see if the character is at the condition position on the map.
    67 KB (10,079 words) - 15:25, 17 March 2024
  • First, this is how the story would start: (with a map where the player is on an Above Player tile so he is not seen; and he is fr ...planet, Jungle planet, Egyptian planet, Technology planet (based on Leo's map idea). In the Egyptian planet, you find the ultimate boss. Maybe there will
    23 KB (3,854 words) - 07:39, 29 April 2023
  • * [[Walled Garden]] (currently on the map) * [[Hunting Grounds]] (not currently on the map)
    13 KB (2,100 words) - 13:10, 14 April 2023