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  • == Attack Category == [[Category:Stat]] [[Category:Attack category]]
    124 bytes (15 words) - 07:08, 22 December 2023
  • Any technique that does not involve an attack [[Category:Attack category]]
    75 bytes (11 words) - 07:09, 22 December 2023
  • [[Category:Attack category]]
    73 bytes (10 words) - 07:07, 22 December 2023
  • [[Category:Attack category]]
    73 bytes (10 words) - 07:09, 22 December 2023
  • [[Category:Attack category]]
    72 bytes (10 words) - 07:07, 22 December 2023
  • [[Category:Attack category]]
    49 bytes (6 words) - 07:10, 22 December 2023
  • ''This page describes the game mechanics of techniques. [[:Category:Technique]] is the list of techniques that have been designed and [[Creatin ...tacking tuxemon using a projectile, energy beam, pseudopod or other remote attack)
    6 KB (928 words) - 07:39, 20 May 2023
  • * [[Tux]] > [[Tux Attack]] [[Category:Technique]]
    2 KB (165 words) - 18:36, 19 February 2024
  • === Different attack stats === ...instead of melee and ranged, or could even experiment with a trio or four attack types (melee, ranged and magic; or physical, elemental and psychological; e
    9 KB (1,473 words) - 12:58, 23 April 2023
  • * Multiattack (Random): Do one attack (25% chance), two attacks (50% chance) or four attacks (25% chance). * Flame Shield: Creatures that hit you with a melee or touch attack take 1/16 your maximum hit points in damage. '''(implemented as elemental s
    10 KB (1,669 words) - 16:21, 6 November 2023
  • |Main Details=The blurb is inspired by the SuperTux video game. [[Category:Based on open source mascots]] {{Technique Allocation|Has Technique=Tux Attack|Technique Level=2}}
    2 KB (218 words) - 06:37, 22 December 2023
  • * Energy Claws (melee Lightning, sniping) (melee attack that makes it harder to make melee attacks in future) * Kindling Flame (ranged Fire, enraged) (ranged attack that makes it harder to make ranged attacks in future)
    9 KB (1,253 words) - 12:13, 17 December 2023
  • For the way the element system currently works, see [[:Category:Type]] For consideration: If a monster of a particular type uses an attack of a type they have, they do an additional 50% damage.
    10 KB (1,491 words) - 23:51, 3 June 2023
  • | Fossil || When hit by an Earth attack, heal 1/16 of your maximum HP. || Shammer and Rhincus [[Category:Proposed content]]
    4 KB (658 words) - 11:41, 16 May 2023
  • Options include "Defend", which would successfully block the opponent's attack but perhaps leave the monster vulnerable next turn, or "Use Dex", which wou [[Category:Story]]
    13 KB (2,100 words) - 13:10, 14 April 2023