User:Jaskrendix

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Quests

Day

  • "S.O.S.", the player needs to save a guy in the mountains (Buddha Mountain);
  • "Poachers", the player needs to stop some hunters (if the player accepts the mission);
  • "Smuggling Giggling", the player needs to stop some a bunch of smugglers (if the player accepts the mission);

Day or Night

  • "Wax on, Wax off", the player is going to participate to a tournament with random monsters (3);
  • "Cruise", blocked for a fixed period of time inside a cruise - trip (eg. Archipelago);
  • "Train", blocked for a fixed period of time inside a train (eg 3/4 wagons) - trip;

Night

  • "Black Out", power goes down, black out in the city/village, our heroes needs to fix the issue with the power station (similar to the anime, something is blocking the turbine) (new map);
  • "Dam Damn", power goes down, but instead of the power station, they need to go to the dam (new map);

Other

  • Peetlumo is the biggest island of the Archipelago, it would be cool if each one will create an island for the archipelago (eg rule, it must be 50x50 map, island self contained, no limit to places and it must be connected to some sort of topic (poaching, logging, indigenous, etc.);

Mission

the scripting of the missions will be implemented through the YAML file of the location, that's because it's additional

Nopzi

Outside Cotton Town#Art Shop, Nopzi close to the second window (from left), face up.

Reqs: stage_of_day:night + weekday:monday or tuesday or wednesday

Cotton Town A

  • What? I'm just looking! I can't afford the entrance! Can you help me?
  • (Y/N)

(if yes, with money)

  • I appreciate it greatly, I won't forget about you. You're a real hero! Are you from Paper Town?
  • (Y/N) #Cotton Town B

(if yes, without money)

  • Really? Ahah. What drives you to deceive others? I like your style! What do you think if we meet at the Cafe? You can find me on Friday's, Saturday's or Sunday's evening! #Cotton Cafe

Mission: Meet with Nopzi at Cotton Cafe

(if no)

  • Really? Many thanks! Wait, are you the guy from Paper Town? Are you from Paper Town?
  • (Y/N) #Cotton Town B

Cotton Town B

(if yes, are you from Paper)

  • Really? I know someone from there! Soon I'm going to.. embark. Sailor, you know! Good luck man! #Cotton Town C

(if no, are you from Paper)

Cotton Town C

stage_of_day:morning

Mom (phone? message? show up?):

  • Hey, do you know the last news? A burglary occurred yesterday night. It was Billie's house. I have no idea what they took.

it follows: #Night Art Shop

Cotton Cafe

stage_of_day:dusk + weekday:friday or saturday or sunday

  • BEHOLD PEOPLE, my rescuer has arrived! How are you going man? I'm happy to see you! Look, seriously, at the moment I'm struggling and I'm starving, what about anticipating 10$ for eating something warm?
  • (Y/N)

(if yes, with money)

  • Again, my salvation, right at this moment! I love you man!

(if yes, without money)

  • You're cracking me up.

(if no)

  • Unbelievable, but understandable. I can't deny that you helped me the other day!

(whatever the reply, it follows)

  • From what I understood you need something, it could be money, it could be a challenge. I would like to know if you want to steal something from the Art Shop? You know, those paintings. What do you think? Are you in?
  • (Y/N)

(if yes) - any night

Mission: Meet with Nopzi outside Art Shop

(if no, the player gets punched in the face)

Night Art Shop

stage_of_day:night + weekday:friday or saturday or sunday

Nopzi is outside the Art Shop.

(if it follows Cafe)

  • Hey man, let do it!
  • (Y/N)

(if it doesn't follow the Cafe)

Night Art Shop Battle

  • You asked for it.
  • Monster level XX, Monster level XX

(if the player wins) #Won Battle (if the player loses) #Lost Battle

Won Battle Nopzi

  • Ouch, who are you? Undercover cop?

A man/woman appears:

  • Hey, great job NAME!
  • Let me introduce myself, I'm Mr/Ms YYY, a detective.
  • Listen, we have an investigation office in XXX, if you're interested, then feel free to show up, we need people like you!
  • (cash? item? monster?)

Lost Battle Nopzi

(location need to be define: healing center?)

A man/woman appears:

  • Hey, great job NAME!
  • Let me introduce myself, I'm Mr/Ms YYY, a detective.
  • You did your best to stop him, we had been following him for weeks, he's smart.
  • Caught? No, he escaped. Sooner or later, we'll catch him.
  • Listen, we have an investigation office at XXX, if you're interested, then feel free to show up, we need people like you!

Mission: Visit Mr/Ms YYY detective in XXX

Conclusion

(player receive a message? a call? someone told him?)

  • Hey, did you hear about the failed burglary at the Cotton Town#Art Shop? A private investigator from XXX stopped it. The burglar was the one who committed theft in Paper Town.

Mr/Ms YYY Detective

  • Welcome to my office. I'm happy to see you!
  • Are you interested in helping me?
  • (Y/N)

(if no)

  • If you change your mind, then you know where you can find me.

Theft

(if yes)

  • I know, it's your first day, but we're short-handed and...
  • Phone rings.
  • Mr/Ms YYY, yeah, the new one is just leaving.
  • We've got a theft. I know you've good problem-solving skills. You'll have to jump in on this crime scene.

Mechanics Detective

default mission labels:

  • Mission: Go to $var:name_var, (eg. Go to Cotton Cafe)
  • Mission: Interview $var:name_var, (eg. Interview Maple)
  • Mission: Evidence collected: $var:name_var out of $var:name_var, (eg. Evidence collected: 1 out of 69)
  • Mission: Suspects: $var:name_var, (eg. Suspects 1)
  • Mission: Investigations solved: $var:name_var, (eg. Investigations solved: 1)
  • Mission: Investigations reopened: $var:name_var, (eg. Investigations reopened: 1)

There will be points where you can accuse one of the suspects. It'll open the choice tab, if it's true, then it's got, if not, then there will be consequences. The player wouldn't know if he did the right decision immediately.

The Parcel

Visit Paper Town#Manor and talks with the guy.

Reqs: stage_of_day:afternoon + weekday:sunday or saturday

Intro

  • Could you help me to deliver a parcel? I don't trust traditional postal service.
  • (Y/N)

(if no)

  • I guess I need to trust postal service.

(if yes)

Mission: Deliver package in XXX

Sea Route C or Route 6

Someone approaches the player:

  • You're carrying with you a parcel, it's a long story and it's an old artifact from my tribe. That was taken from us. Give to me please, so I can bring it back.
  • (Y/N)

(if yes)

  • Much thanks to you my friend. Take this (technique, item, monster, money), it's extremely rare. #Bad News

Mission: Report bad news

(if no)

  • You made a very expensive error, my friend.
  • Monster level XX, Monster level XX

(if the player wins) #Won Battle Someone

(if the player loses) #Bad News Mission: Report bad news

Won Battle Someone

  • I have failed in my mission and you're guilty as much as the ones who took it from us

Bad News

Player goes back to Candy Town#House

(if give it back)

  • That is terrible, others want it.

(if it was stolen)

  • I knew it, this was the motivation behind why I didn't need that relic inside my home.

Conclusion

  • Oh, that's... Wait? Attacked? Someone from a tribe? I'm sorry, but I'm happy you won. Well, take this as gift for your service.
  • (cash? item? monster?) (consider the fact he is a sailor, so he can retrieve rare things)
  • It'll be really useful.