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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Details" with value "Only role is to delay Dozing.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 10 results starting with #1.

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List of results

  • Buff Dodge  + (For the rest of the combat, increase Dodge by the item's power (as a percent).)
  • Buff Melee  + (For the rest of the combat, increase Melee by the item's power (as a percent).)
  • Buff Ranged  + (For the rest of the combat, increase Ranged by the item's power (as a percent).)
  • Buff Speed  + (For the rest of the combat, increase Speed by the item's power (as a percent).)
  • Gain XP  + (Gain power XP.)
  • Revenge  + (If the monster with this condition is hit with an attack, its attacker takes that much damage and then the monster with this condition heals that much damage.)
  • Harpooned  + (If you swap out, take damage equal to 1/8th your maximum HP)
  • Confused  + (Instead of the technique chosen, the Confused monster uses a random technique (from the ones they have available, other than the one chosen) 50% of the time.)
  • Nodding Off  + (It can last up to 5 turns. Each turn the mIt can last up to 5 turns. Each turn the monster can wake up if a random value > 0.5. While sleeping technique is not used. When waking up it shows: NAME dozes off! Originally there were 2 separate conditions. Dozing (falling asleep) and nodding off (waking up). Both have been merged.dding off (waking up). Both have been merged.)
  • Charging  + (Only role is to delay Charged Up.)
 (Only role is to delay Dozing.)
  • Increase Armour  + (Permanently increase the recipient's Armour by the item's power.)
  • Increase Dodge  + (Permanently increase the recipient's Dodge by the item's power.)
  • Increase HP  + (Permanently increase the recipient's HP by the item's power.)
  • Increase Melee  + (Permanently increase the recipient's Melee by the item's power.)
  • Increase Ranged  + (Permanently increase the recipient's Ranged by the item's power.)
  • Restore  + (Remove any condition.)
  • Heal  + (Restore X hit points.)
  • Wasting  + (Take #/16 of your maximum HP in damage each turn, where # = the number of turns that you have had this condition.)
  • Immune Dozing  + (Target is immune to the Dozing condition.)
  • Immune Exhausted  + (Target is immune to the Exhausted condition.)