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Property:Details

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This is a property of type Text.

Pages using the property "Details"

Showing 25 pages using this property.

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B
Buff Armour +For the rest of the combat, increase Armour by the item's power (as a percent).  +
Buff Dodge +For the rest of the combat, increase Dodge by the item's power (as a percent).  +
Buff Melee +For the rest of the combat, increase Melee by the item's power (as a percent).  +
Buff Ranged +For the rest of the combat, increase Ranged by the item's power (as a percent).  +
Buff Speed +For the rest of the combat, increase Speed by the item's power (as a percent).  +
C
Charging +Only role is to delay Charged Up.  +
Confused +Instead of the technique chosen, the Confused monster uses a random technique (from the ones they have available, other than the one chosen) 50% of the time.  +
D
Diehard +When HP would fall below 1, set it to 1 and remove this condition.  +
Dozing +Technique is not used.  +
E
Eliminated +Continues after the battle; Eliminated characters cannot be chosen for battle, must be replaced if in battle  +
Enraged +Also referred to as "Berserk".  +
F
Festering +Cannot heal damage.  +
G
Gain XP +Gain power XP.  +
Grabbed +Cannot Retreat or Switch. Ranged and Reach techniques have their Power and Potency halved.  +
H
Heal +Restore X hit points.  +
I
Immune Dozing +Target is immune to the Dozing condition.  +
Immune Exhausted +Target is immune to the Exhausted condition.  +
Immune Fatigued +Target is immune to the Fatigued condition.  +
Immune Festering +Target is immune to the Festering condition.  +
Immune Grabbed +Target is immune to the Grabbed condition.  +
Immune Nodding Off +Target is immune to the Nodding Off condition.  +
Immune Poison +Target is immune to the Poisoned condition.  +
Increase Armour +Permanently increase the recipient's Armour by the item's power.  +
Increase Dodge +Permanently increase the recipient's Dodge by the item's power.  +
Increase HP +Permanently increase the recipient's HP by the item's power.  +