Magic Spell

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Revision as of 01:59, 19 November 2025 by HippasusTwo (talk | contribs) (tweak to make a bit more like Protect, since how that plays like is known and familiar)
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Staffstrike.gif
Magic Spell (Tuxemon Episode 1)
ID 251
Blurb They try to increase enemy cooldowns of non-ranged and nonspecial moves.
Is completed? Complete
Technique Category Special
Types Aether,
Element(s) Cosmic
Call
Technique Family Exotic
Tags Staff
Is fast? Extremely Fast
Accuracy 98%
Power 0
Effects cooldown enemy_monster,1,ranged,special
Healing Power
Potency 100%
Recharge 2
User Condition
Target Condition
Animation Target 0

Witty fam, eventually, and Brumi. Probably needs playtesting to see how it feels. If it increases cooldown to 1, and can only be used every other turn, and acts fast, then it SHOULD basically act as a Protect that leaves special moves / status alone and ranged. That might make it feel a bit bad, but if it's paired with another move that covers ranged, then it could be like a Protect that you have to do predictions for rather than just spamming.

Monsters using this technique (3)

Appariron
Bewhich
Brumi

Attribution

HippasusTwo


In other languages

Language Name Blurb
Spanish