User contributions for Sanglorian
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- 06:21, 6 March 2020 diff hist +21 Pyramidion
- 06:21, 6 March 2020 diff hist +21 Peace Lily
- 06:21, 6 March 2020 diff hist +21 Miaow Milk
- 06:21, 6 March 2020 diff hist +21 Mega Potion
- 06:20, 6 March 2020 diff hist +21 Lucky Bamboo
- 06:19, 6 March 2020 diff hist +21 Badge: Nimrod
- 06:19, 6 March 2020 diff hist +21 Bivouac
- 06:19, 6 March 2020 diff hist −1 Capture Device
- 06:19, 6 March 2020 diff hist +21 Cureall
- 06:19, 6 March 2020 diff hist +21 Drone
- 06:18, 6 March 2020 diff hist +21 Escape Key
- 06:18, 6 March 2020 diff hist +21 Flintstone
- 06:18, 6 March 2020 diff hist +21 Imperial Potion
- 06:17, 6 March 2020 diff hist +21 Ancient Tea
- 06:17, 6 March 2020 diff hist +35 N Gain XP Created page with "{{Effect |Details=Gain power XP. }}" current
- 06:15, 6 March 2020 diff hist +64 N Immune Poison Created page with "{{Effect |Details=Target is immune to the Poisoned condition. }}" current
- 06:15, 6 March 2020 diff hist +65 N Immune Festering Created page with "{{Effect |Details=Target is immune to the Festering condition. }}" current
- 06:15, 6 March 2020 diff hist +62 N Immune Dozing Created page with "{{Effect |Details=Target is immune to the Dozing condition. }}" current
- 06:15, 6 March 2020 diff hist +67 N Immune Nodding Off Created page with "{{Effect |Details=Target is immune to the Nodding Off condition. }}" current
- 06:15, 6 March 2020 diff hist +51 N Restore Created page with "{{Effect |Details=Remove any negative condition. }}"
- 06:14, 6 March 2020 diff hist −25 Horseshoe
- 06:13, 6 March 2020 diff hist −50 Raise Ranged
- 06:13, 6 March 2020 diff hist −42 Raise Melee
- 06:13, 6 March 2020 diff hist +21 Raise HP
- 06:13, 6 March 2020 diff hist −67 Raise HP
- 06:13, 6 March 2020 diff hist +85 N Increase Ranged Created page with "{{Effect |Details=Permanently increase the recipient's Ranged by the item's power. }}" current
- 06:13, 6 March 2020 diff hist +84 N Increase Melee Created page with "{{Effect |Details=Permanently increase the recipient's Melee by the item's power. }}" current
- 06:13, 6 March 2020 diff hist +81 N Increase HP Created page with "{{Effect |Details=Permanently increase the recipient's HP by the item's power. }}" current
- 06:13, 6 March 2020 diff hist +84 N Increase Dodge Created page with "{{Effect |Details=Permanently increase the recipient's Dodge by the item's power. }}" current
- 06:12, 6 March 2020 diff hist −12 Raise Ranged
- 06:12, 6 March 2020 diff hist −5 Raise Melee
- 06:12, 6 March 2020 diff hist −4 Raise HP
- 06:12, 6 March 2020 diff hist −14 Raise Dodge
- 06:11, 6 March 2020 diff hist +88 Category:Effect
- 06:11, 6 March 2020 diff hist +55 Immune Exhausted current
- 06:11, 6 March 2020 diff hist +64 N Immune Fatigued Created page with "{{Effect |Details=Target is immune to the Fatigued condition. }}" current
- 06:09, 6 March 2020 diff hist +20 Template:Item
- 06:09, 6 March 2020 diff hist 0 Refreshing Slice
- 06:09, 6 March 2020 diff hist +10 N Immune Exhausted Created page with "{{Effect}}"
- 06:08, 6 March 2020 diff hist +18 Refreshing Slice
- 06:08, 6 March 2020 diff hist −18 Refreshing Slice
- 06:05, 6 March 2020 diff hist −34 Form:Item
- 06:04, 6 March 2020 diff hist −34 Flute
- 06:04, 6 March 2020 diff hist +63 N Immune Grabbed Created page with "{{Effect |Details=Target is immune to the Grabbed condition. }}" current
- 06:04, 6 March 2020 diff hist −3 Feather
- 06:03, 6 March 2020 diff hist −4 Cure Festering
- 06:02, 6 March 2020 diff hist +99 N Buff Speed Created page with "{{Effect |Details=For the rest of the combat, increase Speed by the item's power (as a percent). }}" current
- 06:02, 6 March 2020 diff hist +100 N Buff Ranged Created page with "{{Effect |Details=For the rest of the combat, increase Ranged by the item's power (as a percent). }}" current
- 06:02, 6 March 2020 diff hist +99 N Buff Dodge Created page with "{{Effect |Details=For the rest of the combat, increase Dodge by the item's power (as a percent). }}" current
- 06:02, 6 March 2020 diff hist +100 N Buff Armour Created page with "{{Effect |Details=For the rest of the combat, increase Armour by the item's power (as a percent). }}" current