Difference between revisions of "Nostray"
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|TXMN Blurb=It can smell anything in the ocean, no matter how far away. | |TXMN Blurb=It can smell anything in the ocean, no matter how far away. | ||
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{{Technique Allocation | Has Technique=Probiscus}} | {{Technique Allocation | Has Technique=Probiscus}} | ||
{{Technique Allocation | Has Technique=Chill Mist}} | {{Technique Allocation | Has Technique=Chill Mist}} | ||
{{Technique Allocation | Has Technique=Snowstorm}} | {{Technique Allocation | Has Technique=Snowstorm}} |
Revision as of 01:16, 21 October 2018
TXMN Stats | |
---|---|
Type(s) | Water |
Element(s) | Vampiric |
Call | File:25819 freqman splash-1.wav |
Completed | Complete |
Body Shape | Aquatic |
ID | 148 |
Blurb | It can smell anything in the ocean, no matter how far away. |
Height/Length (centimetres) | |
Weight (kilograms) | |
Catch Rate | |
Terrain(s) | |
Sex(es) | |
Evolution Stage | |
Tags | |
Fusion Name First Part | |
Fusion Name Second Part | - |
Set 1 • Set 2 • Set 3 • Creature Progress Tracker
147 ← | → 149 |
Nostray, the Probiscus tuxemon, is a Water-type monster.
Trivia
Name Origin: nostril + ray
Design Origin
Inspired by rays at the aquarium with big snouts and toothy mouths that looked like an overbite.
In The Spyder in the Cathedral Campaign
Evolution
→ | ||
Nostray | Shnark |
Sprites
Tuxemon Standard
64px | ||
---|---|---|
Face Sprites | ||
Overland Sprites | Missing | Missing |
Other Standards
48px | Missing | |
---|---|---|
56px | Missing | Missing |
80px | Missing | Missing |
Menu Sprites (32px) | Missing | Missing |
Menu Sprites (24px) | Missing | Missing |
Menu Sprites (16px) | Missing | Missing |
Contributors
First Appeared: [1]
Original design and sprites by Sanglorian.
Variations
Alternative Names: Raynose
Other art, Alternative sprites,
In other languages
Language | Name | Category | Blurb |
---|---|---|---|
Spanish | |||
German | |||
French | |||
Portuguese |
- learn [[]] at level
- learn [[]] at level
- learn [[]] at level