Difference between revisions of "Main Page"
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* [[Stats]] | * [[Stats]] | ||
* [[Life Stages, Sub-Elements and Body Types]] | * [[Life Stages, Sub-Elements and Body Types]] | ||
* [[Techniques]] | |||
* [[Effects]] | * [[Effects]] | ||
Revision as of 11:37, 20 April 2017
Game
- The Spyder in the Cathedral (the game's plot, with links to each map)
Lore
World
Game Mechanics
What can I create, and how?
- Maps - the world the player walks around in
- Quests/Events - the events and stories that take place in the game
- Tilesets - the tiles used to create maps
- Translations
- Creatures
- Items
- Techniques
- Art
- Music
- Writing
- Artificial Intelligence - how to create and modify AI behavior
- Code Contributions
Artwork
Development
Auto-generated documentation of the Tuxemon codebase can be found here: http://docs.tuxemon.org/
General
Combat
Networking
Map Editor
Tuxemon supports maps created with Tiled.
Other content
Content that is yet to be incorporated
- Anything not in the Art Contributions forum. E.g. stuff like technique animations that were added straight to the game.
- josepharaoh99's overland sprites
- Logos and draft logos
- PastTheFuture's tiles
- The duck here (not clear if rsg167's, or just recoloured by him/her)
- Kelvin's tiles and music and overland sprites
- Animated GIFs of menu sprites, etc
- The images in the design doc
Outstanding Problems
- Where a person's username is lower case, some of their art will have been entered as upper case and not associated with their account.
- I have set up a new entry for Face Sprites, but many Face Sprites are still identified as Menu Sprites.