Difference between revisions of "Magic Spell"
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{{Technique | {{Technique | ||
|TXMN ID=251 | |TXMN ID=251 | ||
|TXMN Blurb=They try to increase enemy cooldowns of ranged moves. | |TXMN Blurb=They try to increase enemy cooldowns of non-ranged and nonspecial moves. | ||
|TXMN Completed=Complete | |TXMN Completed=Complete | ||
|TXMN Category=Special | |TXMN Category=Special | ||
| Line 7: | Line 7: | ||
|TXMN Sub-Elements=Cosmic | |TXMN Sub-Elements=Cosmic | ||
|TXMN Family=Exotic | |TXMN Family=Exotic | ||
|TXMN Is fast= | |TXMN Is fast=Extremely Fast | ||
|TXMN Accuracy= | |TXMN Accuracy=95% | ||
|TXMN Power=0 | |TXMN Power=0 | ||
|TXMN Effects=cooldown enemy_monster, | |TXMN Effects=cooldown enemy_monster,2,ranged,special | ||
|TXMN Potency=100% | |TXMN Potency=100% | ||
|TXMN Recharge=3 | |TXMN Recharge=3 | ||
| Line 17: | Line 17: | ||
|Main Details=Witty fam, eventually, and Brumi. | |Main Details=Witty fam, eventually, and Brumi. | ||
Probably needs playtesting to see how it feels. | Probably needs playtesting to see how it feels. | ||
If it increases cooldown to 1, and can only be used every other turn, and acts fast, then it should almost act like Protect except that I thinkkk the moves with increased cooldown that have already been chosen would still activate (so can't choose enem cooldown 1, your cooldown 2, because that might not work as expected). So, like a delayed Protect? | |||
If not careful, would be lowering cooldown for some moves if they had longer than the given. So could backfire if not paying attention to enemy cooldowns. | |||
|Sources=HippasusTwo | |||
}} | }} | ||
Latest revision as of 07:02, 23 May 2026
| Magic Spell (Tuxemon Episode 1) | |
|---|---|
| ID | 251 |
| Blurb | They try to increase enemy cooldowns of non-ranged and nonspecial moves. |
| Is completed? | Complete |
| Technique Category | Special |
| Types | Aether, |
| Element(s) | Cosmic |
| Call | |
| Technique Family | Exotic |
| Tags | Staff |
| Is fast? | Extremely Fast |
| Accuracy | 95% |
| Power | 0 |
| Effects | cooldown enemy_monster,2,ranged,special |
| Healing Power | |
| Potency | 100% |
| Recharge | 3 |
| User Condition | |
| Target Condition | |
| Animation Target | User |
Witty fam, eventually, and Brumi. Probably needs playtesting to see how it feels. If it increases cooldown to 1, and can only be used every other turn, and acts fast, then it should almost act like Protect except that I thinkkk the moves with increased cooldown that have already been chosen would still activate (so can't choose enem cooldown 1, your cooldown 2, because that might not work as expected). So, like a delayed Protect? If not careful, would be lowering cooldown for some moves if they had longer than the given. So could backfire if not paying attention to enemy cooldowns.
Monsters using this technique (5)[edit source]
Appariron
Bewhich
Brumi
Fleace
Magjestic
Attribution[edit source]
In other languages[edit source]
| Language | Name | Blurb |
|---|---|---|
| Spanish |
