Difference between revisions of "Magic Spell"

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(tweak to make a bit more like Protect, since how that plays like is known and familiar)
(tweak to make a bit more like Protect, since how that plays like is known and familiar)
 
Line 10: Line 10:
|TXMN Accuracy=98%
|TXMN Accuracy=98%
|TXMN Power=0
|TXMN Power=0
|TXMN Effects=cooldown enemy_monster,1,ranged,special
|TXMN Effects=cooldown enemy_monster,2,ranged,special
|TXMN Potency=100%
|TXMN Potency=100%
|TXMN Recharge=2
|TXMN Recharge=3
|TXMN Animation Target=0
|TXMN Animation Target=0
|Tags=Staff
|Tags=Staff
|Main Details=Witty fam, eventually, and Brumi.
|Main Details=Witty fam, eventually, and Brumi.
Probably needs playtesting to see how it feels.
Probably needs playtesting to see how it feels.
If it increases cooldown to 1, and can only be used every other turn, and acts fast, then it SHOULD basically act as a Protect that leaves special moves / status alone and ranged. That might make it feel a bit bad, but if it's paired with another move that covers ranged, then it could be like a Protect that you have to do predictions for rather than just spamming.
If it increases cooldown to 1, and can only be used every other turn, and acts fast, then it should almost act like Protect except that I thinkkk the moves with increased cooldown that have already been chosen would still activate (so can't choose enem cooldown 1, your cooldown 2, because that might not work as expected). So, like a delayed Protect?
If not careful, would be lowering cooldown for some moves if they had longer than the given. So could backfire if not paying attention to enemy cooldowns.
|Sources=HippasusTwo
|Sources=HippasusTwo
}}
}}

Latest revision as of 02:09, 19 November 2025

Staffstrike.gif
Magic Spell (Tuxemon Episode 1)
ID 251
Blurb They try to increase enemy cooldowns of non-ranged and nonspecial moves.
Is completed? Complete
Technique Category Special
Types Aether,
Element(s) Cosmic
Call
Technique Family Exotic
Tags Staff
Is fast? Extremely Fast
Accuracy 98%
Power 0
Effects cooldown enemy_monster,2,ranged,special
Healing Power
Potency 100%
Recharge 3
User Condition
Target Condition
Animation Target 0

Witty fam, eventually, and Brumi. Probably needs playtesting to see how it feels. If it increases cooldown to 1, and can only be used every other turn, and acts fast, then it should almost act like Protect except that I thinkkk the moves with increased cooldown that have already been chosen would still activate (so can't choose enem cooldown 1, your cooldown 2, because that might not work as expected). So, like a delayed Protect? If not careful, would be lowering cooldown for some moves if they had longer than the given. So could backfire if not paying attention to enemy cooldowns.

Monsters using this technique (3)[edit source]

Appariron
Bewhich
Brumi

Attribution[edit source]

HippasusTwo


In other languages[edit source]

Language Name Blurb
Spanish