Difference between revisions of "Magic Spell"

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(tweak to make a bit more like Protect, since how that plays like is known and familiar)
 
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{{Technique
{{Technique
|TXMN ID=251
|TXMN ID=251
|TXMN Blurb=They try to increase enemy cooldowns of ranged moves.
|TXMN Blurb=They try to increase enemy cooldowns of non-ranged and nonspecial moves.
|TXMN Completed=Complete
|TXMN Completed=Complete
|TXMN Category=Special
|TXMN Category=Special
|TXMN Type 1=Aether
|TXMN Sub-Elements=Cosmic
|TXMN Sub-Elements=Cosmic
|TXMN Family=Exotic
|TXMN Family=Exotic
|TXMN Is fast=Normal
|TXMN Is fast=Extremely Fast
|TXMN Accuracy=98%
|TXMN Accuracy=98%
|TXMN Power=0
|TXMN Power=0
|TXMN Effects=cooldown enemy_monster,3,sort,ranged
|TXMN Effects=cooldown enemy_monster,2,ranged,special
|TXMN Potency=100%
|TXMN Potency=100%
|TXMN Recharge=3
|TXMN Recharge=3
|TXMN Animation Target=0
|Tags=Staff
|Main Details=Witty fam, eventually, and Brumi.
|Main Details=Witty fam, eventually, and Brumi.
Probably needs playtesting to see how it feels.
Probably needs playtesting to see how it feels.
If it increases cooldown to 1, and can only be used every other turn, and acts fast, then it should almost act like Protect except that I thinkkk the moves with increased cooldown that have already been chosen would still activate (so can't choose enem cooldown 1, your cooldown 2, because that might not work as expected). So, like a delayed Protect?
If not careful, would be lowering cooldown for some moves if they had longer than the given. So could backfire if not paying attention to enemy cooldowns.
|Sources=HippasusTwo
}}
}}

Latest revision as of 02:09, 19 November 2025

Staffstrike.gif
Magic Spell (Tuxemon Episode 1)
ID 251
Blurb They try to increase enemy cooldowns of non-ranged and nonspecial moves.
Is completed? Complete
Technique Category Special
Types Aether,
Element(s) Cosmic
Call
Technique Family Exotic
Tags Staff
Is fast? Extremely Fast
Accuracy 98%
Power 0
Effects cooldown enemy_monster,2,ranged,special
Healing Power
Potency 100%
Recharge 3
User Condition
Target Condition
Animation Target 0

Witty fam, eventually, and Brumi. Probably needs playtesting to see how it feels. If it increases cooldown to 1, and can only be used every other turn, and acts fast, then it should almost act like Protect except that I thinkkk the moves with increased cooldown that have already been chosen would still activate (so can't choose enem cooldown 1, your cooldown 2, because that might not work as expected). So, like a delayed Protect? If not careful, would be lowering cooldown for some moves if they had longer than the given. So could backfire if not paying attention to enemy cooldowns.

Monsters using this technique (3)[edit source]

Appariron
Bewhich
Brumi

Attribution[edit source]

HippasusTwo


In other languages[edit source]

Language Name Blurb
Spanish