Difference between revisions of "Magic Spell"
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HippasusTwo (talk | contribs) |
HippasusTwo (talk | contribs) (tweak to make a bit more like Protect, since how that plays like is known and familiar) |
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{{Technique | {{Technique | ||
|TXMN ID=251 | |TXMN ID=251 | ||
|TXMN Blurb=They try to increase enemy cooldowns of non-ranged moves. | |TXMN Blurb=They try to increase enemy cooldowns of non-ranged and nonspecial moves. | ||
|TXMN Completed=Complete | |TXMN Completed=Complete | ||
|TXMN Category=Special | |TXMN Category=Special | ||
| Line 7: | Line 7: | ||
|TXMN Sub-Elements=Cosmic | |TXMN Sub-Elements=Cosmic | ||
|TXMN Family=Exotic | |TXMN Family=Exotic | ||
|TXMN Is fast= | |TXMN Is fast=Extremely Fast | ||
|TXMN Accuracy=98% | |TXMN Accuracy=98% | ||
|TXMN Power=0 | |TXMN Power=0 | ||
|TXMN Effects=cooldown enemy_monster, | |TXMN Effects=cooldown enemy_monster,1,ranged,special | ||
|TXMN Potency=100% | |TXMN Potency=100% | ||
|TXMN Recharge= | |TXMN Recharge=2 | ||
|TXMN Animation Target=0 | |TXMN Animation Target=0 | ||
|Tags=Staff | |Tags=Staff | ||
|Main Details=Witty fam, eventually, and Brumi. | |Main Details=Witty fam, eventually, and Brumi. | ||
Probably needs playtesting to see how it feels. | Probably needs playtesting to see how it feels. | ||
If it increases cooldown to 1, and can only be used every other turn, and acts fast, then it SHOULD basically act as a Protect that leaves special moves / status alone and ranged. That might make it feel a bit bad, but if it's paired with another move that covers ranged, then it could be like a Protect that you have to do predictions for rather than just spamming. | |||
|Sources=HippasusTwo | |||
}} | }} | ||
Revision as of 01:59, 19 November 2025
| Magic Spell (Tuxemon Episode 1) | |
|---|---|
| ID | 251 |
| Blurb | They try to increase enemy cooldowns of non-ranged and nonspecial moves. |
| Is completed? | Complete |
| Technique Category | Special |
| Types | Aether, |
| Element(s) | Cosmic |
| Call | |
| Technique Family | Exotic |
| Tags | Staff |
| Is fast? | Extremely Fast |
| Accuracy | 98% |
| Power | 0 |
| Effects | cooldown enemy_monster,1,ranged,special |
| Healing Power | |
| Potency | 100% |
| Recharge | 2 |
| User Condition | |
| Target Condition | |
| Animation Target | 0 |
Witty fam, eventually, and Brumi. Probably needs playtesting to see how it feels. If it increases cooldown to 1, and can only be used every other turn, and acts fast, then it SHOULD basically act as a Protect that leaves special moves / status alone and ranged. That might make it feel a bit bad, but if it's paired with another move that covers ranged, then it could be like a Protect that you have to do predictions for rather than just spamming.
Monsters using this technique (3)
Attribution
In other languages
| Language | Name | Blurb |
|---|---|---|
| Spanish |
