Difference between revisions of "Magic Spell"

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(tweak to make a bit more like Protect, since how that plays like is known and familiar)
Line 1: Line 1:
{{Technique
{{Technique
|TXMN ID=251
|TXMN ID=251
|TXMN Blurb=They try to increase enemy cooldowns of non-ranged moves.
|TXMN Blurb=They try to increase enemy cooldowns of non-ranged and nonspecial moves.
|TXMN Completed=Complete
|TXMN Completed=Complete
|TXMN Category=Special
|TXMN Category=Special
Line 7: Line 7:
|TXMN Sub-Elements=Cosmic
|TXMN Sub-Elements=Cosmic
|TXMN Family=Exotic
|TXMN Family=Exotic
|TXMN Is fast=Normal
|TXMN Is fast=Extremely Fast
|TXMN Accuracy=98%
|TXMN Accuracy=98%
|TXMN Power=0
|TXMN Power=0
|TXMN Effects=cooldown enemy_monster,3,ranged,special
|TXMN Effects=cooldown enemy_monster,1,ranged,special
|TXMN Potency=100%
|TXMN Potency=100%
|TXMN Recharge=3
|TXMN Recharge=2
|TXMN Animation Target=0
|TXMN Animation Target=0
|Tags=Staff
|Tags=Staff
|Main Details=Witty fam, eventually, and Brumi.
|Main Details=Witty fam, eventually, and Brumi.
Probably needs playtesting to see how it feels.
Probably needs playtesting to see how it feels.
If it increases cooldown to 1, and can only be used every other turn, and acts fast, then it SHOULD basically act as a Protect that leaves special moves / status alone and ranged. That might make it feel a bit bad, but if it's paired with another move that covers ranged, then it could be like a Protect that you have to do predictions for rather than just spamming.
|Sources=HippasusTwo
}}
}}

Revision as of 01:59, 19 November 2025

Staffstrike.gif
Magic Spell (Tuxemon Episode 1)
ID 251
Blurb They try to increase enemy cooldowns of non-ranged and nonspecial moves.
Is completed? Complete
Technique Category Special
Types Aether,
Element(s) Cosmic
Call
Technique Family Exotic
Tags Staff
Is fast? Extremely Fast
Accuracy 98%
Power 0
Effects cooldown enemy_monster,1,ranged,special
Healing Power
Potency 100%
Recharge 2
User Condition
Target Condition
Animation Target 0

Witty fam, eventually, and Brumi. Probably needs playtesting to see how it feels. If it increases cooldown to 1, and can only be used every other turn, and acts fast, then it SHOULD basically act as a Protect that leaves special moves / status alone and ranged. That might make it feel a bit bad, but if it's paired with another move that covers ranged, then it could be like a Protect that you have to do predictions for rather than just spamming.

Monsters using this technique (3)

Appariron
Bewhich
Brumi

Attribution

HippasusTwo


In other languages

Language Name Blurb
Spanish