Difference between revisions of "Rift Dash"
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Jaskrendix (talk | contribs) |
Jaskrendix (talk | contribs) |
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|TXMN Sub-Elements=Lightning, Cosmic | |TXMN Sub-Elements=Lightning, Cosmic | ||
|TXMN Family=Simple | |TXMN Family=Simple | ||
|TXMN Is fast= | |TXMN Is fast=Extremely Fast | ||
|TXMN Accuracy=80% | |TXMN Accuracy=80% | ||
|TXMN Power=1 | |TXMN Power=1 | ||
| Line 15: | Line 15: | ||
|TXMN Animation Target=0 | |TXMN Animation Target=0 | ||
|Tags=Machine, Electricity, Speed | |Tags=Machine, Electricity, Speed | ||
|Main Details=[[Rift Dash]] is creating a temporary rift in space and it's followed by [[Strike]] where the monster reappears. The monster is unable to | |Main Details=[[Rift Dash]] is creating a temporary rift in space and it's followed by [[Strike]] where the monster reappears. The monster is unable to create a temporary rift if under the effect [[Stuck]] or [[Grabbed]]. | ||
|Sources=Jaskrendix | |Sources=Jaskrendix | ||
}} | }} | ||
Latest revision as of 10:24, 26 July 2025
| Rift Dash (Tuxemon Episode 1) | |
|---|---|
| ID | 206 |
| Blurb | The user creates a temporary rift in space and dash through it, reappearing at a different location and striking the opponent with a swift attack. |
| Is completed? | Complete |
| Technique Category | Melee |
| Types | Metal, |
| Element(s) | Lightning, Cosmic |
| Call | File:Kick.ogg |
| Technique Family | Simple |
| Tags | Machine, Electricity, Speed |
| Is fast? | Extremely Fast |
| Accuracy | 80% |
| Power | 1 |
| Effects | Disappear Strike |
| Healing Power | |
| Potency | 100% |
| Recharge | 4 |
| User Condition | |
| Target Condition | |
| Animation Target | 0 |
Rift Dash is creating a temporary rift in space and it's followed by Strike where the monster reappears. The monster is unable to create a temporary rift if under the effect Stuck or Grabbed.
Monsters using this technique (2)[edit source]
Attribution[edit source]
In other languages[edit source]
| Language | Name | Blurb |
|---|---|---|
| Spanish |