Difference between revisions of "Park"
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== Connections == | == Connections == | ||
=== A. [[Lion Mountain]] === | === A. [[Lion Mountain]] === | ||
== Locations == | |||
Sign a: | |||
* "Pepper Park: See exotic monsters and take them home!" | |||
== Events == | |||
=== Billie Encounter === | |||
[[Rival Billie]]: | |||
* Hey NAME! Maybe I'll see you deeper in the park. Bet I'll catch more than you! | |||
== Entrance == | == Entrance == | ||
[[File:Spyder park entrance.png|thumbnail]] | [[File:Spyder park entrance.png|thumbnail]] | ||
[[Magician]] Elroy: | === Characters === | ||
* | [[Magician]] (gray hair) Elroy: | ||
* "Welcome to Pepper Park. Entry is $500. You'll get 25 [[Park Tuxeball]]. Are you ready?" | |||
(if enough money) | |||
* "Enjoy your experience!" | |||
* Player receives 25 [[Park Tuxeball]] | * Player receives 25 [[Park Tuxeball]] | ||
(if not enough money) | |||
* "Unfortunately you don't have enough money!" | |||
[[Florist]] (fiery hair) Emily: | |||
* "Welcome!" | |||
== Cave == | |||
[[File:Spyder park cave.png|thumbnail]] | |||
The cave will allow the player to reach 3 additional piece of grass. | |||
=== Characters === | |||
[[Scientist]]: | |||
* "Many parks limit or even prohibit scientific activities, but we are at the forefront of ecological knowledge!" | |||
== Park == | |||
The main zone where the park experience is played. | |||
=== Characters === | |||
[[Magician]] (fiery hair) Guardian: | |||
* "Do you want to interrupt your experience?" | |||
(if yes, the player gets teleported back to the entrance. It loses all the [[Park Tuxeball]]) | |||
[[Tennis Player]]: | |||
* "Fingers crossed your next encounter is with a friendly one!" | |||
[[ | [[Professor]]: | ||
* | * "There are fences for the visitors, but no fences around the park for the monsters, and that’s the way a park is supposed to be." | ||
[[Soldier]]: | |||
* "I think the park has done a pretty good job of being everyone’s friend." | |||
* | |||
== | == Park (South) == | ||
[[File:Spyder park south.png|thumbnail]] | |||
The secondary zone (south side). | |||
=== Old Cabin === | |||
An old cabin in the South zone. | |||
== | == Alerts == | ||
(when 100 steps left) | |||
* "You still have (variable_steps) steps left!" | |||
== Encounters == | == Encounters (Wild Monsters) == | ||
There are 15 zones (grass), technically each one could trigger different monsters. | |||
* to_complete | * to_complete | ||
== Mechanics == | |||
There are 4 options when bumping into a random wild monster: | |||
* Ball (throw a [[Park Tuxeball]]) | |||
* Doll (throw a doll, try to attract and facilitate capture) | |||
* Food (throw food, try to attract and facilitate capture) | |||
* Run (run away) | |||
(stuff below -> I'm going to move somewhere else when completed) | |||
=== Base Catch Rate (BCR) === | |||
Base Catch Rate: range 0.01 - 0.99 (eg common 0.35, uncommon 0.2, rare 0.12, legendary 0.03). | |||
=== Level Factor (LF) === | |||
Level Factor > Linear Decrease: 1 - (MonsterLevel / MaxMonsterLevelInThePark) | |||
=== Item Bonus (Food) === | |||
* Food Effectiveness (FE): The base effectiveness of the food item. | |||
Examples Food: | |||
* Apple - 1.0 base effectiveness | |||
* Golden Apple - 1.5 base effectiveness | |||
* Dragon Meat - 1.8 base effectiveness | |||
* Forbidden Juice - 2.5 base effectiveness | |||
* Stardust Cookie - 2.0 base effectiveness | |||
=== Item Bonus (Dolls) === | |||
* Doll Effectiveness (DE): The base effectiveness of the doll item. | |||
Examples Dolls: | |||
* A Doll - 0.5 base effectiveness | |||
* B Doll - 1.0 base effectiveness | |||
* C Doll - 1.5 base effectiveness | |||
* D Doll - 2.0 base effectiveness | |||
* E Doll - 2.5 base effectiveness | |||
=== Time of Day Bonus (TDB) === | |||
* A multiplier based on the time of day. Dawn (0.95), Morning (1.0), Afternoon (1.05), Dusk (1.1), Night (0.9). | |||
==== Time of Day + Condition ==== | |||
* Dawn: monsters sleep / confusion | |||
* Morning: monsters / hungry | |||
* Afternoon: monsters sluggish / thirsty | |||
* Dusk: monsters cautious / irritable | |||
* Night: monsters aggressive / fearful | |||
=== Seasonal Bonus (SB) === | |||
* A multiplier based on season of year. Winter (0.9), Spring (1.05), Summer (1.0), Autumn (0.95). | |||
=== Random Factor (RF) === | |||
* A random number between 0 and 1. | |||
=== Formula === | |||
* catch_rate = (BCR * 0.01) * LF * (FE * DE) * RF * TDB * SB | |||
[[Category:Place]] | [[Category:Place]] |
Latest revision as of 19:35, 7 August 2024
Connections[edit | edit source]
A. Lion Mountain[edit | edit source]
Locations[edit | edit source]
Sign a:
- "Pepper Park: See exotic monsters and take them home!"
Events[edit | edit source]
Billie Encounter[edit | edit source]
- Hey NAME! Maybe I'll see you deeper in the park. Bet I'll catch more than you!
Entrance[edit | edit source]
Characters[edit | edit source]
Magician (gray hair) Elroy:
- "Welcome to Pepper Park. Entry is $500. You'll get 25 Park Tuxeball. Are you ready?"
(if enough money)
- "Enjoy your experience!"
- Player receives 25 Park Tuxeball
(if not enough money)
- "Unfortunately you don't have enough money!"
Florist (fiery hair) Emily:
- "Welcome!"
Cave[edit | edit source]
The cave will allow the player to reach 3 additional piece of grass.
Characters[edit | edit source]
- "Many parks limit or even prohibit scientific activities, but we are at the forefront of ecological knowledge!"
Park[edit | edit source]
The main zone where the park experience is played.
Characters[edit | edit source]
Magician (fiery hair) Guardian:
- "Do you want to interrupt your experience?"
(if yes, the player gets teleported back to the entrance. It loses all the Park Tuxeball)
- "Fingers crossed your next encounter is with a friendly one!"
- "There are fences for the visitors, but no fences around the park for the monsters, and that’s the way a park is supposed to be."
- "I think the park has done a pretty good job of being everyone’s friend."
Park (South)[edit | edit source]
The secondary zone (south side).
Old Cabin[edit | edit source]
An old cabin in the South zone.
Alerts[edit | edit source]
(when 100 steps left)
- "You still have (variable_steps) steps left!"
Encounters (Wild Monsters)[edit | edit source]
There are 15 zones (grass), technically each one could trigger different monsters.
- to_complete
Mechanics[edit | edit source]
There are 4 options when bumping into a random wild monster:
- Ball (throw a Park Tuxeball)
- Doll (throw a doll, try to attract and facilitate capture)
- Food (throw food, try to attract and facilitate capture)
- Run (run away)
(stuff below -> I'm going to move somewhere else when completed)
Base Catch Rate (BCR)[edit | edit source]
Base Catch Rate: range 0.01 - 0.99 (eg common 0.35, uncommon 0.2, rare 0.12, legendary 0.03).
Level Factor (LF)[edit | edit source]
Level Factor > Linear Decrease: 1 - (MonsterLevel / MaxMonsterLevelInThePark)
Item Bonus (Food)[edit | edit source]
- Food Effectiveness (FE): The base effectiveness of the food item.
Examples Food:
- Apple - 1.0 base effectiveness
- Golden Apple - 1.5 base effectiveness
- Dragon Meat - 1.8 base effectiveness
- Forbidden Juice - 2.5 base effectiveness
- Stardust Cookie - 2.0 base effectiveness
Item Bonus (Dolls)[edit | edit source]
- Doll Effectiveness (DE): The base effectiveness of the doll item.
Examples Dolls:
- A Doll - 0.5 base effectiveness
- B Doll - 1.0 base effectiveness
- C Doll - 1.5 base effectiveness
- D Doll - 2.0 base effectiveness
- E Doll - 2.5 base effectiveness
Time of Day Bonus (TDB)[edit | edit source]
- A multiplier based on the time of day. Dawn (0.95), Morning (1.0), Afternoon (1.05), Dusk (1.1), Night (0.9).
Time of Day + Condition[edit | edit source]
- Dawn: monsters sleep / confusion
- Morning: monsters / hungry
- Afternoon: monsters sluggish / thirsty
- Dusk: monsters cautious / irritable
- Night: monsters aggressive / fearful
Seasonal Bonus (SB)[edit | edit source]
- A multiplier based on season of year. Winter (0.9), Spring (1.05), Summer (1.0), Autumn (0.95).
Random Factor (RF)[edit | edit source]
- A random number between 0 and 1.
Formula[edit | edit source]
* catch_rate = (BCR * 0.01) * LF * (FE * DE) * RF * TDB * SB