Park

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Spyder park.png

Connections[edit | edit source]

A. Lion Mountain[edit | edit source]

Locations[edit | edit source]

Sign a:

  • "Pepper Park: See exotic monsters and take them home!"

Events[edit | edit source]

Billie Encounter[edit | edit source]

Rival Billie:

  • Hey NAME! Maybe I'll see you deeper in the park. Bet I'll catch more than you!

Entrance[edit | edit source]

Spyder park entrance.png

Characters[edit | edit source]

Magician (gray hair) Elroy:

  • "Welcome to Pepper Park. Entry is $500. You'll get 25 Park Tuxeball. Are you ready?"

(if enough money)

(if not enough money)

  • "Unfortunately you don't have enough money!"

Florist (fiery hair) Emily:

  • "Welcome!"

Cave[edit | edit source]

Spyder park cave.png

The cave will allow the player to reach 3 additional piece of grass.

Characters[edit | edit source]

Scientist:

  • "Many parks limit or even prohibit scientific activities, but we are at the forefront of ecological knowledge!"

Park[edit | edit source]

The main zone where the park experience is played.

Characters[edit | edit source]

Magician (fiery hair) Guardian:

  • "Do you want to interrupt your experience?"

(if yes, the player gets teleported back to the entrance. It loses all the Park Tuxeball)

Tennis Player:

  • "Fingers crossed your next encounter is with a friendly one!"

Professor:

  • "There are fences for the visitors, but no fences around the park for the monsters, and that’s the way a park is supposed to be."

Soldier:

  • "I think the park has done a pretty good job of being everyone’s friend."

Park (South)[edit | edit source]

Spyder park south.png

The secondary zone (south side).

Old Cabin[edit | edit source]

An old cabin in the South zone.

Alerts[edit | edit source]

(when 100 steps left)

  • "You still have (variable_steps) steps left!"

Encounters (Wild Monsters)[edit | edit source]

There are 15 zones (grass), technically each one could trigger different monsters.

  • to_complete

Mechanics[edit | edit source]

There are 4 options when bumping into a random wild monster:

  • Ball (throw a Park Tuxeball)
  • Doll (throw a doll, try to attract and facilitate capture)
  • Food (throw food, try to attract and facilitate capture)
  • Run (run away)

(stuff below -> I'm going to move somewhere else when completed)

Base Catch Rate (BCR)[edit | edit source]

Base Catch Rate: range 0.01 - 0.99 (eg common 0.35, uncommon 0.2, rare 0.12, legendary 0.03).

Level Factor (LF)[edit | edit source]

Level Factor > Linear Decrease: 1 - (MonsterLevel / MaxMonsterLevelInThePark)

Item Bonus (Food)[edit | edit source]

  • Food Effectiveness (FE): The base effectiveness of the food item.

Examples Food:

  • Apple - 1.0 base effectiveness
  • Golden Apple - 1.5 base effectiveness
  • Dragon Meat - 1.8 base effectiveness
  • Forbidden Juice - 2.5 base effectiveness
  • Stardust Cookie - 2.0 base effectiveness

Item Bonus (Dolls)[edit | edit source]

  • Doll Effectiveness (DE): The base effectiveness of the doll item.

Examples Dolls:

  • A Doll - 0.5 base effectiveness
  • B Doll - 1.0 base effectiveness
  • C Doll - 1.5 base effectiveness
  • D Doll - 2.0 base effectiveness
  • E Doll - 2.5 base effectiveness

Time of Day Bonus (TDB)[edit | edit source]

  • A multiplier based on the time of day. Dawn (0.95), Morning (1.0), Afternoon (1.05), Dusk (1.1), Night (0.9).

Time of Day + Condition[edit | edit source]

  • Dawn: monsters sleep / confusion
  • Morning: monsters / hungry
  • Afternoon: monsters sluggish / thirsty
  • Dusk: monsters cautious / irritable
  • Night: monsters aggressive / fearful

Seasonal Bonus (SB)[edit | edit source]

  • A multiplier based on season of year. Winter (0.9), Spring (1.05), Summer (1.0), Autumn (0.95).

Random Factor (RF)[edit | edit source]

  • A random number between 0 and 1.

Formula[edit | edit source]

* catch_rate = (BCR * 0.01) * LF * (FE * DE) * RF * TDB * SB