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A list of all pages that have property "TXMN Description" with value "The Achievement Maniac's list of achievements for you to attempt.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 19 results starting with #1.

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List of results

  • Technical Manual (Wood)  + (Learn the particular Wood type technique in this TM.)
  • Move Module (Wood)  + (Learn the particular Wood type technique in this MM. Then it is consumed.)
  • Raise Speed  + (Learn the reflexes of the spinel. Increase Speed by 5%.)
  • Marble  + (Never lose your marbles again!)
  • Grand Tuxeball  + (Offers an even higher capture rate than the Lavish Tuxeball, increasing the chances of a successful catch.)
  • Horseshoe  + (On the wrong foot? Put a horseshoe on it!)
  • Poseidon  + (Professional fishing rod.)
  • Restoration  + (Remove any condition currently affecting the target.)
  • Bivouac  + (Rest as if you were at a proper healing centre. Consumed on use.)
  • Revive  + (Revives an unconscious monster and sets their HP to 20.)
  • Cure Festering  + (Rinse out the wound and you'll be right.)
  • Escape Key  + (Slip out the back door.)
  • Sledgehammer  + (Smash apart grey boulders.)
  • Toy Bear  + (Substitute this toy bear for yourself when your life energy is being sapped!)
  • Drone  + (Switch out one tuxemon on your team for one in storage.)
  • Lucky Bamboo  + (Technically, it's not bamboo at all. Nor is it particularly lucky. But it makes a nice indoor plant.)
  • TM: Surf  + (Technique Manual that teaches a Water Tuxemon the Surf technique.)
  • TM: Avalanche  + (Technique Manual that teaches a Water or Earth Tuxemon the Avalanche technique.)
  • TM: Blossom  + (Technique Manual that teaches a Wood Tuxemon the Blossom technique.)
  • Book of Wishes  + (The Achievement Maniac's list of achievements for you to attempt.)
  • Lavish Tuxeball  + (The capture has a higher chance of succeeding.)
  • Fusion Report  + (The new TUXEMON fusion technology! You've scanned this and uploaded it to TUXEPEDIA.)
  • Park Tuxeball  + (The official Park capture device. It only works inside the Park.)
  • Crusher Tuxeball  + (This Tuxeball breaks through defenses and increases the catch rate the higher the opposing Tuxemon's defense is. It will fail to catch if a protective condition is in place.)
  • Ancient Tuxeball  + (This Tuxeball was made a long time ago and is capable of catching any Tuxemon without fail.)
  • Xero Tuxeball  + (This odd Tuxeball increases the chance of succeeding if the opposing Tuxemon is a different type than yours, but has a decreased chance if they are the same type.)
  • Omni Tuxeball  + (This odd Tuxeball increases the chance of succeeding if the opposing Tuxemon is the same type as yours, but has a decreased chance if they are different types.)
  • Spyder Pass  + (This should let you in to places only Spyder conspirators are meant to go.)
  • Gambler Tuxeball  + (This tuxeball is known for its unpredictable nature. Its catch rate fluctuates wildly, with the chance of capturing a tuxemon ranging from extremely low to exceptionally high.)
  • Feather  + (Tickle your assailant and force them to relinquish their grip!)
  • Hearty Tuxeball  + (Upon capture, the tuxemon's positive taste changes to hearty.)
  • Peppy Tuxeball  + (Upon capture, the tuxemon's positive taste changes to peppy.)
  • Refined Tuxeball  + (Upon capture, the tuxemon's positive taste changes to refined.)
  • Salty Tuxeball  + (Upon capture, the tuxemon's positive taste changes to salty.)
  • Zesty Tuxeball  + (Upon capture, the tuxemon's positive taste changes to zesty.)
  • Map App  + (Use this on your phone to see where you are.)
  • XP Transmitter  + (When this item is in your possession, all monsters that did ''not'' participate in defeating a monster get half of the XP. The remainder goes to the monsters that ''did'' participate.)
  • Nu Phone  + (You can do a lot with this, e.g. phone home.)