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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Technical Manual (Wood) + (Learn the particular Wood type technique in this TM.)
- Move Module (Wood) + (Learn the particular Wood type technique in this MM. Then it is consumed.)
- Raise Speed + (Learn the reflexes of the spinel. Increase Speed by 5%.)
- Marble + (Never lose your marbles again!)
- Grand Tuxeball + (Offers an even higher capture rate than the Lavish Tuxeball, increasing the chances of a successful catch.)
- Horseshoe + (On the wrong foot? Put a horseshoe on it!)
- Poseidon + (Professional fishing rod.)
- Restoration + (Remove any condition currently affecting the target.)
- Bivouac + (Rest as if you were at a proper healing centre. Consumed on use.)
- Revive + (Revives an unconscious monster and sets their HP to 20.)
- Cure Festering + (Rinse out the wound and you'll be right.)
- Escape Key + (Slip out the back door.)
- Sledgehammer + (Smash apart grey boulders.)
- Toy Bear + (Substitute this toy bear for yourself when your life energy is being sapped!)
- Drone + (Switch out one tuxemon on your team for one in storage.)
- Lucky Bamboo + (Technically, it's not bamboo at all. Nor is it particularly lucky. But it makes a nice indoor plant.)
- TM: Surf + (Technique Manual that teaches a Water Tuxemon the Surf technique.)
- TM: Avalanche + (Technique Manual that teaches a Water or Earth Tuxemon the Avalanche technique.)
- TM: Blossom + (Technique Manual that teaches a Wood Tuxemon the Blossom technique.)
- Book of Wishes + (The Achievement Maniac's list of achievements for you to attempt.)
- Lavish Tuxeball + (The capture has a higher chance of succeeding.)
- Fusion Report + (The new TUXEMON fusion technology! You've scanned this and uploaded it to TUXEPEDIA.)
- Park Tuxeball + (The official Park capture device. It only works inside the Park.)
- Crusher Tuxeball + (This Tuxeball breaks through defenses and increases the catch rate the higher the opposing Tuxemon's defense is. It will fail to catch if a protective condition is in place.)
- Ancient Tuxeball + (This Tuxeball was made a long time ago and is capable of catching any Tuxemon without fail.)
- Xero Tuxeball + (This odd Tuxeball increases the chance of succeeding if the opposing Tuxemon is a different type than yours, but has a decreased chance if they are the same type.)
- Omni Tuxeball + (This odd Tuxeball increases the chance of succeeding if the opposing Tuxemon is the same type as yours, but has a decreased chance if they are different types.)
- Spyder Pass + (This should let you in to places only Spyder conspirators are meant to go.)
- Gambler Tuxeball + (This tuxeball is known for its unpredictable nature. Its catch rate fluctuates wildly, with the chance of capturing a tuxemon ranging from extremely low to exceptionally high.)
- Feather + (Tickle your assailant and force them to relinquish their grip!)
- Hearty Tuxeball + (Upon capture, the tuxemon's positive taste changes to hearty.)
- Peppy Tuxeball + (Upon capture, the tuxemon's positive taste changes to peppy.)
- Refined Tuxeball + (Upon capture, the tuxemon's positive taste changes to refined.)
- Salty Tuxeball + (Upon capture, the tuxemon's positive taste changes to salty.)
- Zesty Tuxeball + (Upon capture, the tuxemon's positive taste changes to zesty.)
- Map App + (Use this on your phone to see where you are.)
- XP Transmitter + (When this item is in your possession, all monsters that did ''not'' participate in defeating a monster get half of the XP. The remainder goes to the monsters that ''did'' participate.)
- Nu Phone + (You can do a lot with this, e.g. phone home.)