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  • ''See also [[Related Projects]] for open source monster catching games in progress.'' ...ll only use four in battle, but out of battle you can switch these for any other techniques.
    21 KB (3,690 words) - 12:46, 29 April 2023

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  • #REDIRECT[[Similar Games#Monster Racers]]
    41 bytes (5 words) - 22:30, 31 March 2018
  • * Mini-games you can play with your monsters to improve their Bond
    1 KB (164 words) - 11:56, 21 January 2024
  • ...Marvillar as an ant-larvae mimicking mantis. Ant mimics are never seen in games, yet make up a huge amount of life forms, so I think we should have at leas
    1 KB (172 words) - 11:39, 15 February 2024
  • ''See also [[Similar Games]] for completed, proprietary monster catching games.'' * [http://identicalsoftware.com/games/colormonster Main site]
    7 KB (1,001 words) - 08:44, 14 August 2021
  • ...ostly gain experience points through battling other monsters. There may be other ways of gaining experience points as well. ...th low level monsters needing to defeat more monsters to level up. In most games it’s quicker to level up at lower levels and it gets progressively slower
    8 KB (1,268 words) - 12:50, 23 April 2023
  • The Gaming Hall could be a place for arcade games.
    2 KB (346 words) - 13:10, 24 April 2023
  • ...": the '''"decision phase"''' and the '''"action phase"'''. For non-server games, there is also an additional '''"draw phase"''' which draws and animates th
    3 KB (563 words) - 09:50, 18 September 2017
  • ...uld be added to one combatant's Speed and a different random number to the other combatant's Speed, and whichever sum is higher determines who goes first. = Other options =
    9 KB (1,473 words) - 12:58, 23 April 2023
  • This is a page for ideas for Tuxemon series games, that don't necessarily fit with [[The Spyder in the Cathedral]]. : *when calling anybody (other than him/her) "NU PHONE has no connection" - most player's will give up ins
    13 KB (2,100 words) - 13:10, 14 April 2023
  • * The Tuxemon game engine can be used for other games ...Tuxemon monsters, characters, places, techniques and so on can be used in other media
    18 KB (2,723 words) - 09:51, 15 February 2024
  • ''See also [[Related Projects]] for open source monster catching games in progress.'' ...ll only use four in battle, but out of battle you can switch these for any other techniques.
    21 KB (3,690 words) - 12:46, 29 April 2023
  • In a lot of catching games, there's a pause before the result is declared - perhaps with the Capture D There are a few other ways that capturing could work instead:
    7 KB (1,150 words) - 09:50, 17 April 2023
  • ...ot should go - but it's a start at sketching out one possible plot for the games. More strikes in other towns, as the main way of controlling the plot. When you resolve the proble
    6 KB (1,109 words) - 08:56, 6 February 2019
  • One trick might looking at creatures from other monster battling games, and thinking about: It is also possible to start your design from the other direction: choose a mechanical role that you want the creature to play in b
    13 KB (1,996 words) - 07:39, 15 January 2024