Related Projects

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See also Similar Games for completed, proprietary monster catching games.

isaiah658's project

Currently planned as a proprietary game, but with assets licensed under CC0.


A Creative Commons Attribution-ShareAlike open world.

The Floraverse element system has five primary elements. Two primary elements can be combined (including two of the same element) to make the fifteen secondary elements. One primary and one secondary element or two secondary elements can be combined to make 125 tertiary elements (although these are not spelled out).

Primary elements

  • Fire
  • Water
  • Air
  • Earth
  • Spirit

Secondary elements

  • Plasma (Fire x Fire)
  • Acid (Fire x Water)
  • Light (Fire x Air)
  • Lava (Fire x Earth)
  • Aura (Fire x Spirit)
  • Ice (Water x Water)
  • Cloud (Water x Air)
  • Clay (Water x Earth)
  • Poison (Water x Spirit)
  • Storm (Air x Air)
  • Sand (Air x Earth)
  • Sound (Air x Spirit)
  • Crystal (Earth x Earth)
  • Magnet (Earth x Spirit)
  • Psi (Spirit X Spirit)

Tertiary elements (examples)

  • Hail (Ice x Cloud)
  • Acid Rain (Acid x Cloud)



More creatures.png

Doodles created by an artist on OpenGameArt.

There are 292 monsters so far.



An art project with numbered monsters.

Color Monster

Colormonster paint.png

Color Monster is a GPL game under development by Tuxemon contributor Dulsi in which you colour the monsters that you catch.

Catch Challenger


Catch Challenger is a contributor to the Tuxemon project, as we are using some of their open source assets.

Licence: GPL3 (code); GPL3, CC BY, LGPL (datapack)

Conileaf Back.png Coleorus front.png Cervix front.png Elostorm Front 64px.png Galnec front.png


  • Catch Challenger has 14 types: Normal, Electric, Bird, Fire, Water, Stone, Ground, Plant, Ice, Fight, Poison, Psy, Spectre, Steal (Steel)



OPMon is a contributor to the Tuxemon project, as we use some of their open source assets.

The code is under GNU GPL 3.0 and the art is under CC BY-SA 4.0 (licence details). Original music is also under CC BY-SA 4.0 (see here).

36-1 64px.png 37-1 96px.png Gouachtiti front 64.png Magmortis face.png Calcinours face.png


  • OPMon has 18 types: Bad, Bug, Burning, Cold, Dragon, Electron, Fight, Ghost, Ground, Liquid, Magic, Mental, Metal, Mineral, Neutral, Sky, Toxic, Vegetal
  • The game is called OPMon Lazuli
  • Similarities and differences with Pokemon
  • Some of the sprites are modified versions of proprietary sprites (for example, Team Mystare grunt includes parts from the Team Plasma grunt sprite)
  • Some OPMon art and monsters are not yet added to this wiki

Guardian Monsters

See also Guardian Monsters on wiki

Formerly known as Friends with Monsters.

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Friends with Monsters

Friends with Monsters had five types: Earth, Water, Fire, Air and Light (or Energy)

Monster Trainer RL

A monster catching roguelike with procedurally generated maps. The creator has confirmed that it is under the MIT Licence.

Project Uranium Godot

An MIT-licensed remake of the Pokemon Uranium game in the open source Godot engine.

Open source JRPGs

While not monster-catching games specifically, these are notable for being open source JRPGs.

Other uses of Tuxemon assets

CS50's Introduction to Game Development

Harvard's CS50 open course on game design, "CS50's Introduction to Game Development", features Tuxemon sprites.

Creature Chess

An auto-battler under the MIT License.



Juxemon is a vaporware project that was apparently on Steam at some point. It used Tuxemon assets.

MK Starter Kit

A planned open source Pokemon-style RPG maker.



A collection of fakemon under a Creative Commons Attribution-NonCommercial licence.