Category:Variant

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Tuxemon within a species may vary based on their genetics or environment. Variants could be purely mechanical, purely cosmetic or mechanical and cosmetic, and either be fixed from a monster's birth, fixed from some point after birth, or able to be changed.

Genetic

  • Regional variation, for example, a butterfly tuxemon could have different wings based on which route it's captured in.
  • Sub-species
  • Speciation

Magmaturtle's default form is a fiery turtle, but a sea-dwelling subspecies would have a different Type and techniques.

Magmaturtle-front-alt.png Ignibus-watervariant.gif

Sexual dimorphism

Differences within a species based on the sex (see Wikipedia).

At its most extreme, this could result in different species - like Nudiflot M and Nudiflot F.

1 by levaine-da6ftsr.png Nudiflot take 2.png

Congential

  • Congenital conditions are from birth, but not necessarily inherited, and are unusual - could include different colouration or features
  • Epigenetic changes are from birth and inherited, but not resulting from DNA (see Wikipedia)
  • Atavisms (Wikipedia)
  • Random variations that emerge at birth but do not reflect genetic variation, like different monsters in a species having different patterns of spots

Memnomnom's default form is the death mask of a particular king, but other death masks would exist for others who have been buried.

Memnomnom-front.png Memnomnom - oni mask.gif

Environmental

  • Permanent changes based on environment
  • Temporary changes based on environment, like changing colour from eating berries of a particular colour
  • Changing based on the season (io9; Wikipedia)

Jemuar have different gems based on the rocks around where they were born.

Jemuar variations.png

Katacoon evolves based on which technique it knows.

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Brief, cyclical or voluntary

  • Triggered changes, like a skink losing its tail to distract a predator or a cuttlefish changing pigmentation; a tuxemon could change its colours to match its trainer, and if its trainer changed clothes it would change colouring. A tuxemon could have different abilities based on which status they had when they were caught.
  • Tool use, like a hermit crab getting different powers based on what shell they use as their home or a coconut crab getting more defence while it has a coconut shell, or a domesticated monster wearing clothes or getting a haircut (see Wikipedia)
  • Stimulant reaction, like a dragon becoming ultra-powerful for a period after touching a magical stone
  • Changing based on pregnancy or parenthood, where the changes only last for the duration

Morphs that involve Booster Tech or Badges - like the Botbot family - are an example of this, since the transformation can be reversed or a new one selected.

Botbot-front.png => Fishbot-frot.png Birdbot - josepharaoh99.png

There's art for some monsters that doesn't match their main form (e.g. Moloch and Jemuar). This could be a form that is temporarily unlockable, e.g. through injecting them with a stimulant.

Moloch-front.png 4 by levaine-da7svx9.png

Other

  • Fusions
  • Permanent or indefinite magical or scientific transformations
  • Morphing is a form of change
  • Changes that occur through maturation, like growing more tails, growing larger, more monsters joining a swarm

Pages in category "Variant"

The following 9 pages are in this category, out of 9 total.

Media in category "Variant"

The following 79 files are in this category, out of 79 total.