Difference between revisions of "Category:Variant"

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* '''Regional variation''', for example, a butterfly tuxemon could have different wings based on which route it's captured in.
* '''Regional variation''', for example, a butterfly tuxemon could have different wings based on which route it's captured in.
Magmaturtle's default form is a fiery turtle, but a sea-dwelling subspecies would have a different [[Type]] and techniques.
[[File:Magmaturtle-front-alt.png]] [[File:Ignibus-watervariant.gif]]
* '''Sub-species'''
* '''Sub-species'''
* '''Speciation'''
* '''Speciation'''


Magmaturtle's default form is a fiery turtle, but a sea-dwelling subspecies would have a different [[Type]] and techniques.  
The [[Furnursus]] and [[Bursa]] families may be closely related: both are fiery bears with a meditative/psychic side.


[[File:Magmaturtle-front-alt.png]] [[File:Ignibus-watervariant.gif]]
[[File:5-0 64px2.png]] [[File:Bursa.png]]


==== Sexual dimorphism ====
==== Sexual dimorphism ====
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* '''Congenital conditions''' are from birth, but not necessarily inherited, and are unusual - could include different colouration or features
* '''Congenital conditions''' are from birth, but not necessarily inherited, and are unusual - could include different colouration or features
Colour variations exist for some tuxemon:
[[File:Sapsnap.png]] [[File:Sapsnap2.png]]
* '''Epigenetic changes''' are from birth and inherited, but not resulting from DNA (see [https://en.wikipedia.org/wiki/Epigenetics Wikipedia])
* '''Epigenetic changes''' are from birth and inherited, but not resulting from DNA (see [https://en.wikipedia.org/wiki/Epigenetics Wikipedia])
* '''Atavisms''' ([https://en.wikipedia.org/wiki/Atavism Wikipedia])
* '''Atavisms''' ([https://en.wikipedia.org/wiki/Atavism Wikipedia])
* '''Random variations''' that emerge at birth but do not reflect genetic variation, like different monsters in a species having different patterns of spots
* '''Random variations''' that emerge at birth but do not reflect genetic variation, like different monsters in a species having different patterns of spots


Memnomnom's default form is the death mask of a particular king, but other death masks would exist for others who have been buried.
==== Environmental ====


[[File:Memnomnom-front.png]] [[File:Memnomnom - oni mask.gif]]
* '''Permanent changes based on environment'''


==== Environmental ====
Memnomnom's masks take the form of a dead king's face. This could also belong to the '''tool use''' category if it turns out that they can change their masks. 


* '''Permanent changes based on environment'''
[[File:Memnomnom-front.png]] [[File:Memnomnom - oni mask.gif]]
* '''Temporary changes based on environment''', like changing colour from eating berries of a particular colour
* '''Changing based on the season''' ([https://io9.gizmodo.com/5959772/how-and-why-animals-change-color-with-the-seasons?IR=T io9]; [https://en.wikipedia.org/wiki/Phenology Wikipedia])


Jemuar have different gems based on the rocks around where they were born.  
Jemuar have different gems based on the rocks found where they were born.  


[[File:Jemuar variations.png]]
[[File:Jemuar variations.png]]
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[image] [image] [image]
[image] [image] [image]
* '''Temporary changes based on environment''', like changing colour from eating berries of a particular colour
* '''Changing based on the season''' ([https://io9.gizmodo.com/5959772/how-and-why-animals-change-color-with-the-seasons?IR=T io9]; [https://en.wikipedia.org/wiki/Phenology Wikipedia])


==== Brief, cyclical or voluntary ====
==== Brief, cyclical or voluntary ====


* '''Triggered changes''', like a skink losing its tail to distract a predator or a cuttlefish changing pigmentation; a tuxemon could change its colours to match its trainer, and if its trainer changed clothes it would change colouring. A tuxemon could have different abilities based on which status they had when they were caught.
* '''Triggered changes''', like a skink losing its tail to distract a predator or a cuttlefish changing pigmentation; a tuxemon could change its colours to match its trainer, and if its trainer changed clothes it would change colouring. A tuxemon could have different abilities based on which status they had when they were caught.
* '''Tool use''', like a hermit crab getting different powers based on what shell they use as their home or a coconut crab getting more defence while it has a coconut shell, or a domesticated monster wearing clothes or getting a haircut (see [https://en.wikipedia.org/wiki/Tool_use_by_animals Wikipedia])
* '''Stimulant reaction''', like a dragon becoming ultra-powerful for a period after touching a magical stone
* '''Changing based on pregnancy or parenthood,''' where the changes only last for the duration


Morphs that involve [[Booster Tech]] or [[Badges]] - like the [[Botbot]] family - are an example of this, since the transformation can be reversed or a new one selected.  
Morphs that involve [[Booster Tech]] or [[Badges]] - like the [[Botbot]] family - are an example of this, since the transformation can be reversed or a new one selected.  


[[File:Botbot-front.png]] => [[File:Fishbot-frot.png]] [[File:Birdbot - josepharaoh99.png]]
[[File:Botbot-front.png]] => [[File:Fishbot-frot.png]] [[File:Birdbot - josepharaoh99.png]]
* '''Tool use''', like a hermit crab getting different powers based on what shell they use as their home or a coconut crab getting more defence while it has a coconut shell, or a domesticated monster wearing clothes or getting a haircut (see [https://en.wikipedia.org/wiki/Tool_use_by_animals Wikipedia])
* '''Stimulant reaction''', like a dragon becoming ultra-powerful for a period after touching a magical stone


There's art for some monsters that doesn't match their main form (e.g. [[Moloch]] and [[Jemuar]]). This could be a form that is temporarily unlockable, e.g. through injecting them with a stimulant.  
There's art for some monsters that doesn't match their main form (e.g. [[Moloch]] and [[Jemuar]]). This could be a form that is temporarily unlockable, e.g. through injecting them with a stimulant.  


[[File:Moloch-front.png]] [[File:4 by levaine-da7svx9.png]]
[[File:Moloch-front.png]] [[File:4 by levaine-da7svx9.png]]
* '''Changing based on pregnancy or parenthood,''' where the changes only last for the duration


==== Other ====
==== Other ====

Revision as of 08:40, 22 July 2018

Tuxemon within a species may vary based on their genetics or environment. Variants could be purely mechanical, purely cosmetic or mechanical and cosmetic, and either be fixed from a monster's birth, fixed from some point after birth, or able to be changed.

Genetic

  • Regional variation, for example, a butterfly tuxemon could have different wings based on which route it's captured in.

Magmaturtle's default form is a fiery turtle, but a sea-dwelling subspecies would have a different Type and techniques.

Magmaturtle-front-alt.png Ignibus-watervariant.gif

  • Sub-species
  • Speciation

The Furnursus and Bursa families may be closely related: both are fiery bears with a meditative/psychic side.

5-0 64px2.png Bursa.png

Sexual dimorphism

Differences within a species based on the sex (see Wikipedia).

At its most extreme, this could result in different species - like Nudiflot M and Nudiflot F.

1 by levaine-da6ftsr.png Nudiflot take 2.png

Congential

  • Congenital conditions are from birth, but not necessarily inherited, and are unusual - could include different colouration or features

Colour variations exist for some tuxemon:

Sapsnap.png Sapsnap2.png

  • Epigenetic changes are from birth and inherited, but not resulting from DNA (see Wikipedia)
  • Atavisms (Wikipedia)
  • Random variations that emerge at birth but do not reflect genetic variation, like different monsters in a species having different patterns of spots

Environmental

  • Permanent changes based on environment

Memnomnom's masks take the form of a dead king's face. This could also belong to the tool use category if it turns out that they can change their masks.

Memnomnom-front.png Memnomnom - oni mask.gif

Jemuar have different gems based on the rocks found where they were born.

Jemuar variations.png

Katacoon evolves based on which technique it knows.

[image] [image] [image]

  • Temporary changes based on environment, like changing colour from eating berries of a particular colour
  • Changing based on the season (io9; Wikipedia)

Brief, cyclical or voluntary

  • Triggered changes, like a skink losing its tail to distract a predator or a cuttlefish changing pigmentation; a tuxemon could change its colours to match its trainer, and if its trainer changed clothes it would change colouring. A tuxemon could have different abilities based on which status they had when they were caught.

Morphs that involve Booster Tech or Badges - like the Botbot family - are an example of this, since the transformation can be reversed or a new one selected.

Botbot-front.png => Fishbot-frot.png Birdbot - josepharaoh99.png

  • Tool use, like a hermit crab getting different powers based on what shell they use as their home or a coconut crab getting more defence while it has a coconut shell, or a domesticated monster wearing clothes or getting a haircut (see Wikipedia)
  • Stimulant reaction, like a dragon becoming ultra-powerful for a period after touching a magical stone

There's art for some monsters that doesn't match their main form (e.g. Moloch and Jemuar). This could be a form that is temporarily unlockable, e.g. through injecting them with a stimulant.

Moloch-front.png 4 by levaine-da7svx9.png

  • Changing based on pregnancy or parenthood, where the changes only last for the duration

Other

  • Fusions
  • Permanent or indefinite magical or scientific transformations
  • Morphing is a form of change
  • Changes that occur through maturation, like growing more tails, growing larger, more monsters joining a swarm

Pages in category "Variant"

The following 9 pages are in this category, out of 9 total.

Media in category "Variant"

The following 79 files are in this category, out of 79 total.