Difference between revisions of "Category:Variant"

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It would be possible to have different variants of a single tuxemon, with different appearances. Two that were created as an experiment [[:Category:Variant|can be found on the wiki]].
Tuxemon within a species may vary based on their genetics or environment. Variants could be purely mechanical, purely cosmetic or mechanical and cosmetic, and either be fixed from a monster's birth, fixed from some point after birth, or able to be changed.  
 
Variants could be purely mechanical, purely cosmetic or mechanical and cosmetic, and either be fixed from a monster's birth, fixed from some point after birth, or able to be changed.  


==== Genetic ====
==== Genetic ====
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* '''Sub-species'''
* '''Sub-species'''
* '''Speciation'''
* '''Speciation'''
Magmaturtle's default form is a fiery turtle, but a sea-dwelling subspecies would have a different [[Type]] and techniques.
[image] [image]
==== Sexual dimorphism ====
Differences within a species based on the sex (see [https://en.wikipedia.org/wiki/Sexual_dimorphism Wikipedia]).
At its most extreme, this could result in different species - like [[Nudiflot M]] and [[Nudiflot F]].
[image] [image]


==== Congential ====
==== Congential ====


* '''Sexual dimorphism''' is differences within a species based on the sex (see [https://en.wikipedia.org/wiki/Sexual_dimorphism Wikipedia])
* '''Sexual dimorphism''' is  
* '''Congenital conditions''' are from birth, but not necessarily inherited, and are unusual - could include different colouration or features
* '''Congenital conditions''' are from birth, but not necessarily inherited, and are unusual - could include different colouration or features
* '''Epigenetic changes''' are from birth and inherited, but not resulting from DNA (see [https://en.wikipedia.org/wiki/Epigenetics Wikipedia])
* '''Epigenetic changes''' are from birth and inherited, but not resulting from DNA (see [https://en.wikipedia.org/wiki/Epigenetics Wikipedia])
* '''Atavisms''' ([https://en.wikipedia.org/wiki/Atavism Wikipedia])
* '''Atavisms''' ([https://en.wikipedia.org/wiki/Atavism Wikipedia])
* '''Random variations''' that emerge at birth but do not reflect genetic variation, like different monsters in a species having different patterns of spots
* '''Random variations''' that emerge at birth but do not reflect genetic variation, like different monsters in a species having different patterns of spots
Memnomnom's default form is the death mask of a particular king, but other death masks would exist for others who have been buried.
[image] [image]


==== Environmental ====
==== Environmental ====
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* '''Temporary changes based on environment''', like changing colour from eating berries of a particular colour
* '''Temporary changes based on environment''', like changing colour from eating berries of a particular colour
* '''Changing based on the season''' ([https://io9.gizmodo.com/5959772/how-and-why-animals-change-color-with-the-seasons?IR=T io9]; [https://en.wikipedia.org/wiki/Phenology Wikipedia])
* '''Changing based on the season''' ([https://io9.gizmodo.com/5959772/how-and-why-animals-change-color-with-the-seasons?IR=T io9]; [https://en.wikipedia.org/wiki/Phenology Wikipedia])
Jemuar have different gems based on the rocks around where they were born.
[image]
Katacoon evolves based on which technique it knows.
[image] [image] [image]


==== Brief, cyclical or voluntary ====
==== Brief, cyclical or voluntary ====
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* '''Stimulant reaction''', like a dragon becoming ultra-powerful for a period after touching a magical stone
* '''Stimulant reaction''', like a dragon becoming ultra-powerful for a period after touching a magical stone
* '''Changing based on pregnancy or parenthood,''' where the changes only last for the duration
* '''Changing based on pregnancy or parenthood,''' where the changes only last for the duration
Morphs that involve [[Booster Tech]] or [[Badges]] - like the [[Botbot]] family - are an example of this, since the transformation can be reversed or a new one selected.
[image] [image]
There's art for some monsters that doesn't match their main form (e.g. [[Moloch]] and [[Jemuar]]). This could be a form that is temporarily unlockable, e.g. through injecting them with a stimulant.


==== Other ====
==== Other ====

Revision as of 07:22, 22 July 2018

Tuxemon within a species may vary based on their genetics or environment. Variants could be purely mechanical, purely cosmetic or mechanical and cosmetic, and either be fixed from a monster's birth, fixed from some point after birth, or able to be changed.

Genetic

  • Regional variation, for example, a butterfly tuxemon could have different wings based on which route it's captured in.
  • Sub-species
  • Speciation

Magmaturtle's default form is a fiery turtle, but a sea-dwelling subspecies would have a different Type and techniques.

[image] [image]

Sexual dimorphism

Differences within a species based on the sex (see Wikipedia).

At its most extreme, this could result in different species - like Nudiflot M and Nudiflot F.

[image] [image]

Congential

  • Sexual dimorphism is
  • Congenital conditions are from birth, but not necessarily inherited, and are unusual - could include different colouration or features
  • Epigenetic changes are from birth and inherited, but not resulting from DNA (see Wikipedia)
  • Atavisms (Wikipedia)
  • Random variations that emerge at birth but do not reflect genetic variation, like different monsters in a species having different patterns of spots

Memnomnom's default form is the death mask of a particular king, but other death masks would exist for others who have been buried.

[image] [image]

Environmental

  • Permanent changes based on environment
  • Temporary changes based on environment, like changing colour from eating berries of a particular colour
  • Changing based on the season (io9; Wikipedia)

Jemuar have different gems based on the rocks around where they were born.

[image]

Katacoon evolves based on which technique it knows.

[image] [image] [image]

Brief, cyclical or voluntary

  • Triggered changes, like a skink losing its tail to distract a predator or a cuttlefish changing pigmentation; a tuxemon could change its colours to match its trainer, and if its trainer changed clothes it would change colouring. A tuxemon could have different abilities based on which status they had when they were caught.
  • Tool use, like a hermit crab getting different powers based on what shell they use as their home or a coconut crab getting more defence while it has a coconut shell, or a domesticated monster wearing clothes or getting a haircut (see Wikipedia)
  • Stimulant reaction, like a dragon becoming ultra-powerful for a period after touching a magical stone
  • Changing based on pregnancy or parenthood, where the changes only last for the duration

Morphs that involve Booster Tech or Badges - like the Botbot family - are an example of this, since the transformation can be reversed or a new one selected.

[image] [image]

There's art for some monsters that doesn't match their main form (e.g. Moloch and Jemuar). This could be a form that is temporarily unlockable, e.g. through injecting them with a stimulant.

Other

  • Fusions
  • Permanent or indefinite magical or scientific transformations
  • Morphing is a form of change
  • Changes that occur through maturation, like growing more tails, growing larger, more monsters joining a swarm

Pages in category "Variant"

The following 9 pages are in this category, out of 9 total.

Media in category "Variant"

The following 79 files are in this category, out of 79 total.