Difference between revisions of "Category:Effect"

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(Created page with "{{#ask: Category:Condition |?TXMN ID |?Details |format=broadtable |link=all |headers=show |searchlabel=... further results |class=sortable wikitable smwtable }}")
 
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{{#ask: [[Category:Condition]]
{{#ask: [[Category:Effect]]
   |?TXMN ID
   |?TXMN ID
   |?Details
   |?Details

Revision as of 05:56, 6 March 2020

 TXMN IDDetails
Buff ArmourFor the rest of the combat, increase Armour by the item's power (as a percent).
Buff DodgeFor the rest of the combat, increase Dodge by the item's power (as a percent).
Buff MeleeFor the rest of the combat, increase Melee by the item's power (as a percent).
Buff RangedFor the rest of the combat, increase Ranged by the item's power (as a percent).
Buff SpeedFor the rest of the combat, increase Speed by the item's power (as a percent).
CaptureAttempts to capture the target.
EvolveEvolves the target.
Gain XPGain power XP.
HealRestore X hit points.
Immune DozingTarget is immune to the Dozing condition.
Immune ExhaustedTarget is immune to the Exhausted condition.
Immune FatiguedTarget is immune to the Fatigued condition.
Immune FesteringTarget is immune to the Festering condition.
Immune GrabbedTarget is immune to the Grabbed condition.
Immune Nodding OffTarget is immune to the Nodding Off condition.
Immune PoisonTarget is immune to the Poisoned condition.
Increase ArmourPermanently increase the recipient's Armour by the item's power.
Increase DodgePermanently increase the recipient's Dodge by the item's power.
Increase HPPermanently increase the recipient's HP by the item's power.
Increase MeleePermanently increase the recipient's Melee by the item's power.
Increase RangedPermanently increase the recipient's Ranged by the item's power.
Learn MMTeaches the target a random type technique.
RestoreRemove any condition.