Property:TXMN Blurb

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In olden times, each element had a mighty dragon - but those creatures have diminished and are rare in these days.  +
Its terrific anger is off putting, but it passes quickly.  +
By night, SAURCHIN emerge from the coral reefs to hunt bigger prey on land.  +
Its worst enemy is MARVILLAR, which pretends to be its kin.  +
When a crop is left unharvested - be it from laziness or disaster - its scarecrow becomes a dark and living creature.  +
Identifies an opponent's strengths and weaknesses.  +
Trainers often joke that SEARINO's tail is so hot, it can melt the coldest of hearts.  +
Ruthless, merciless and silent, this tuxemon can hunt out intruders with its advanced built-in technology. They will often dig their sharp, saber teeth into their opponents, often hospitalising them.  +
It grows lonely in the swamps, so it burns brightly to draw travelers near - but it is painfully shy and flits away when they approach.  +
Lying in wait beneath the sand, they can feel their prey through the vibrations of their footsteps.  +
Kept by the ancient kings of the deserts, SELMATEK served as watchdogs, hunting companions and - now - defenders against grave robbers.  +
SERAPHICE can freeze in ice moments of great courage and joy, stored away in deep vaults beneath the mountains for the days when humanity will need them most.  +
They cloak themselves in shade and become one with the darkness, summoning shadows to themselves if no shade is available.  +
The user releases a blast of negative energy, sucking life from other beings.  +
A flurry of punches strikes the target.  +
The shadows ooze and blob.  +
In ancient times it hunted RHINCUS beneath ashen skies.  +
The user undergoes a rapid transformation, striking the opponent with a surprising and powerful attack.  +
It is invisible in the water, being visible only when it leaps out of the water to drag animals on the shore back into the deep.  +
It wards off attackers by poisoning its spiky shell with goo spat from its mouth.  +