Property:Details

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This is a property of type Text.

Showing 19 pages using this property.
L
Allows a monster to transfer some of its HP to its target, acting differently than a traditional lifeleech effect. Unlike lifeleech, LifeGift heals the opponent while damaging the user, introducing a new layer of strategy and complexity to combat interactions.  +
At End of Round, lose 1/16 of Max HP. Enemy heals the same amount.  +
Cannot use items.  +
N
The absence of a condition.  +
It can last up to 5 turns, and always at least one. Each turn the monster can wake up if a random value > 0.5. While sleeping technique is not used. When waking up it shows: NAME wakes up!  +
P
At End of Round, lose 1/8 of Max HP. Venom-element monsters take no damage from the Poisoned condition.  +
Each time you are hit by a melee or touch move, the attacker takes 1/8th your maximum HP in damage.  +
R
At the end of the round, heal 1/16 maximum HP.  +
Remove any condition.  +
Track damage the user takes since gaining this condition. Their next attack does that much extra damage.  +
If the monster with this condition is hit with an attack, its attacker takes that much damage and then the monster with this condition heals that much damage.  +
S
Speed halved.  +
Melee halved and Ranged doubled.  +
Speed and Armor halved.  +
If the affected monster swaps in, it takes damage equal to 1/8th of its maximum HP.  +
Affected tuxemon cannot be traded or swapped off your team once infected. 1/8th of the time, on turn, just sneezes (infecting target with Spyder Bite) instead of taking turn.  +
Cannot Retreat or Switch. Melee and Touch techniques have their Power and Potency halved.  +
W
Take #/16 of your maximum HP in damage each turn, where # = the number of turns that you have had this condition.  +
1/4 chance each turn that instead of using the chosen technique, you take 1/8 your maximum HP in unmodified damage.  +