Difference between revisions of "Quanthus"

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|TXMN Body Shape=Sprite
|TXMN Body Shape=Sprite
|TXMN Blurb=When CIRCEECE morphs into QUANTHUS, its appearance becomes more menacing and crystalline. Its once circuit-like patterns solidify into a sharp, triangular structure.
|TXMN Blurb=When CIRCEECE morphs into QUANTHUS, its appearance becomes more menacing and crystalline. Its once circuit-like patterns solidify into a sharp, triangular structure.
|TXMN Height=120
|TXMN Weight=25
|TXMN Sexes=Neuter
|TXMN Sexes=Neuter
|TXMN Stages=Stage1
|TXMN Stages=Stage1
}}
}}

Latest revision as of 11:56, 4 August 2024

24 1.png
TXMN Stats
Type(s)
Element(s)
Call
Completed
Body Shape Sprite
ID
Blurb When CIRCEECE morphs into QUANTHUS, its appearance becomes more menacing and crystalline. Its once circuit-like patterns solidify into a sharp, triangular structure.
Height/Length (centimetres) 120
Weight (kilograms) 25
Catch Rate
Terrain(s)
Sex(es) Neuter
Evolution Stage Stage1
Tags
Fusion Name First Part
Fusion Name Second Part -

Set 1Set 2Set 3Creature Progress Tracker

Quanthus

Quanthus is a Untyped monster.


Trivia[edit source]

Name Origin: quantum + rhombus

Design Origin[edit source]

In The Spyder in the Cathedral Campaign[edit source]

Evolution[edit source]

Circeece-front.png Quanthus-front.png
Circeece Quanthus

Sprites[edit source]

Tuxemon Standard[edit source]

64px Quanthus-front.png Missing
Face Sprites Missing Missing
Overland Sprites Missing Missing

Other Standards[edit source]

48px Missing Missing
56px Missing Missing
80px Missing Missing
Menu Sprites (32px) Missing Missing
Menu Sprites (24px) Missing Missing
Menu Sprites (16px) Missing Missing

Missing


Contributors[edit source]

First Appeared: [1]

Georg Eckert


Variations[edit source]

In other languages[edit source]

Language Name Category Blurb
Spanish
German
French
Portuguese