Difference between revisions of "Category:Variant"
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Tuxemon within a species may vary based on their genetics or environment. Variants could be purely mechanical, purely cosmetic or mechanical and cosmetic, and either be fixed from a monster's birth, fixed from some point after birth, or able to be changed. | |||
Variants could be purely mechanical, purely cosmetic or mechanical and cosmetic, and either be fixed from a monster's birth, fixed from some point after birth, or able to be changed. | |||
==== Genetic ==== | ==== Genetic ==== | ||
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* '''Sub-species''' | * '''Sub-species''' | ||
* '''Speciation''' | * '''Speciation''' | ||
Magmaturtle's default form is a fiery turtle, but a sea-dwelling subspecies would have a different [[Type]] and techniques. | |||
[image] [image] | |||
==== Sexual dimorphism ==== | |||
Differences within a species based on the sex (see [https://en.wikipedia.org/wiki/Sexual_dimorphism Wikipedia]). | |||
At its most extreme, this could result in different species - like [[Nudiflot M]] and [[Nudiflot F]]. | |||
[image] [image] | |||
==== Congential ==== | ==== Congential ==== | ||
* '''Sexual dimorphism''' is | * '''Sexual dimorphism''' is | ||
* '''Congenital conditions''' are from birth, but not necessarily inherited, and are unusual - could include different colouration or features | * '''Congenital conditions''' are from birth, but not necessarily inherited, and are unusual - could include different colouration or features | ||
* '''Epigenetic changes''' are from birth and inherited, but not resulting from DNA (see [https://en.wikipedia.org/wiki/Epigenetics Wikipedia]) | * '''Epigenetic changes''' are from birth and inherited, but not resulting from DNA (see [https://en.wikipedia.org/wiki/Epigenetics Wikipedia]) | ||
* '''Atavisms''' ([https://en.wikipedia.org/wiki/Atavism Wikipedia]) | * '''Atavisms''' ([https://en.wikipedia.org/wiki/Atavism Wikipedia]) | ||
* '''Random variations''' that emerge at birth but do not reflect genetic variation, like different monsters in a species having different patterns of spots | * '''Random variations''' that emerge at birth but do not reflect genetic variation, like different monsters in a species having different patterns of spots | ||
Memnomnom's default form is the death mask of a particular king, but other death masks would exist for others who have been buried. | |||
[image] [image] | |||
==== Environmental ==== | ==== Environmental ==== | ||
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* '''Temporary changes based on environment''', like changing colour from eating berries of a particular colour | * '''Temporary changes based on environment''', like changing colour from eating berries of a particular colour | ||
* '''Changing based on the season''' ([https://io9.gizmodo.com/5959772/how-and-why-animals-change-color-with-the-seasons?IR=T io9]; [https://en.wikipedia.org/wiki/Phenology Wikipedia]) | * '''Changing based on the season''' ([https://io9.gizmodo.com/5959772/how-and-why-animals-change-color-with-the-seasons?IR=T io9]; [https://en.wikipedia.org/wiki/Phenology Wikipedia]) | ||
Jemuar have different gems based on the rocks around where they were born. | |||
[image] | |||
Katacoon evolves based on which technique it knows. | |||
[image] [image] [image] | |||
==== Brief, cyclical or voluntary ==== | ==== Brief, cyclical or voluntary ==== | ||
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* '''Stimulant reaction''', like a dragon becoming ultra-powerful for a period after touching a magical stone | * '''Stimulant reaction''', like a dragon becoming ultra-powerful for a period after touching a magical stone | ||
* '''Changing based on pregnancy or parenthood,''' where the changes only last for the duration | * '''Changing based on pregnancy or parenthood,''' where the changes only last for the duration | ||
Morphs that involve [[Booster Tech]] or [[Badges]] - like the [[Botbot]] family - are an example of this, since the transformation can be reversed or a new one selected. | |||
[image] [image] | |||
There's art for some monsters that doesn't match their main form (e.g. [[Moloch]] and [[Jemuar]]). This could be a form that is temporarily unlockable, e.g. through injecting them with a stimulant. | |||
==== Other ==== | ==== Other ==== |
Revision as of 07:22, 22 July 2018
Tuxemon within a species may vary based on their genetics or environment. Variants could be purely mechanical, purely cosmetic or mechanical and cosmetic, and either be fixed from a monster's birth, fixed from some point after birth, or able to be changed.
Genetic
- Regional variation, for example, a butterfly tuxemon could have different wings based on which route it's captured in.
- Sub-species
- Speciation
Magmaturtle's default form is a fiery turtle, but a sea-dwelling subspecies would have a different Type and techniques.
[image] [image]
Sexual dimorphism
Differences within a species based on the sex (see Wikipedia).
At its most extreme, this could result in different species - like Nudiflot M and Nudiflot F.
[image] [image]
Congential
- Sexual dimorphism is
- Congenital conditions are from birth, but not necessarily inherited, and are unusual - could include different colouration or features
- Epigenetic changes are from birth and inherited, but not resulting from DNA (see Wikipedia)
- Atavisms (Wikipedia)
- Random variations that emerge at birth but do not reflect genetic variation, like different monsters in a species having different patterns of spots
Memnomnom's default form is the death mask of a particular king, but other death masks would exist for others who have been buried.
[image] [image]
Environmental
- Permanent changes based on environment
- Temporary changes based on environment, like changing colour from eating berries of a particular colour
- Changing based on the season (io9; Wikipedia)
Jemuar have different gems based on the rocks around where they were born.
[image]
Katacoon evolves based on which technique it knows.
[image] [image] [image]
Brief, cyclical or voluntary
- Triggered changes, like a skink losing its tail to distract a predator or a cuttlefish changing pigmentation; a tuxemon could change its colours to match its trainer, and if its trainer changed clothes it would change colouring. A tuxemon could have different abilities based on which status they had when they were caught.
- Tool use, like a hermit crab getting different powers based on what shell they use as their home or a coconut crab getting more defence while it has a coconut shell, or a domesticated monster wearing clothes or getting a haircut (see Wikipedia)
- Stimulant reaction, like a dragon becoming ultra-powerful for a period after touching a magical stone
- Changing based on pregnancy or parenthood, where the changes only last for the duration
Morphs that involve Booster Tech or Badges - like the Botbot family - are an example of this, since the transformation can be reversed or a new one selected.
[image] [image]
There's art for some monsters that doesn't match their main form (e.g. Moloch and Jemuar). This could be a form that is temporarily unlockable, e.g. through injecting them with a stimulant.
Other
Pages in category "Variant"
The following 9 pages are in this category, out of 9 total.
Media in category "Variant"
The following 79 files are in this category, out of 79 total.
- 4 by levaine-da7svx9.png 64 × 64; 17 KB
- Aardorn 2.png 64 × 64; 1 KB
- Aardorn 4.png 66 × 64; 2 KB
- Aardorn 7.png 67 × 64; 3 KB
- Aardorn 9.png 68 × 65; 2 KB
- Anoleaf2.png 64 × 64; 838 bytes
- Anoleaf4.png 64 × 64; 928 bytes
- Anu menu 3.png 32 × 32; 478 bytes
- Anu menu 4.png 32 × 32; 506 bytes
- Anu shiny.png 64 × 64; 1 KB
- Bewhich sealed form by piacarrot-dci6vmk.png 56 × 56; 953 bytes
- Birdee v1.png 64 × 64; 5 KB
- Bursa 2.png 64 × 64; 2 KB
- Bursa 4.png 64 × 64; 949 bytes
- Cardiling2.png 64 × 64; 1 KB
- Cardiling4.png 64 × 64; 824 bytes
- Delichick blue1.png 64 × 64; 1 KB
- Delichick blue2.png 64 × 64; 2 KB
- Delichick brown-menu01.png 24 × 24; 5 KB
- Delichick brown-menu02.png 24 × 24; 5 KB
- Delichick brown1.png 64 × 64; 5 KB
- Delichick dun1.png 64 × 64; 1 KB
- Delichick dun2.png 64 × 64; 2 KB
- Delichick-menu01.png 24 × 24; 4 KB
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- Dracune2.png 64 × 64; 952 bytes
- Dracune4.png 64 × 64; 1,020 bytes
- Dragarbor2.png 64 × 64; 2 KB
- Dragarbor4.png 64 × 64; 1 KB
- Firomenis menu 3.png 32 × 32; 677 bytes
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- Firomenis shiny.png 80 × 80; 2 KB
- Flambear 2.png 64 × 64; 2 KB
- Flambear 4.png 64 × 64; 1 KB
- Freemon 14.png 64 × 64; 1 KB
- Freemon 15.png 64 × 64; 1 KB
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- Freemon 4.png 64 × 64; 1,009 bytes
- Freemon 5.png 64 × 64; 1,009 bytes
- Freemon 8.png 64 × 64; 1 KB
- Freemon 80 2.png 80 × 80; 1 KB
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- Freemon 80 6.png 80 × 80; 2 KB
- Freemon 80 7.png 80 × 80; 2 KB
- Freemon 80 9.png 80 × 80; 1 KB
- Freemon 9.png 64 × 64; 1,002 bytes
- Gectile2.png 64 × 64; 1 KB
- Gectile4.png 64 × 64; 1 KB
- Herotint brown.png 64 × 64; 6 KB
- Herotint-menu01.png 24 × 24; 5 KB
- Herotint-menu02.png 24 × 24; 5 KB
- Ignibus-watervariant.gif 64 × 64; 1 KB
- Jeluna by piacarrot-dci6vx7.png 138 × 32; 2 KB
- Jemuar variations.png 320 × 128; 15 KB
- Manosting2.png 64 × 64; 1 KB
- Manosting4.png 64 × 64; 704 bytes
- Memnomnom - oni mask.gif 64 × 64; 1 KB
- Merlicun menu 3.png 32 × 32; 533 bytes
- Merlicun menu 4.png 32 × 32; 517 bytes
- Merlicun shiny .png 64 × 64; 992 bytes
- Narsileaf2.png 64 × 64; 1 KB
- Narsileaf4.png 64 × 64; 871 bytes
- Nuenflu menu 3.png 32 × 32; 482 bytes
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- Nuenflu shiny.png 64 × 64; 1 KB
- Sapsnap2.png 64 × 64; 2 KB
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- Shiny bug.png 64 × 64; 1 KB
- Shiny velocitile.png 64 × 64; 1 KB
- Shybulb2.png 64 × 64; 656 bytes
- Shybulb4.png 64 × 64; 680 bytes
- Snarlon Alt.png 64 × 64; 2 KB
- Trapsnap2.png 64 × 64; 982 bytes
- Trapsnap4.png 64 × 64; 556 bytes
- Vamporml2.png 64 × 64; 979 bytes
- Vamporml4.png 64 × 64; 850 bytes
- Vyking naked.png 64 × 64; 1 KB
- Zunna 2.png 64 × 64; 1 KB
- Zunna 4.png 64 × 64; 902 bytes