Difference between revisions of "Paper Town"

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[[File:Paper town.png|thumbnail]]
[[File:Paper town.png|thumbnail]]
== Entrances ==
* [[Riverboat]] (to the south). ''(Before [[Timber Town]], it's blocked by a barrier. "The sign reads, 'Under repairs.' ")''
* [[Route 1]] (to the north). ''(If you try to leave before you have a tuxemon, you are intercepted by the [[Shop Assistant]]: "It's dangerous to leave without a tuxemon to protect you. ... Oh, it's you, the one without the Gold membership! Um, I probably shouldn't say this, but: eckChay the insBay ehindBay the opShay!")''


== Encounters ==  
== Events ==
=== Fishing/Surfing ===
The game begins with you in your Bedroom, beside your bed.
* [[Fluoresfin]] (first appearance)
 
* [[Incandesfin]] (first appearance)
=== 1.
* [[Nudiflot M]] (first appearance)
 
* [[Nudiflot F]] (first appearance)
[[Shop Assistant]] comes around the corner.
* Hey, you came! That's great. With the fancy new tuxemon come through from the Cathedral, we just threw all our old ones in the bin! It seems like such a waste, especially when kids like you don't have any! ''(rummages)''
* Here we go, five tuxemon! Which would you like?
 
''(Five [[Capture Device]]s. As you select one, an image comes up, of [[Heronquak]], [[Lambert]], [[Nut]], [[Agnite]] and [[Rockitten]].) When one is interacted with:''
 
* It's TUXEMON NAME, the TYPE-type Tuxemon! Will you choose it? (Y/N)
 
''On a Y:''
 
* Great, TUXEMON NAME will be your loyal friend. Are you going to give TUXEMON NAME a nickname? (Y/N)
 
''Then, [[Shop Assistant]]:''
 
* So, TUXEMON NAME? Great choice! I'll give the rest of these to other kids who missed out on their own tuxemon! And I might keep one for myself.
 
''(Your tuxemon is level 5. Then, your two [[Rivals]] appear.)''
 
* Hey, what are you two doing rummaging in bins? That's gross - and it's against the rules! ... What, they were throwing out perfectly good tuxemon? Well, if they were perfectly good, they wouldn't throw them out, would they? They must be inferior to the new models. Here, I'll show you!
 
''(Battle. The [[Rivals]] have whichever tuxemon you chose in the form in the Introduction)''
 
''(On a win:''
 
* Huh, must be a fluke. There's no way the new model would be worse than the old!
 
''On a loss:''
 
* See, what did we say? You should make better choices". ''(Then, wake up next to your bed, with all tuxemon restored)''
 
=== 2. After you reach Timber Town, when you return to Paper Town:
The Riverboat Station is now available.
 
The [[Riverboat Captain]] stands at the pier.
 
The Daycare Centre is now open.
 
Two tuxemon frolic in the fenced area.
 
=== 3. You try to enter Route 1 without a tuxemon
You are intercepted by the [[Shop Assistant]]:
* It's dangerous to leave without a tuxemon to protect you. ... Oh, it's you, the one without the Gold Pass! Um, I probably shouldn't say this, but: eckChay the insBay ehindBay the opShay!
 
== Connections ==
=== E. Riverboat Station ===
Originally blocked by a barrier. If interacted with:
* The sign reads, 'Under repairs.'
 
==== After Event 2 ====
The barrier is removed.
 
The [[Riverboat Captain]] stands on the dock:
* A lot of people who disembark here head north to Cotton Town.
 
=== F. To Route 1 ===
If you try to leave before you have a tuxemon, Event 3 occurs.


== Locations ==
== Locations ==
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[[File:Downstairs test.png|thumbnail]]
[[File:Downstairs test.png|thumbnail]]


You begin in your Bedroom. You can go down the stairs to reach Downstairs.
==== Bedroom
You can go down the stairs to reach Downstairs.


Your bed is in your Bedroom. Interact with it to heal all tuxemon to full health.  
Your bed is in your Bedroom. Interact with it to heal all tuxemon to full health.  


Your [[Mum]] is found here.
==== Downstairs
[[Mum]]:
* ''(First time you speak to her)'' Good morning sunshine! Rest here any time you like. Why am I saying that? You live here!
* ''(First time you speak to her)'' Good morning sunshine! Rest here any time you like. Why am I saying that? You live here!
* Hello dear. I should get on with my inventing. Can't you occupy yourself? Back in my day, we could amuse ourselves with anything - a stick, a rock, rubbish we found in bins ...  
* Hello dear. I should get on with my inventing. Can't you occupy yourself? Back in my day, we could amuse ourselves with anything - a stick, a rock, rubbish we found in bins ...  
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=== B. Daycare Centre ===
=== B. Daycare Centre ===
==== Initially ====
[[Granny]]:
A house with a backyard that is undergoing renovations.
 
The [[Granny]] is here.
* ''(First conversation)'' Oh hello NAME, I didn't see you there among all this hustle and debris! I can't wait till the Daycare Centre is installed!
* ''(First conversation)'' Oh hello NAME, I didn't see you there among all this hustle and debris! I can't wait till the Daycare Centre is installed!
* ''(Otherwise)'' You know, we made our fortune in the daycare business! I've been retired for ten years and I'm getting bored. I want to get back into it!
* ''(Otherwise)'' You know, we made our fortune in the daycare business! I've been retired for ten years and I'm getting bored. I want to get back into it!


==== After [[Timber Town]] ====
==== After [[Timber Town]] ====
A house with a play area and a backyard with a few tuxemon frolicking. Including one that matches the tuxemon that the protagonist has left here, if possible.
Tuxemon left at the Daycare Centre gain one XP point for every step the protagonist takes. The fee is $1,000 per level the tuxemon rises (minimum $1,000).  
 
Tuxemon gain one XP point for every step the protagonist takes. The fee is $1,000 per level the tuxemon rises (minimum $1,000).  


The [[Granny]] is here.
[[Granny]]:
* ''(First conversation)'' Good morning! Oh, NAME, it's you! You must have heard that my Daycare Centre is open. Do you want me to tell you how it works? Okay. You give me a tuxemon, and I look after it while you travel. When you return, pay me a small fee and I'll return it to you. ... Huh? What's in it for you? Well, tuxemon under my care grow up, increasing in levels. Well, would you like to put a tuxemon into my Daycare Centre?
* ''(First conversation)'' Good morning! Oh, NAME, it's you! You must have heard that my Daycare Centre is open. Do you want me to tell you how it works? Okay. You give me a tuxemon, and I look after it while you travel. When you return, pay me a small fee and I'll return it to you. ... Huh? What's in it for you? Well, tuxemon under my care grow up, increasing in levels. Well, would you like to put a tuxemon into my Daycare Centre?
* ''(Otherwise)'' Hello NAME. Would you like to put a tuxemon into my Daycare Centre?
* ''(Otherwise)'' Hello NAME. Would you like to put a tuxemon into my Daycare Centre?
* ''(If a tuxemon is already in the Daycare Centre)'' Hello NAME. Would you like to retrieve your TUXEMON NAME? (Y/N) Okay, TUXEMON NAME rose X levels under our care. That will be $X,000. (If not enough money) Oh, it looks like you are out of money! Looks like you need to work harder!
* ''(If a tuxemon is already in the Daycare Centre)'' Hello NAME. Would you like to retrieve your TUXEMON NAME? (Y/N) Okay, TUXEMON NAME rose X levels under our care. That will be $X,000. (If not enough money) Oh, it looks like you are out of money! Looks like you need to work harder!


There are pamphlets on the table.
There are pamphlets on the table:
* Place your tuxemon in the Daycare Centre! Give us a tuxemon, and we will look after it while you travel. When you return, pay a small fee and we'll return it. The longer tuxemon are in our care, the higher in level they will rise!
* Place your tuxemon in the Daycare Centre! Give us a tuxemon, and we will look after it while you travel. When you return, pay a small fee and we'll return it. The longer tuxemon are in our care, the higher in level they will rise!


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[[File:Tuxe mart.png|thumbnail]]
[[File:Tuxe mart.png|thumbnail]]


The [[Shopkeeper]] is behind the counter. Interact with him to buy items:
[[Shopkeeper]] is behind the counter. Interact with him to buy items:


* ?
* ?


The [[Shop Assistant]] is behind an aisle.
[[Shop Assistant]] is behind an aisle:
 
* I'm working, boss, I'm working! Oh, it's just you. You know, we throw out so much of our stock. It's such a terrible waste. It all goes into the bins behind the back of the Store.
* I'm working, boss, I'm working! Oh, it's just you. You know, we throw out so much of our stock. It's such a terrible waste. It all goes into the bins behind the back of the Shop.


==== D. Bins ====
==== D. Bins ====
There are bins behind the box.  
Approaching the Bins for the first time activates Event 1.  


''((As the player approaches for the first time)''
== Encounters ==
 
=== s. Fishing/Surfing ===
[[Shop Assistant]] comes around the corner.
* [[Fluoresfin]] (first appearance)
 
* [[Incandesfin]] (first appearance)
* Hey, you came! That's great. With the fancy new tuxemon come through from the Pillars, we just threw all our old ones in the bin! It seems like such a waste, especially when kids like you don't have any! ''(rummages)''
* [[Nudiflot M]] (first appearance)
* Here we go, five tuxemon! Which would you like?
* [[Nudiflot F]] (first appearance)
 
''(Five [[Capture Device]]s. As you select one, an image comes up, of [[Heronquak]], [[Lambert]], [[Nut]], [[Agnite]] and [[Rockitten]].) When one is interacted with:''
 
* It's TUXEMON NAME, the TYPE-type Tuxemon! Will you choose it? (Y/N)
 
''On a Y:''
 
* Great, TUXEMON NAME will be your loyal friend. Are you going to give TUXEMON NAME a nickname? (Y/N)
 
''Then, [[Shop Assistant]]:''
 
* So, TUXEMON NAME? Great choice! I'll give the rest of these to other kids who missed out on their own tuxemon! And I might keep one for myself.
 
''(Your tuxemon is level 5. Then, your two [[Rivals]] appear.)''
 
* Hey, what are you two doing rummaging in bins? That's gross - and it's against the rules! ... What, they were throwing out perfectly good tuxemon? Well, if they were perfectly good, they wouldn't throw them out, would they? They must be inferior to the new models. Here, I'll show you!
 
''(Battle. The [[Rivals]] have whichever tuxemon you chose in the form in the Introduction)''
 
''(On a win:''
 
* Huh, must be a fluke. There's no way the new model would be worse than the old!
 
''On a loss:''
 
* See, what did we say? You should make better choices". ''(Then, wake up next to bed, with all tuxemon restored)''
 
=== E. Riverboat Station ===
''(After [[Timber Town]])''
 
Standard.
 
[[Riverboat Captain]]
* A lot of people who disembark here are on the way to Cotton Town - Paper is just a stop over.

Revision as of 04:53, 9 April 2017


Paper town.png

Events

The game begins with you in your Bedroom, beside your bed.

=== 1.

Shop Assistant comes around the corner.

  • Hey, you came! That's great. With the fancy new tuxemon come through from the Cathedral, we just threw all our old ones in the bin! It seems like such a waste, especially when kids like you don't have any! (rummages)
  • Here we go, five tuxemon! Which would you like?

(Five Capture Devices. As you select one, an image comes up, of Heronquak, Lambert, Nut, Agnite and Rockitten.) When one is interacted with:

  • It's TUXEMON NAME, the TYPE-type Tuxemon! Will you choose it? (Y/N)

On a Y:

  • Great, TUXEMON NAME will be your loyal friend. Are you going to give TUXEMON NAME a nickname? (Y/N)

Then, Shop Assistant:

  • So, TUXEMON NAME? Great choice! I'll give the rest of these to other kids who missed out on their own tuxemon! And I might keep one for myself.

(Your tuxemon is level 5. Then, your two Rivals appear.)

  • Hey, what are you two doing rummaging in bins? That's gross - and it's against the rules! ... What, they were throwing out perfectly good tuxemon? Well, if they were perfectly good, they wouldn't throw them out, would they? They must be inferior to the new models. Here, I'll show you!

(Battle. The Rivals have whichever tuxemon you chose in the form in the Introduction)

(On a win:

  • Huh, must be a fluke. There's no way the new model would be worse than the old!

On a loss:

  • See, what did we say? You should make better choices". (Then, wake up next to your bed, with all tuxemon restored)

=== 2. After you reach Timber Town, when you return to Paper Town: The Riverboat Station is now available.

The Riverboat Captain stands at the pier.

The Daycare Centre is now open.

Two tuxemon frolic in the fenced area.

=== 3. You try to enter Route 1 without a tuxemon You are intercepted by the Shop Assistant:

  • It's dangerous to leave without a tuxemon to protect you. ... Oh, it's you, the one without the Gold Pass! Um, I probably shouldn't say this, but: eckChay the insBay ehindBay the opShay!

Connections

E. Riverboat Station

Originally blocked by a barrier. If interacted with:

  • The sign reads, 'Under repairs.'

After Event 2

The barrier is removed.

The Riverboat Captain stands on the dock:

  • A lot of people who disembark here head north to Cotton Town.

F. To Route 1

If you try to leave before you have a tuxemon, Event 3 occurs.

Locations

A. Home

Bedroom test.png
Downstairs test.png

==== Bedroom You can go down the stairs to reach Downstairs.

Your bed is in your Bedroom. Interact with it to heal all tuxemon to full health.

==== Downstairs Mum:

  • (First time you speak to her) Good morning sunshine! Rest here any time you like. Why am I saying that? You live here!
  • Hello dear. I should get on with my inventing. Can't you occupy yourself? Back in my day, we could amuse ourselves with anything - a stick, a rock, rubbish we found in bins ...
  • (After you have a tuxemon) Oh, you found yourself a tuxemon. Congratulations! Why don't you head over to the next town and explore?
  • (After you have defeated Shaft) Welcome back! Look at you, growing up so fast.
  • (After you have reached Timber Town) You know, the Granny next door has opened up her Daycare Centre. Well, not everyone can be an inventor, I guess.
  • (After you have defeated Omnichannel) Congratulations! You took down the corporations! Of course, now lots of people don't have a job ... but you did the right thing. I think.

B. Daycare Centre

Granny:

  • (First conversation) Oh hello NAME, I didn't see you there among all this hustle and debris! I can't wait till the Daycare Centre is installed!
  • (Otherwise) You know, we made our fortune in the daycare business! I've been retired for ten years and I'm getting bored. I want to get back into it!

After Timber Town

Tuxemon left at the Daycare Centre gain one XP point for every step the protagonist takes. The fee is $1,000 per level the tuxemon rises (minimum $1,000).

Granny:

  • (First conversation) Good morning! Oh, NAME, it's you! You must have heard that my Daycare Centre is open. Do you want me to tell you how it works? Okay. You give me a tuxemon, and I look after it while you travel. When you return, pay me a small fee and I'll return it to you. ... Huh? What's in it for you? Well, tuxemon under my care grow up, increasing in levels. Well, would you like to put a tuxemon into my Daycare Centre?
  • (Otherwise) Hello NAME. Would you like to put a tuxemon into my Daycare Centre?
  • (If a tuxemon is already in the Daycare Centre) Hello NAME. Would you like to retrieve your TUXEMON NAME? (Y/N) Okay, TUXEMON NAME rose X levels under our care. That will be $X,000. (If not enough money) Oh, it looks like you are out of money! Looks like you need to work harder!

There are pamphlets on the table:

  • Place your tuxemon in the Daycare Centre! Give us a tuxemon, and we will look after it while you travel. When you return, pay a small fee and we'll return it. The longer tuxemon are in our care, the higher in level they will rise!

C. Scoop Store

Tuxe mart.png

Shopkeeper is behind the counter. Interact with him to buy items:

  • ?

Shop Assistant is behind an aisle:

  • I'm working, boss, I'm working! Oh, it's just you. You know, we throw out so much of our stock. It's such a terrible waste. It all goes into the bins behind the back of the Store.

D. Bins

Approaching the Bins for the first time activates Event 1.

Encounters

s. Fishing/Surfing