Difference between revisions of "Features"

From Tuxepedia
Jump to navigation Jump to search
 
(11 intermediate revisions by the same user not shown)
Line 12: Line 12:
! Name !! Function !! Tuxemon that could have this feature
! Name !! Function !! Tuxemon that could have this feature
|-
|-
| Leaf Guard || A Wood-type technique can never reduce you to below 1 HP. ||  
| Leaf Guard || A Wood-type technique can never reduce you to below 1 HP. || Lambert, Legko, Moloch
|-
|-
| Firestick || Any time you are the target of a Fire-type technique, your Melee increases by one stage ||  
| Firestick || Any time you are the target of a Fire-type technique, your Melee increases by one stage || Embra, Ruption
|-
|-
| Charge || Any time you are the target of a Metal-type technique, your Speed increases by one stage. ||  
| Charge || Any time you are the target of a Metal-type technique, your Speed increases by one stage. || Nut, Bolt, Arthrobolt
|-
|-
| Forgetful || At the end of each turn, all statuses and battle conditions and so on that are on you end. ||  
| Forgetful || At the end of each turn, all conditions that are affecting you end. || Furnursus
|-
|-
| Robot || If you are incapable of attacking, you do damage to yourself and the opponent (from josepharaoh99) ||  
| Robot || If you are incapable of attacking, you do damage to yourself and the opponent (from josepharaoh99) || Hydrone, Pigabyte
|-
|-
| Draw Fire || In a double battle, all attacks against your opponent switch to having only you as the target. ||
| Draw Fire || In a [[2 vs 2]] battle, all attacks against your opponent switch to having only you as the target.
|-
|-
| Teamwork || In a double battle, your fellow tuxemon gets its Melee and Ranged boosted by two stages ||  
| Teamwork || In a [[2 vs 2]] battle, your fellow tuxemon gets its Melee and Ranged boosted by two stages || Budaye
|-
|-
| Reboot || In a round where you use an item, your active creature’s Defence and Special Defence increase by 1 stage (for that round only) ||  
| Reboot || In a round where you use an item, your active creature’s Armor and Dodge increase by 1 stage (for that round only) || Hydrone
|-
|-
| Hover || This creature has Resist Earth ||  
| Hover || This creature has Resist Earth. || Altie, Ghosteeth, Djinnbo
|-
|-
| Reduce Reuse Recycle || When a consumable is used on or by you, flip a coin. Heads, the consumable isn't used up. ||  
| Reduce Reuse Recycle || When a consumable is used on or by you, flip a coin. Heads, the consumable isn't used up. || Botbot, K9
|-
|-
| Jolt || When an enemy creature damages this creature, the enemy creature takes 1 MAX ||  
| Jolt || When an enemy creature damages this creature, the enemy creature takes 1/16 of its maximum HP in damage || Joulraton
|-
|-
| Luck Lockdown || When one of your creatures’ attacks would be in the bottom 20% or top 10%, reroll it ||
| Luck Lockdown || When one of your creatures’ attacks would be in the bottom 20% or top 10%, reroll it
|-
|-
| Sweet Tooth || When this creature consumes an item, it heals 2 MAX ||  
| Sweet Tooth || When this creature consumes an item, it also heals 1/4 of its maximum HP || Noctula, Pipis, Sludgehog
|-
|-
| Quick Use || When this creature is swapped in to a battle, you can choose an item to use on it immediately ||  
| Quick Use || When this creature is swapped in to a battle, you can choose an item to use on it immediately || Grumpi
|-
|-
| Toxic Blood || When your enemy damages this creature with a Physical technique, the enemy creature has a 10% chance of being Poisoned ||  
| Toxic Blood || When your enemy damages this creature with a Melee technique, the enemy creature has a 10% chance of being Poisoned || Sludgehog
|-
|-
| Magnetise || When your enemy uses an item, it affects your creature instead. ||  
| Magnetise || When your enemy uses an item, it affects your creature instead. || Wrougon, Allagon
|-
|-
| See Everything || || Signature Feature of Ghosteeth
| See Everything || Immune to the berserk condition. Ranged stat cannot be reduced. || Signature Feature of Ghosteeth
|-
|-
| Fossil || || Shammer and Rhincus
| Fossil || When hit by an Earth attack, heal 1/16 of your maximum HP. || Shammer and Rhincus
|-
|-
| Ghost || ||  
| Cursed || When this tuxemon is knocked out, any of your opponent's creatures in play become tired. ||
|-
| Ghost || Immune to [[Normal]] attacks. ||
|-
|-
| Flying ||  ||  
| Flying ||  ||  
|-
|-
| Dragon || ||  
| Dragon || Resistance to [[Water]], [[Fire]] and [[Wood]] attacks. ||  
|-
| Scamper || When this tuxemon's Evasion is boosted, its Speed is boosted by the same amount. || Ziggurat
|-
| Spectre Tangle || When this tuxemon hits a ghost with a Melee technique or a ghost hits this tuxemon with a Melee technique, the ghost gets the Stuck condition. || Banling
|-
| Memories of Eons || The first technique used by the opponent takes one extra turn to recharge. || Memnomnom
|-
| Dowse || When this tuxemon's opponent is a Water tuxemon, all this tuxemon's techniques become fast. || Baoby
|-
| Lightened || While one or more of this tuxemon's Water techniques are recharging, its Speed increases by two steps. || Baoby
|-
| Contagious || While this tuxemon is poisoned, all of its techniques give the poisoned condition if they hit. || Nuenflu
|-
| Reps In || At the end of each turn, the tuxemon'ss Melee improves by one step. || Vigeur
|-
| Maze Runner || The tuxemon is immune to the stuck and confused conditions. || Ziggurat
|-
| Sightless || The tuxemon is immune to the sniping, blinded and confused conditions. || Taupypus
|-
| Anticipation || When the tuxemon enters battle, one of the opponent's techniques is chosen at random (and announced to both players). The creature is immune to that technique for one turn. || ||
|-
| Keen Edge || Critical hit chance doubled. || ||
|-
| Counterattack || Chance to retaliate after each attack.. || ||
|-
| Suck Poison || When you would take damage from the poison condition, you heal that amount instead and lose the condition. (Would replace the [[Suck Poison]] technique. || Nudiflot ♀, Nudimind
|}
|}
[[Category:Proposed content]]

Latest revision as of 22:35, 14 August 2024

Main article: Beyond Episode 1

An idea, not a priority:

Each Tuxemon species would have one or two Features that members of that species would have, at random. They would apply all the time.

Some Variants could be implemented through Features.

Feature ideas[edit | edit source]

Name Function Tuxemon that could have this feature
Leaf Guard A Wood-type technique can never reduce you to below 1 HP. Lambert, Legko, Moloch
Firestick Any time you are the target of a Fire-type technique, your Melee increases by one stage Embra, Ruption
Charge Any time you are the target of a Metal-type technique, your Speed increases by one stage. Nut, Bolt, Arthrobolt
Forgetful At the end of each turn, all conditions that are affecting you end. Furnursus
Robot If you are incapable of attacking, you do damage to yourself and the opponent (from josepharaoh99) Hydrone, Pigabyte
Draw Fire In a 2 vs 2 battle, all attacks against your opponent switch to having only you as the target.
Teamwork In a 2 vs 2 battle, your fellow tuxemon gets its Melee and Ranged boosted by two stages Budaye
Reboot In a round where you use an item, your active creature’s Armor and Dodge increase by 1 stage (for that round only) Hydrone
Hover This creature has Resist Earth. Altie, Ghosteeth, Djinnbo
Reduce Reuse Recycle When a consumable is used on or by you, flip a coin. Heads, the consumable isn't used up. Botbot, K9
Jolt When an enemy creature damages this creature, the enemy creature takes 1/16 of its maximum HP in damage Joulraton
Luck Lockdown When one of your creatures’ attacks would be in the bottom 20% or top 10%, reroll it
Sweet Tooth When this creature consumes an item, it also heals 1/4 of its maximum HP Noctula, Pipis, Sludgehog
Quick Use When this creature is swapped in to a battle, you can choose an item to use on it immediately Grumpi
Toxic Blood When your enemy damages this creature with a Melee technique, the enemy creature has a 10% chance of being Poisoned Sludgehog
Magnetise When your enemy uses an item, it affects your creature instead. Wrougon, Allagon
See Everything Immune to the berserk condition. Ranged stat cannot be reduced. Signature Feature of Ghosteeth
Fossil When hit by an Earth attack, heal 1/16 of your maximum HP. Shammer and Rhincus
Cursed When this tuxemon is knocked out, any of your opponent's creatures in play become tired.
Ghost Immune to Normal attacks.
Flying
Dragon Resistance to Water, Fire and Wood attacks.
Scamper When this tuxemon's Evasion is boosted, its Speed is boosted by the same amount. Ziggurat
Spectre Tangle When this tuxemon hits a ghost with a Melee technique or a ghost hits this tuxemon with a Melee technique, the ghost gets the Stuck condition. Banling
Memories of Eons The first technique used by the opponent takes one extra turn to recharge. Memnomnom
Dowse When this tuxemon's opponent is a Water tuxemon, all this tuxemon's techniques become fast. Baoby
Lightened While one or more of this tuxemon's Water techniques are recharging, its Speed increases by two steps. Baoby
Contagious While this tuxemon is poisoned, all of its techniques give the poisoned condition if they hit. Nuenflu
Reps In At the end of each turn, the tuxemon'ss Melee improves by one step. Vigeur
Maze Runner The tuxemon is immune to the stuck and confused conditions. Ziggurat
Sightless The tuxemon is immune to the sniping, blinded and confused conditions. Taupypus
Anticipation When the tuxemon enters battle, one of the opponent's techniques is chosen at random (and announced to both players). The creature is immune to that technique for one turn.
Keen Edge Critical hit chance doubled.
Counterattack Chance to retaliate after each attack..
Suck Poison When you would take damage from the poison condition, you heal that amount instead and lose the condition. (Would replace the Suck Poison technique. Nudiflot ♀, Nudimind