Difference between revisions of "Technique design space"
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A way to have a 13-[[:Category:Type|type]] system for Tuxemon. | |||
[[Technique Distribution]] | |||
A monster might get a basic or animal technique and a condition imposer to start, then every few levels pick up a few simple techniques, the occasional exotic technique, and eventually more and more powerful techniques. | A monster might get a basic or animal technique and a condition imposer to start, then every few levels pick up a few simple techniques, the occasional exotic technique, and eventually more and more powerful techniques. | ||
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Low damage (0.75-1.5), decent accuracy (90-100%), typically Normal, within the abilities of an ordinary animal. | Low damage (0.75-1.5), decent accuracy (90-100%), typically Normal, within the abilities of an ordinary animal. | ||
* | * Hammerhead (melee *Earth*) | ||
* Strike (reliable Normal) | * Strike (reliable Normal) | ||
* Ram (melee Normal) | * Ram (melee Normal) (somewhat higher damage, somewhat lower accuracy than Headbutt) | ||
* | * Punch (melee Heroic) | ||
* Shadow Boxing (touch Heroic) | * Shadow Boxing (touch Heroic) | ||
* Hawk (melee Sky) | * Hawk (melee Sky) | ||
* Peck (reach Sky) | |||
* Fledgling (ranged Sky) | |||
* Slice (melee Metal) | |||
== Basic techniques == | == Basic techniques == | ||
Low damage (0.75-1.5), decent accuracy (90-100%), no recharge, no other effects (except splash). | Low damage (0.75-1.5), decent accuracy (90-100%), no recharge, no other effects (except splash). | ||
==== | ==== Cosmic ==== | ||
* Crystal (ranged | * Crystal (ranged Cosmic) | ||
* Lineage (reach Cosmic, long recharge) | |||
==== Heroic ==== | ==== Heroic ==== | ||
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==== Lightning ==== | ==== Lightning ==== | ||
* Lightning Spheres (ranged Lightning) | * Lightning Spheres (ranged Lightning) | ||
==== Frost ==== | ==== Frost ==== | ||
* Ice Claw (melee Frost) | * Ice Claw (melee Frost) | ||
* Chill Mist ( | * Chill Mist (ranged Frost, splash) | ||
==== Sky ==== | ==== Sky ==== | ||
* Gust (ranged Sky) | * Gust (ranged Sky) | ||
==== Venom ==== | |||
* Acid (reliable Venom) | |||
==== Earth ==== | ==== Earth ==== | ||
* Rock ( | * Rock (touch Earth) | ||
==== Fire ==== | ==== Fire ==== | ||
* Sunburst ( | * Sunburst (ranged Fire) | ||
* Fire Ball (ranged Fire) | * Fire Ball (ranged Fire) | ||
==== Shadow ==== | ==== Shadow ==== | ||
* Phantasmal Force ( | * Phantasmal Force (melee Shadow) | ||
* Midnight Mantle (ranged Shadow, splash) | * Midnight Mantle (ranged Shadow, splash) | ||
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* Boulder (hard shell self) | * Boulder (hard shell self) | ||
* Breath (nodding off) | * Breath (nodding off) | ||
* Cat Calling ( | * Cat Calling (harpooned) | ||
* Sleeping Powder ( | * Sleeping Powder (area, nodding off) | ||
* Clock (confusion) | * Clock (confusion) | ||
* Insanity ( | * Insanity (diehard self) | ||
* Negation ( | * Negation (festering) | ||
* Conjurer ( | * Conjurer (grabbed) | ||
* Fume (enraged self) | * Fume (enraged self) | ||
* Glower (softened) | * Glower (softened) | ||
* Petrify ( | * Petrify (stuck) | ||
* Poison Courtship (poisoned) | * Poison Courtship (poisoned) | ||
* Rot (poisoned) | * Rot (poisoned) | ||
* Stone Rot (fast, poisoned) | * Stone Rot (fast, poisoned) | ||
* | * Riposte (fast, retaliate) | ||
* | * Revenge Stance (revenge) | ||
* Fluff Up (recovering) | * Fluff Up (recovering) | ||
* Feint (focused self, tired) | * Feint (focused self, tired) | ||
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* Wallow (healing user, focused self) | * Wallow (healing user, focused self) | ||
* Mending (healing user) | * Mending (healing user) | ||
* Evasion ( | * Evasion (focused self, fast) | ||
* | * Changeling (recovering self, Cosmic type switch) | ||
* | * Chameleon (hard shell self, Wood type switch) | ||
* Arcane Eye (elemental shield self) | * Arcane Eye (elemental shield self) | ||
* Tinder (burn) | * Tinder (burn) | ||
* Blood Nets (lifeleech) | * Blood Nets (lifeleech) | ||
* Canine (wild) | * Canine (wild) | ||
* Feline ( | * Feline (fast, wild) | ||
* Clairaudience (feedback self) | * Clairaudience (feedback self) | ||
* Terror (lockdown) | * Terror (lockdown) | ||
* Overfeed (slow) | * Overfeed (slow) | ||
* Barking ( | * Barking (flinching) | ||
* Lust (exhausted) | |||
(blinded, charging | (blinded, charging, wasting, prickly) | ||
== Simple techniques == | == Simple techniques == | ||
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* Constrict (reliable Normal, grabbed) | * Constrict (reliable Normal, grabbed) | ||
* Goad (melee Normal, fast, enraged) | * Goad (melee Normal, fast, enraged) | ||
* Assault ( | * Assault (melee Normal, fast) | ||
==== Venom ==== | ==== Venom ==== | ||
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* Pseudopod (reach Venom, festering) | * Pseudopod (reach Venom, festering) | ||
* Web (melee Venom, grabbed) | * Web (melee Venom, grabbed) | ||
* Poison | * Spit Poison (ranged Venom, poisoned) | ||
* Sting (melee Venom, poisoned) | * Sting (melee Venom, poisoned) | ||
* Venom (ranged Venom, higher damage) | * Venom (ranged Venom, higher damage) | ||
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* Rust Bomb (ranged Metal, splash, poisoned) | * Rust Bomb (ranged Metal, splash, poisoned) | ||
* Wall of Steel (melee Metal, fast, hard shell self) | * Wall of Steel (melee Metal, fast, hard shell self) | ||
* Saber ( | * Saber (melee Metal, higher damage) | ||
* Platinum (melee Metal, focused self, softened) | |||
* Tip (melee Metal, higher damage, festering) | |||
==== Wood ==== | ==== Wood ==== | ||
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* Splinter (reach Wood, blinded) | * Splinter (reach Wood, blinded) | ||
* Overgrowth (ranged Wood, grabbed) | * Overgrowth (ranged Wood, grabbed) | ||
* Stabilo (ranged Wood, multi attack) | |||
==== Sky ==== | ==== Sky ==== | ||
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==== Fire ==== | ==== Fire ==== | ||
* Magma ( | * Magma (ranged Fire, area) | ||
* Salamander ( | * Salamander (reach Fire, poisoned) | ||
* Fire Claw ( | * Fire Claw (reach Fire, burn) | ||
* Breathe Fire (ranged Fire, higher damage) | * Breathe Fire (ranged Fire, higher damage) | ||
* Flamethrower ( | * Flamethrower (ranged Fire, higher damage, burn, slow recharge) | ||
* Torch (reach Fire, | * Torch (reach Fire, flinching) | ||
* Wall of Fire (reach Fire, elemental shield self, burn) | |||
==== Frost ==== | ==== Frost ==== | ||
* Ice Storm (ranged Frost, area, higher damage) | * Ice Storm (ranged Frost, area, higher damage) | ||
* | * Icicle Spear (melee Frost, splash, higher damage) | ||
==== Shadow ==== | ==== Shadow ==== | ||
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* Mobbing (melee Shadow, higher damage) | * Mobbing (melee Shadow, higher damage) | ||
==== | ==== Cosmic ==== | ||
* Muddle (ranged | * Muddle (ranged Cosmic, both focused) | ||
* Amnesia (reach | * Amnesia (reach Cosmic, higher damage, both exhausted) | ||
* Starfall (ranged | * Starfall (ranged Cosmic, focused self, tired) | ||
* Ruby (reach | * Ruby (reach Cosmic, higher damage) | ||
* | * Mind Vise (melee Cosmic, stuck) | ||
* Shapechange (melee Cosmic, user changes type) | |||
==== Earth ==== | ==== Earth ==== | ||
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* Mudslide (melee Earth, softened, higher damage) | * Mudslide (melee Earth, softened, higher damage) | ||
* Quicksand (touch Earth, stuck, higher damage) | * Quicksand (touch Earth, stuck, higher damage) | ||
* Grinding ( | * Grinding (melee Earth, higher damage) | ||
* Pit (touch Earth, harpooned) | |||
* Walls (touch Earth, hard shell self) | |||
==== Water ==== | ==== Water ==== | ||
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* Berserk (melee Heroic, enraged self) | * Berserk (melee Heroic, enraged self) | ||
* One-Two (touch Heroic, higher damage) | * One-Two (touch Heroic, higher damage) | ||
* Radiance ( | * Radiance (ranged Heroic, higher damage) | ||
== Exotic techniques == | == Exotic techniques == | ||
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* Kindling Flame (ranged Fire, enraged) (ranged attack that makes it harder to make ranged attacks in future) | * Kindling Flame (ranged Fire, enraged) (ranged attack that makes it harder to make ranged attacks in future) | ||
* Panjandrum (reliable Normal, fixed damage) | * Panjandrum (reliable Normal, fixed damage) | ||
* Sleep Bomb (reach | * Sleep Bomb (reach Cosmic, both nodding off) | ||
* Blood Bond (touch Water, both lifeleech) | * Blood Bond (touch Water, both lifeleech) | ||
* Bubble Trap (reach | * Bubble Trap (reach Cosmic, both grabbed) | ||
* Fester (reach Venom, area, both festering) | * Fester (reach Venom, area, both festering) | ||
* Orbs (ranged Aether, change user type to a random element) | * Orbs (ranged Aether, change user type to a random element) | ||
* Undertaker (melee Shadow, sacrifice) | |||
==== Special ==== | ==== Special ==== | ||
* Ants, Fiery, Geyser, Sylvan, | * Ants, Fiery, Geyser, Sylvan, Electroplate, Ubuntu (switch target element) | ||
* Gold Digger (take money from opponent) | * Gold Digger (take money from opponent) | ||
* Hibernate (heal, nodding off self) | * Hibernate (heal, nodding off self) | ||
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* Clamp On (diehard self, grabbed) | * Clamp On (diehard self, grabbed) | ||
* Sudden Glow (healing user, recovering self, focused) | * Sudden Glow (healing user, recovering self, focused) | ||
* Mystic Blending | * Mystic Blending (healing user, charging self, switch target element randomly, slow recharge) | ||
* Fire Shield (elemental shield self, burn) | * Fire Shield (elemental shield self, burn) | ||
* Cloud Aether (switch user and target elements, new elements chosen randomly) | * Cloud Aether (switch user and target elements, new elements chosen randomly) | ||
* Ice Shield (elemental shield self, slow) | * Ice Shield (elemental shield self, slow) | ||
* Neutralize (remove type changes and conditions from self and target) | * Neutralize (remove type changes and conditions from self and target) | ||
* Solar Synthesis (heal) | |||
* Shooting Star (heal) | |||
== Powerful techniques == | == Powerful techniques == | ||
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* Surf (ranged Water, splash, very high damage) | * Surf (ranged Water, splash, very high damage) | ||
* Tsunami (reach Water, area, very high damage) | * Tsunami (reach Water, area, very high damage) | ||
* Earthquake ( | * Stonehenge (reach Earth, splash, very high damage) | ||
* Earthquake (touch Earth, area, very high damage) | |||
* Viper (reliable Venom, very high damage) | * Viper (reliable Venom, very high damage) | ||
* Electrical Storm (ranged Lightning, splash, very high damage) | * Electrical Storm (ranged Lightning, splash, very high damage) | ||
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* All In (touch Heroic, recovering self, very high damage) | * All In (touch Heroic, recovering self, very high damage) | ||
* Give All (melee Heroic, exhausted self, very high damage) | * Give All (melee Heroic, exhausted self, very high damage) | ||
* Tonguespear (melee Normal, lifeleech, | * Tonguespear (melee Normal, lifeleech, higher damage) | ||
* | * Ten Thousand Feathers (ranged Sky, charging self, high damage) | ||
* | * One Million Talons (melee Sky, flinching, high damage) | ||
* Greenstone (touch Earth, high damage) | |||
* Meltdown (reach Venom, high damage, chance of flinching) | |||
* Time Crisis (ranged Cosmic, fast, slow) | |||
==== Special ==== | ==== Special ==== | ||
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* Energy Field (fast, charging self, exhausted) | * Energy Field (fast, charging self, exhausted) | ||
* Static Field (hard shell self, exhausted) | * Static Field (hard shell self, exhausted) | ||
* Nest (healing self, sniping self) | |||
== Reserved techniques == | == Reserved techniques == | ||
These techniques are only used by a single monster family, or access to them through other methods is very limited. | These techniques are only used by a single monster family, or access to them through other methods is very limited. | ||
* Tux Attack | * Tux Attack (melee Frost/Heroic, fast) (a rare double-element technique) - for [[Tux]] | ||
* Vorpal (melee Metal, | * Vorpal (melee Metal, revenge, fast, very high damage) - for [[Bugnin]] | ||
* Webs Wind ( | * Webs Wind (ranged Sky, slow, very high damage) - for [[Firomenis]] | ||
* Oedipus ( | * Oedipus (reach Metal, revenge self, confused) - for [[Miaownolith]] | ||
* Demiurge (touch | * Demiurge (touch Cosmic, recovering self, confused) - for [[Altie]] | ||
* Adamantine (touch Metal, very high damage) - for [[Windeye]] | * Adamantine (touch Metal, very high damage) - for [[Windeye]] | ||
* Ring (reach Wood, splash, recovering self) - for [[Tourbidi]] | * Ring (reach Wood, splash, recovering self) - for [[Tourbidi]] | ||
* Suplex (melee Earth, diehard, exhausted) - for [[Sumchon]] | |||
* Cavity (reliable Normal, very high damage) - for [[Gliffary]] | |||
* Suck Poison (melee Toxic, damage, transfers poisoned) - for [[Nudiflot]] | |||
[[Category:Proposed content]] | [[Category:Proposed content]] |
Latest revision as of 20:09, 18 October 2024
A way to have a 13-type system for Tuxemon.
A monster might get a basic or animal technique and a condition imposer to start, then every few levels pick up a few simple techniques, the occasional exotic technique, and eventually more and more powerful techniques.
New ideas in italics.
Initial thoughts[edit | edit source]
- Splash moves should all have low accuracy.
- We don't need symmetry. It's nice if different elements have different qualities.
- I am wondering if we should make touch, reach and reliable techniques quite rare - almost treating belonging to one of these ranges as a special feature of the technique. Or perhaps some elements should use reach or touch more often than others.
Animal techniques[edit | edit source]
Low damage (0.75-1.5), decent accuracy (90-100%), typically Normal, within the abilities of an ordinary animal.
- Hammerhead (melee *Earth*)
- Strike (reliable Normal)
- Ram (melee Normal) (somewhat higher damage, somewhat lower accuracy than Headbutt)
- Punch (melee Heroic)
- Shadow Boxing (touch Heroic)
- Hawk (melee Sky)
- Peck (reach Sky)
- Fledgling (ranged Sky)
- Slice (melee Metal)
Basic techniques[edit | edit source]
Low damage (0.75-1.5), decent accuracy (90-100%), no recharge, no other effects (except splash).
Cosmic[edit | edit source]
- Crystal (ranged Cosmic)
- Lineage (reach Cosmic, long recharge)
Heroic[edit | edit source]
- Lantern (ranged Heroic)
Lightning[edit | edit source]
- Lightning Spheres (ranged Lightning)
Frost[edit | edit source]
- Ice Claw (melee Frost)
- Chill Mist (ranged Frost, splash)
Sky[edit | edit source]
- Gust (ranged Sky)
Venom[edit | edit source]
- Acid (reliable Venom)
Earth[edit | edit source]
- Rock (touch Earth)
Fire[edit | edit source]
- Sunburst (ranged Fire)
- Fire Ball (ranged Fire)
Shadow[edit | edit source]
- Phantasmal Force (melee Shadow)
- Midnight Mantle (ranged Shadow, splash)
Water[edit | edit source]
- Flood (ranged Water, splash)
- Flow (melee Water, splash)
Condition imposers[edit | edit source]
No damage, high chance to impose a buff on the player or debuff on the enemy (but not both). Should have 100% accuracy unless it's a particularly powerful buff/debuff or it's fast or has another effect.
- Boulder (hard shell self)
- Breath (nodding off)
- Cat Calling (harpooned)
- Sleeping Powder (area, nodding off)
- Clock (confusion)
- Insanity (diehard self)
- Negation (festering)
- Conjurer (grabbed)
- Fume (enraged self)
- Glower (softened)
- Petrify (stuck)
- Poison Courtship (poisoned)
- Rot (poisoned)
- Stone Rot (fast, poisoned)
- Riposte (fast, retaliate)
- Revenge Stance (revenge)
- Fluff Up (recovering)
- Feint (focused self, tired)
- Take Cover (sniping self)
- Wallow (healing user, focused self)
- Mending (healing user)
- Evasion (focused self, fast)
- Changeling (recovering self, Cosmic type switch)
- Chameleon (hard shell self, Wood type switch)
- Arcane Eye (elemental shield self)
- Tinder (burn)
- Blood Nets (lifeleech)
- Canine (wild)
- Feline (fast, wild)
- Clairaudience (feedback self)
- Terror (lockdown)
- Overfeed (slow)
- Barking (flinching)
- Lust (exhausted)
(blinded, charging, wasting, prickly)
Simple techniques[edit | edit source]
Some damage, and a condition or other effect (reliable, fast, type change); or lots of damage (1.6-3). Accuracy should be good (80-100%, with 80% and 85% being reserved for the more powerful options).
Normal[edit | edit source]
- Proboscis (reach Normal, lifeleech)
- Stampede (melee Normal, charging self)
- Constrict (reliable Normal, grabbed)
- Goad (melee Normal, fast, enraged)
- Assault (melee Normal, fast)
Venom[edit | edit source]
- Slime (reach Venom, festering)
- Pseudopod (reach Venom, festering)
- Web (melee Venom, grabbed)
- Spit Poison (ranged Venom, poisoned)
- Sting (melee Venom, poisoned)
- Venom (ranged Venom, higher damage)
- Battery Acid (ranged Venom, higher damage, poisoned)
- Muck (reach Venom, higher damage)
Metal[edit | edit source]
- Blade (melee Metal, fast)
- Bullet (ranged Metal, fast)
- Perfect Cut (reliable Metal, higher damage)
- Shuriken (ranged Metal, diehard self)
- Rust Bomb (ranged Metal, splash, poisoned)
- Wall of Steel (melee Metal, fast, hard shell self)
- Saber (melee Metal, higher damage)
- Platinum (melee Metal, focused self, softened)
- Tip (melee Metal, higher damage, festering)
Wood[edit | edit source]
- Blossom (ranged Wood, healing self)
- Splinter (reach Wood, blinded)
- Overgrowth (ranged Wood, grabbed)
- Stabilo (ranged Wood, multi attack)
Sky[edit | edit source]
- Whirlwind (ranged Sky, fast)
- Wingtip (melee Sky, fast)
- Peregrine (melee Sky, fast, higher damage)
- Biting Winds (ranged Sky, softened)
- Air Chain (reach Sky, higher damage)
Fire[edit | edit source]
- Magma (ranged Fire, area)
- Salamander (reach Fire, poisoned)
- Fire Claw (reach Fire, burn)
- Breathe Fire (ranged Fire, higher damage)
- Flamethrower (ranged Fire, higher damage, burn, slow recharge)
- Torch (reach Fire, flinching)
- Wall of Fire (reach Fire, elemental shield self, burn)
Frost[edit | edit source]
- Ice Storm (ranged Frost, area, higher damage)
- Icicle Spear (melee Frost, splash, higher damage)
Shadow[edit | edit source]
- Strangulation (melee Shadow, higher damage)
- Mobbing (melee Shadow, higher damage)
Cosmic[edit | edit source]
- Muddle (ranged Cosmic, both focused)
- Amnesia (reach Cosmic, higher damage, both exhausted)
- Starfall (ranged Cosmic, focused self, tired)
- Ruby (reach Cosmic, higher damage)
- Mind Vise (melee Cosmic, stuck)
- Shapechange (melee Cosmic, user changes type)
Earth[edit | edit source]
- Sand Spray (touch Earth, blinded)
- Thunderball (melee Earth, flinching)
- Mudslide (melee Earth, softened, higher damage)
- Quicksand (touch Earth, stuck, higher damage)
- Grinding (melee Earth, higher damage)
- Pit (touch Earth, harpooned)
- Walls (touch Earth, hard shell self)
Water[edit | edit source]
- Venomous Tentacle (reach Water, poisoned)
- Font (ranged Water, recovering self)
- Kraken (melee Water, higher damage)
Lightning[edit | edit source]
- Thunderclap (ranged Lightning, exhausted)
- Battery Discharge (ranged Lightning, healing user)
- Surge (ranged Lightning, charging self)
Heroic[edit | edit source]
- Invictus (touch Heroic, enraged self, grabbed)
- Beam (ranged Heroic, blinded)
- Berserk (melee Heroic, enraged self)
- One-Two (touch Heroic, higher damage)
- Radiance (ranged Heroic, higher damage)
Exotic techniques[edit | edit source]
These do strange things, fitting into a niche rather than being usable often.
Attacks[edit | edit source]
- Energy Claws (melee Lightning, sniping) (melee attack that makes it harder to make melee attacks in future)
- Kindling Flame (ranged Fire, enraged) (ranged attack that makes it harder to make ranged attacks in future)
- Panjandrum (reliable Normal, fixed damage)
- Sleep Bomb (reach Cosmic, both nodding off)
- Blood Bond (touch Water, both lifeleech)
- Bubble Trap (reach Cosmic, both grabbed)
- Fester (reach Venom, area, both festering)
- Orbs (ranged Aether, change user type to a random element)
- Undertaker (melee Shadow, sacrifice)
Special[edit | edit source]
- Ants, Fiery, Geyser, Sylvan, Electroplate, Ubuntu (switch target element)
- Gold Digger (take money from opponent)
- Hibernate (heal, nodding off self)
- Levitate (both sniping) (both monsters now benefit from making ranged attacks)
- Life Surge (heal self, charged up) (heal self but at expense of empowering enemy)
- Eyebite (fast, exhausted, slow recharge)
- Scope (scope)
- Clamp On (diehard self, grabbed)
- Sudden Glow (healing user, recovering self, focused)
- Mystic Blending (healing user, charging self, switch target element randomly, slow recharge)
- Fire Shield (elemental shield self, burn)
- Cloud Aether (switch user and target elements, new elements chosen randomly)
- Ice Shield (elemental shield self, slow)
- Neutralize (remove type changes and conditions from self and target)
- Solar Synthesis (heal)
- Shooting Star (heal)
Powerful techniques[edit | edit source]
Lots of damage and a condition or other effect, and with shorter recharges than you would expect given their power.
Attacks[edit | edit source]
- Firestorm (reach Fire, area, very high damage)
- Supernova (ranged Fire, charged up, very high damage)
- Lava (ranged Fire, area, burn both, very high damage)
- Surf (ranged Water, splash, very high damage)
- Tsunami (reach Water, area, very high damage)
- Stonehenge (reach Earth, splash, very high damage)
- Earthquake (touch Earth, area, very high damage)
- Viper (reliable Venom, very high damage)
- Electrical Storm (ranged Lightning, splash, very high damage)
- Frostbite (reach Frost, poisoned, very high damage)
- Snowstorm (melee Frost, splash, exhausted, very high damage)
- Avalanche (ranged Frost, higher damage, splash, exhausted)
- Shrapnel (ranged Metal, fast, splash, very high damage)
- All In (touch Heroic, recovering self, very high damage)
- Give All (melee Heroic, exhausted self, very high damage)
- Tonguespear (melee Normal, lifeleech, higher damage)
- Ten Thousand Feathers (ranged Sky, charging self, high damage)
- One Million Talons (melee Sky, flinching, high damage)
- Greenstone (touch Earth, high damage)
- Meltdown (reach Venom, high damage, chance of flinching)
- Time Crisis (ranged Cosmic, fast, slow)
Special[edit | edit source]
- Refresh (heal self, recovering self)
- Energy Field (fast, charging self, exhausted)
- Static Field (hard shell self, exhausted)
- Nest (healing self, sniping self)
Reserved techniques[edit | edit source]
These techniques are only used by a single monster family, or access to them through other methods is very limited.
- Tux Attack (melee Frost/Heroic, fast) (a rare double-element technique) - for Tux
- Vorpal (melee Metal, revenge, fast, very high damage) - for Bugnin
- Webs Wind (ranged Sky, slow, very high damage) - for Firomenis
- Oedipus (reach Metal, revenge self, confused) - for Miaownolith
- Demiurge (touch Cosmic, recovering self, confused) - for Altie
- Adamantine (touch Metal, very high damage) - for Windeye
- Ring (reach Wood, splash, recovering self) - for Tourbidi
- Suplex (melee Earth, diehard, exhausted) - for Sumchon
- Cavity (reliable Normal, very high damage) - for Gliffary
- Suck Poison (melee Toxic, damage, transfers poisoned) - for Nudiflot