Difference between revisions of "Category:Variant"

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It would be possible to have different variants of a single tuxemon, with different appearances. Two that were created as an experiment [[:Category:Variant|can be found on the wiki]].
Tuxemon within a species may vary based on their genetics or environment. Variants could be purely mechanical, purely cosmetic or mechanical and cosmetic, and either be fixed from a monster's birth, fixed from some point after birth, or able to be changed.  
 
Variants could be purely mechanical, purely cosmetic or mechanical and cosmetic, and either be fixed from a monster's birth, fixed from some point after birth, or able to be changed.  


==== Genetic ====
==== Genetic ====
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* '''Sub-species'''
* '''Sub-species'''
* '''Speciation'''
* '''Speciation'''
Magmaturtle's default form is a fiery turtle, but a sea-dwelling subspecies would have a different [[Type]] and techniques.
[image] [image]
==== Sexual dimorphism ====
Differences within a species based on the sex (see [https://en.wikipedia.org/wiki/Sexual_dimorphism Wikipedia]).
At its most extreme, this could result in different species - like [[Nudiflot M]] and [[Nudiflot F]].
[image] [image]


==== Congential ====
==== Congential ====


* '''Sexual dimorphism''' is differences within a species based on the sex (see [https://en.wikipedia.org/wiki/Sexual_dimorphism Wikipedia])
* '''Sexual dimorphism''' is  
* '''Congenital conditions''' are from birth, but not necessarily inherited, and are unusual - could include different colouration or features
* '''Congenital conditions''' are from birth, but not necessarily inherited, and are unusual - could include different colouration or features
* '''Epigenetic changes''' are from birth and inherited, but not resulting from DNA (see [https://en.wikipedia.org/wiki/Epigenetics Wikipedia])
* '''Epigenetic changes''' are from birth and inherited, but not resulting from DNA (see [https://en.wikipedia.org/wiki/Epigenetics Wikipedia])
* '''Atavisms''' ([https://en.wikipedia.org/wiki/Atavism Wikipedia])
* '''Atavisms''' ([https://en.wikipedia.org/wiki/Atavism Wikipedia])
* '''Random variations''' that emerge at birth but do not reflect genetic variation, like different monsters in a species having different patterns of spots
* '''Random variations''' that emerge at birth but do not reflect genetic variation, like different monsters in a species having different patterns of spots
Memnomnom's default form is the death mask of a particular king, but other death masks would exist for others who have been buried.
[image] [image]


==== Environmental ====
==== Environmental ====
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* '''Temporary changes based on environment''', like changing colour from eating berries of a particular colour
* '''Temporary changes based on environment''', like changing colour from eating berries of a particular colour
* '''Changing based on the season''' ([https://io9.gizmodo.com/5959772/how-and-why-animals-change-color-with-the-seasons?IR=T io9]; [https://en.wikipedia.org/wiki/Phenology Wikipedia])
* '''Changing based on the season''' ([https://io9.gizmodo.com/5959772/how-and-why-animals-change-color-with-the-seasons?IR=T io9]; [https://en.wikipedia.org/wiki/Phenology Wikipedia])
Jemuar have different gems based on the rocks around where they were born.
[image]
Katacoon evolves based on which technique it knows.
[image] [image] [image]


==== Brief, cyclical or voluntary ====
==== Brief, cyclical or voluntary ====
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* '''Stimulant reaction''', like a dragon becoming ultra-powerful for a period after touching a magical stone
* '''Stimulant reaction''', like a dragon becoming ultra-powerful for a period after touching a magical stone
* '''Changing based on pregnancy or parenthood,''' where the changes only last for the duration
* '''Changing based on pregnancy or parenthood,''' where the changes only last for the duration
Morphs that involve [[Booster Tech]] or [[Badges]] - like the [[Botbot]] family - are an example of this, since the transformation can be reversed or a new one selected.
[image] [image]
There's art for some monsters that doesn't match their main form (e.g. [[Moloch]] and [[Jemuar]]). This could be a form that is temporarily unlockable, e.g. through injecting them with a stimulant.


==== Other ====
==== Other ====

Revision as of 07:22, 22 July 2018

Tuxemon within a species may vary based on their genetics or environment. Variants could be purely mechanical, purely cosmetic or mechanical and cosmetic, and either be fixed from a monster's birth, fixed from some point after birth, or able to be changed.

Genetic

  • Regional variation, for example, a butterfly tuxemon could have different wings based on which route it's captured in.
  • Sub-species
  • Speciation

Magmaturtle's default form is a fiery turtle, but a sea-dwelling subspecies would have a different Type and techniques.

[image] [image]

Sexual dimorphism

Differences within a species based on the sex (see Wikipedia).

At its most extreme, this could result in different species - like Nudiflot M and Nudiflot F.

[image] [image]

Congential

  • Sexual dimorphism is
  • Congenital conditions are from birth, but not necessarily inherited, and are unusual - could include different colouration or features
  • Epigenetic changes are from birth and inherited, but not resulting from DNA (see Wikipedia)
  • Atavisms (Wikipedia)
  • Random variations that emerge at birth but do not reflect genetic variation, like different monsters in a species having different patterns of spots

Memnomnom's default form is the death mask of a particular king, but other death masks would exist for others who have been buried.

[image] [image]

Environmental

  • Permanent changes based on environment
  • Temporary changes based on environment, like changing colour from eating berries of a particular colour
  • Changing based on the season (io9; Wikipedia)

Jemuar have different gems based on the rocks around where they were born.

[image]

Katacoon evolves based on which technique it knows.

[image] [image] [image]

Brief, cyclical or voluntary

  • Triggered changes, like a skink losing its tail to distract a predator or a cuttlefish changing pigmentation; a tuxemon could change its colours to match its trainer, and if its trainer changed clothes it would change colouring. A tuxemon could have different abilities based on which status they had when they were caught.
  • Tool use, like a hermit crab getting different powers based on what shell they use as their home or a coconut crab getting more defence while it has a coconut shell, or a domesticated monster wearing clothes or getting a haircut (see Wikipedia)
  • Stimulant reaction, like a dragon becoming ultra-powerful for a period after touching a magical stone
  • Changing based on pregnancy or parenthood, where the changes only last for the duration

Morphs that involve Booster Tech or Badges - like the Botbot family - are an example of this, since the transformation can be reversed or a new one selected.

[image] [image]

There's art for some monsters that doesn't match their main form (e.g. Moloch and Jemuar). This could be a form that is temporarily unlockable, e.g. through injecting them with a stimulant.

Other

  • Fusions
  • Permanent or indefinite magical or scientific transformations
  • Morphing is a form of change
  • Changes that occur through maturation, like growing more tails, growing larger, more monsters joining a swarm

Pages in category "Variant"

The following 10 pages are in this category, out of 10 total.

Media in category "Variant"

The following 80 files are in this category, out of 80 total.