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  • See also [[Game Bible]]. ...technology developed by the Cathedral, allowing you to combine two tuxemon in the same body. Spyder wants the tech for themselves, but they claim to be a
    2 KB (404 words) - 12:25, 23 April 2023

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  • ..., A3 pixel.png|thumbnail|link=Set 1|'''Check out the 154 completed tuxemon in [[Set 1]]''']] * create an open source monster catching game and
    575 bytes (82 words) - 09:42, 15 February 2024
  • |TXMN Usable In=combat In-game sprites:
    407 bytes (55 words) - 07:07, 30 October 2023
  • |TXMN Usable In=world ...ust adding in case in the future we want to add a farming component to the game. See [[Farming]].
    215 bytes (37 words) - 06:28, 28 December 2023
  • |TXMN Usable In=world ...ust adding in case in the future we want to add a farming component to the game. See Farming.
    213 bytes (37 words) - 06:38, 28 December 2023
  • ...ely free. All music shipped with the game can be found in the music folder in `resources/music`. == Using your music in Tuxemon ==
    565 bytes (100 words) - 01:47, 17 September 2016
  • Tuxemon has basic support for changing the in-game language. Currently, most menus and items have translations into different ...s, called keys. These names are also part of "locale dictionaries" stored in a JSON format. Don't let the technical names scare you, its a very simple
    3 KB (430 words) - 01:28, 17 September 2016
  • ...echniques, stories, maps, items, and all sorts of other things that belong in the monster catching genre. * ''[[Tuxemon (game)|Tuxemon]]'' is the name of the first game that the Tuxemon project is creating
    404 bytes (63 words) - 23:33, 5 May 2017
  • There are two Nudiflot in the game:
    73 bytes (9 words) - 11:31, 20 October 2016
  • ...size, as long as the individual tiles themselves are '''16 x 16''' pixels in size. == Using your tilesets in Tuxemon ==
    738 bytes (132 words) - 01:32, 17 September 2016
  • == Panic in the Long Grass == A hack of a roleplaying game, ''Panic at the Dojo''.
    292 bytes (46 words) - 10:43, 23 April 2023
  • ...asily allow users to create new actions and conditions that you can use in-game. This page will show you how to create your own "Hello World" action, but f ...code>True</code>, it will execute all of the actions defined in that event in order (e.g. <code>act1</code>, <code>act2</code>, etc.).
    5 KB (843 words) - 23:03, 7 October 2017
  • Not implemented in the game so far. Could also have held items that made monsters immune to certain con
    303 bytes (41 words) - 09:42, 17 April 2023
  • ...ns. Then another die is rolled, and you move forward that many spaces. The game continues until you land on a skull (you slide all the way to the end, losi * Skull: Game ends (lose your credits)
    2 KB (346 words) - 13:10, 24 April 2023
  • ...isi tiles. After paying the $200, you get $200 worth of credits (displayed in the top right of the screen). ...ou are shunted immediately to the end of the tiles, unless you blacked out in which case you wake out at a centre as usual), or you get to the end.
    2 KB (285 words) - 10:13, 17 April 2023
  • ...haonex86/CatchChallenger-datapack datapack for more]) so we are using some in Tuxemon.
    401 bytes (52 words) - 08:48, 24 February 2019
  • Posting any contributions (explicitly described as such) to this game on this web forum is a tacit acceptance of the fact that you are placing th * [[Creating Maps|Maps]] - the world the player walks around in
    2 KB (334 words) - 23:35, 5 May 2018
  • ...hon.org/downloads/ Python >= 3.9] using the [http://www.pygame.org/ PyGame game library]. ...rg/index.php Tuxemon Forums] and discuss ways we might implement it in the game.
    1 KB (217 words) - 07:30, 15 January 2024
  • See also [[Game Bible]]. ...technology developed by the Cathedral, allowing you to combine two tuxemon in the same body. Spyder wants the tech for themselves, but they claim to be a
    2 KB (404 words) - 12:25, 23 April 2023
  • ...carrying it. This monster would use a kelvin sprite and would only appear in certain conditions and just for amusement." [[Category:Glitch]] * 16 - Every time a warp is used, the game has a chance of entering/leaving reverse mode, which causes all entities to
    1 KB (231 words) - 17:48, 24 January 2023
  • ''NOTE: This page is a work in progress as Tuxemon's design style evolves'' ...g ensure that this level of quality is held to some standard for inclusion in the official project. Note that these standards are only upheld for the off
    2 KB (330 words) - 10:04, 9 February 2023

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