Difference between revisions of "Park"

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There are 12 zones (grass), technically each one could trigger different monsters.
There are 12 zones (grass), technically each one could trigger different monsters.
* to_complete
* to_complete
== Mechanics ==
There are 4 options when bumping into a random wild monster:
* Ball (throw a [[Park Tuxeball]])
* Doll (throw a doll, try to attract and facilitate capture)
* Food (throw food, try to attract and facilitate capture)
* Run (run away)


[[Category:Place]]
[[Category:Place]]

Revision as of 06:24, 4 November 2023

Spyder park.png

Connections

A. Lion Mountain

Entrance

Spyder park entrance.png

Magician (gray hair) Elroy:

  • to_complete "Welcome to the Park XXX. Entry is $XXX. You'll get 25 Park Tuxeball. Are you ready?"

(if enough money)

  • to_complete "Enjoy your experience!"
  • Player receives 25 Park Tuxeball

(if not enough money)

  • to_complete "Unfortunately you don't have enough money!"

Florist (fiery hair) Emily:

  • to_complete "Welcome!"

Locations

Sign a:

  • insert_description_park "???"

Events

Billie Encounter

Rival Billie:

  • insert_billie_dialogue

Characters

Magician (fiery hair) Guardian:

  • "Do you want to interrupt your experience?"

(if yes)

  • Player gets teleported back to the entrance. It loses all the Park Tuxeball.

Alerts

(when 100 steps left)

  • to_complete "You still have (variable_steps) steps left!"

Encounters (Wild Monsters)

There are 12 zones (grass), technically each one could trigger different monsters.

  • to_complete

Mechanics

There are 4 options when bumping into a random wild monster:

  • Ball (throw a Park Tuxeball)
  • Doll (throw a doll, try to attract and facilitate capture)
  • Food (throw food, try to attract and facilitate capture)
  • Run (run away)