Difference between revisions of "Fusions"

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1. I feel this would promote players to just use "throw-away" monsters for fusions. Catch a monster in the wild and level them up a little bit, then fuse them for a certain battle and throw them away when they can't be used any more.
1. I feel this would promote players to just use "throw-away" monsters for fusions. Catch a monster in the wild and level them up a little bit, then fuse them for a certain battle and throw them away when they can't be used any more.


| rsg167:  
: rsg167:  
> I never thought of that.  yikes Yes, many players would probably start doing that. I don't think it's bad, though. Players would be able to see things from the villain's perspective. What are the benefits of fusion? What are the drawbacks? Then they could come to their own conclusions.
: I never thought of that.  yikes Yes, many players would probably start doing that. I don't think it's bad, though. Players would be able to see things from the villain's perspective. What are the benefits of fusion? What are the drawbacks? Then they could come to their own conclusions.


Throw-away monsters could be a strategy for players who are only interested in the storyline. It would be the "easy mode", if you will.
Throw-away monsters could be a strategy for players who are only interested in the storyline. It would be the "easy mode", if you will.
Line 42: Line 42:
2. I think this would also have a negative affect on multiplayer. In multiplayer battles, everyone would need to resort to fusions to have the fighting power to win a match. This would essentially make all non-fused monsters not viable for multiplayer, and decrease the diversity of teams.
2. I think this would also have a negative affect on multiplayer. In multiplayer battles, everyone would need to resort to fusions to have the fighting power to win a match. This would essentially make all non-fused monsters not viable for multiplayer, and decrease the diversity of teams.


> rsg167:  
: rsg167:  
> I agree completely. One possible workaround is to have the players agree on a "battle ruleset":
: I agree completely. One possible workaround is to have the players agree on a "battle ruleset":
> All's Fair - fusion monsters have boosted stats
: All's Fair - fusion monsters have boosted stats
> Weak Fusions - fusion monsters don't have boosted stats
: Weak Fusions - fusion monsters don't have boosted stats
> No Fusions - only natural monsters allowed
: No Fusions - only natural monsters allowed
> You can only fight with someone if you both agree on a ruleset.
: You can only fight with someone if you both agree on a ruleset.


I think the general idea of fusions used as a plot device for the main antagonist is great, so long as we can work around those problems. Even making the fusions look somewhat grotesque would add to the feeling that fusing monsters might be morally wrong.
I think the general idea of fusions used as a plot device for the main antagonist is great, so long as we can work around those problems. Even making the fusions look somewhat grotesque would add to the feeling that fusing monsters might be morally wrong.

Revision as of 07:51, 20 October 2018

Fusions

Manually-created fusions are collected in Category:Fusion

The plan is for fusions to be created using a similar process to Alex Onsager's Pokemon fusion site.

The Spyder in the Cathedral

Fusion is an important sub-plot in The Spyder in the Cathedral.

The Fusion Report found in Greenwash HQ has the details on fusion.

A fusion-based plot, proposed by rsg167

Original thread

We keep the monster fusion mechanic a secret.

When the player topples over half the Great Cathedral's pillars, a representative of Giovanni approaches. He challenges the player -- a usual thing for a boss to do -- but his monster is a fusion. And fusions are really strong. Like, stuck-on-the-same-battle-three-days strong.

Every now and then, the boss's fused monster emotes:

"ROCKTERA shivers."

It turns out that fused monsters will occasionally replace a move with shivering. If you've seen Romani from LoZ: Majora's Mask after They get her, you already know what I'm going for.

If a fused monster meets the evolution requirements of either of its base monsters, it will forget all its moves and become unresponsive to player commands. It will just do nothing.

Here comes an important player decision.

1. Should I keep fighting with my normal tuxemons, even though it's really hard? 2. Or, should I fuse my tuxemons, consigning them to a broken existence but being strong enough to plow through Giovanni's forces?

ShadowApex:

I really love the idea of making big decisions like this, and especially giving the fusions an important role to play that may be critical to the story, instead of something that's just thrown in. I think there's some problems I could see though:

1. I feel this would promote players to just use "throw-away" monsters for fusions. Catch a monster in the wild and level them up a little bit, then fuse them for a certain battle and throw them away when they can't be used any more.

rsg167:
I never thought of that. yikes Yes, many players would probably start doing that. I don't think it's bad, though. Players would be able to see things from the villain's perspective. What are the benefits of fusion? What are the drawbacks? Then they could come to their own conclusions.

Throw-away monsters could be a strategy for players who are only interested in the storyline. It would be the "easy mode", if you will.

2. I think this would also have a negative affect on multiplayer. In multiplayer battles, everyone would need to resort to fusions to have the fighting power to win a match. This would essentially make all non-fused monsters not viable for multiplayer, and decrease the diversity of teams.

rsg167:
I agree completely. One possible workaround is to have the players agree on a "battle ruleset":
All's Fair - fusion monsters have boosted stats
Weak Fusions - fusion monsters don't have boosted stats
No Fusions - only natural monsters allowed
You can only fight with someone if you both agree on a ruleset.

I think the general idea of fusions used as a plot device for the main antagonist is great, so long as we can work around those problems. Even making the fusions look somewhat grotesque would add to the feeling that fusing monsters might be morally wrong.