Difference between revisions of "Dojo of the Five Elements"

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== Third Floor ==
== Third Floor ==
[[File:Dojo Upper Level (5 Person].png|thumbnail]
[[File:Dojo Upper Level (5 People].png|thumbnail]]
''(When you first enter, the [[Master]] approaches.)''
''(When you first enter, the [[Master]] approaches.)''



Revision as of 00:41, 27 May 2017

Purpose

This is mostly a chance to battle lots of Monk trainers, but it also teaches you the details of tuxemon battling - with diagrams of the different stats, how the types work, when to swap out moves, etc.

Bottom Floor

Dojo Level 1.png

A. Granny (First time)

  • Let me tell you how Morphing works. (Insert description)

(First and later times)

  • I have developed a potion that reverts a tuxemon back to its base form. Shall I give the Button Potion to one of your tuxemon?
  • $500 Y/N. Pick a tuxemon.

a. Blackboard

  • It's the Mentor's notes on Morphing. (Insert description)

B. Scout (First time)

  • Let me tell you how Experience works. (Insert description).

(First and later times)

  • I have developed a potion that allows a tuxemon to forget all its Experience in a particular stat. If they are at maximum Experience, that frees up some Experience to go into other stats.

Shall I give the Forget-Me-Now Potion to one of your tuxemon?

  • $100 Y/N. Pick a tuxemon. Pick a stat.

b. Blackboard

  • It's the Mentor's notes on Experience. (Insert description)

C. Scout (First time)

  • Let me tell you how Tastes work. (Insert description).

(First and later times)

  • I have developed a potion that changes a tuxemon's taste. Shall I give the Taste-Changer Potion to one of your tuxemon?
  • $50 Y/N. Pick a tuxemon. Pick whether to change their Warm Taste or their Cool Taste.
  • It is changed to a random new taste.

c. Blackboard

  • It's the Mentor's notes on Tastes. (Insert description)

D. Granny (First time)

  • Let me tell you how Techniques work. (Insert description)

(First and later times)

  • I have developed a potion that allows a tuxemon to re-learn a technique that it has forgotten. Shall I give the Re-Learner Potion to one of your tuxemon?
  • $200 Y/N. Pick a tuxemon. Pick a technique to forget. Pick a technique to learn.

d. Blackboard

  • It is the Mentor's notes on Techniques. (Insert description)

Second Floor (Types)

Dojo Upper Level (5 People).png

(When you first enter, the Master approaches.)

1. Master Wan

  • "On this level, you must prove your mastery of the five great elements that make up everything in the universe."
  • "Every monster is composed of one or two elements, and every move that they can perform is composed of one or two elements. A monster's element determines which moves it resists, and which moves it is weak against. It takes half damage from moves of the element it is resistant to, and double from moves of the element it is weak against."
  • "Each monk in this room specialises in monsters of a particular type, but each has found a way to develop their strengths and to mitigate their weaknesses. Talk to me once you have defeated them all."

(After you have defeated them all)

  • Congratulations. Now prove what you have learned in battle against me.
  • x (level x)
  • (Then he disappears in a puff of smoke and is replaced by the stairs to the next level.)

A. Monk Toph

  • "I may have a team of Earth tuxemon, but they all have high Melee or Range stats. I use that to overwhelm your defences, even if you are strong against Earth."
  • "Of course, this strategy depends on your opponents having low Armour and Dodge stats. Good job. Let me heal you."

B. Monk Sokka

  • "My tuxemon are all of the Metal type, but they each have a second element, or know a technique with two elements. That makes their strengths and weaknesses more difficult to predict."
  • Hydrone (level X), Miaownolith (level X), Embazook (level X), Grintrock (level X)
  • "Of course, dual types still have some weaknesses - sometimes twice as many as others. Good job. Let me heal you."

C. Monk Yangchen

  • "My Wood tuxemon all know Fire moves, so if you send a Metal tuxemon against me to take advantage of their weakness to Metal, we'll meet it with Fire.
  • "Of course that strategy doesn't work if non-Metal types are using Metal techniques. Good job. Let me heal you."

D. Monk Kataro

  • "My tuxemon know techniques that work around their weakness, whether that's using Sinkhole to mitigate their weakness towards Earth techniques, or using the fixed damage move X so it's not halved against Wood types.
  • "Of course, these mitigating strategies carry an opportunity cost. Good job. Let me heal you."

E. Monk Iroh

  • "I am a Fire-type specialist. Each of my tuxemon knows Fire moves, and moves of one other type. I'll always have a monster that can target a monster's weakness.
  • "Of course, they do still have their Fire weaknesses. Good job. Let me heal you."

Third Floor

[[File:Dojo Upper Level (5 People].png|thumbnail]] (When you first enter, the Master approaches.)

1. Master Tu

  • "On this level you must prove your mastery of the six vital statistics of tuxemon: HP, Melee, Ranged, Armour, Dodge and Speed."
  • (Insert description)
  • "Each monk in this room specialises in monsters with one very high stat. To overcome this, you will have to make clever use of your own creatures' stats. Talk to me once you have defeated them all."

(After you have defeated them all)

  • Congratulations. Now prove what you have learned in battle against me.
  • x (level x)
  • (Then he disappears in a puff of smoke and is replaced by the stairs to the next level.)

A. Monk Ares

  • "My tuxemon have great Melee or Ranged stats, or both, so their attacks hit hard."
  • x
  • Here is a TM that you may find useful: Scope. It tells you what a tuxemon's statistics are, meaning you can target melee and ranged attacks based on which are weak towards them. I'll also heal you.

B. Monk Orion

  • "My team all have excellent Dodge stats, making it very difficult to get a successful ranged attack off against them."
  • x
  • Here is a TM that you may find useful: Shadow Boxing. It uses your Melee and their Dodge, allowing your strong melee attackers to get around an enemy with high Armour. I'll also heal you.

C. Monk Hephastus

  • "My team all have excellent Armour, so melee attacks just bounce off of their thick hides.
  • x
  • Here is a TM that you may find useful: Sudden Valley. It goes before most other moves, allowing a slow creature to get the advantage. I'll also heal you.

D. Monk Hermes

  • "My team are lightning-quick, with high Speed. By the time you get around to attacking, we'll have already defeated you."
  • x
  • Here is a TM that you may find useful: Panjandrum. Its damage is a portion of the target's maximum HP, so it's as effective against high HP foes as it is against low HP ones. I'll also heal you.

E. Monk Saturn

  • "My team are tough as nails, with incredibly high HP.
  • x
  • x

Fourth Floor

1. Master Thri

  • The monks on this level have mastered the use of items, both held items assigned to tuxemon and those used by the trainer in battle.

Fifth Floor

1. Master Phaw

  • The monks on this level have eclectic interests

Monk X

  • maximising critical hits

Monk X

  • lowering enemy's stats and raising own

Monk X

  • playing with move priority

Top Floor

Dojo Top Level.png

A. Riddler Thyve

  • Congratulations, you have proven yourself an excellent trainer. You will face only one further adversary: me!
  • Sampsage level X, Sampsack level X
  • You are a true master of battle and have earned a reward. Tell me, do you favour strength or strategy?
  • (If strength) In that case, take this Sampsack. Its power is unrivalled.
  • (If strategy) In that case, take this Sampsage. Its cunning is unrivalled.