Difference between revisions of "Conditions"

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(Created page with "Conditions typically have the following durations: * Until treated: This can mean using an item, or being healed at a medical centre. * Indefinite: There is something that ca...")
 
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* End of Battle
* End of Battle
* Circumstantial: This means that the condition is caused by a disease or other malady, or the location that the tuxemon is in, or all tuxemon of that variety always have the condition, or for whatever other reason the condition will remain unless the story allows for it.  
* Circumstantial: This means that the condition is caused by a disease or other malady, or the location that the tuxemon is in, or all tuxemon of that variety always have the condition, or for whatever other reason the condition will remain unless the story allows for it.  
== Proposed Effects ==


=== Grabbed ===
=== Grabbed ===
**Duration:** Defeat
'''Duration:''' Defeat


Cannot retreat or swap out. Can attack or use item.
Cannot retreat or swap out. Can attack or use item.


=== Poisoned ===
=== Poisoned ===
**Duration:** Until treated
'''Duration:''' Until treated


Take 1/8 of your MAX in damage each turn.
Take 1/8 of your MAX in damage each turn.


=== Wasting ===
=== Wasting ===
**Duration:** Until treated
'''Duration:''' Until treated


Take #/16 of your MAX in damage each turn, where # = the number of turns that you have had this condition.
Take #/16 of your MAX in damage each turn, where # = the number of turns that you have had this condition.


=== Lifeleech ===
=== Lifeleech ===
**Duration:** Defeat
'''Duration:''' Defeat


Take 1/16 of your MAX in damage each turn (unmodified). The enemy's creature heals 1/16 of your MAX in damage each turn (unmodified).
Take 1/16 of your MAX in damage each turn (unmodified). The enemy's creature heals 1/16 of your MAX in damage each turn (unmodified).


=== Asleep ===
=== Asleep ===
**Duration:** Decay
'''Duration:''' Decay


Miss next turn.  
Miss next turn.  


=== Charmed ===
=== Charmed ===
**Duration:** Decay
'''Duration:''' Decay


Techniques have a 50% chance of not working if they target the enemy.
Techniques have a 50% chance of not working if they target the enemy.


=== Festering ===
=== Festering ===
**Duration:** Until treated
'''Duration:''' Until treated


Cannot heal.
Cannot heal.


=== Staggered ===
=== Staggered ===
**Duration:** Decay
'''Duration:''' Decay


Speed is set to 0 and cannot be modified.
Speed is set to 0 and cannot be modified.


=== Forgetful ===
=== Forgetful ===
**Duration:** Decay
'''Duration:''' Decay


Cannot use the same technique two times in a row.
Cannot use the same technique two times in a row.


=== Flinching ===
=== Flinching ===
**Duration:** Indefinite
'''Duration:''' Indefinite


50% chance to miss your next turn. If you do miss your next turn, this condition ends.
50% chance to miss your next turn. If you do miss your next turn, this condition ends.


=== Confused ===
=== Confused ===
**Duration:** Decay
'''Duration:''' Decay


Instead of using the chosen technique, use a random one.  
Instead of using the chosen technique, use a random one.  


=== Recovering ===
=== Recovering ===
**Duration: End of Battle
'''Duration: End of Battle


Heal 1/16 MAX each turn.
Heal 1/16 MAX each turn.


=== Diehard ===
=== Diehard ===
**Duration:** End of Battle
'''Duration:''' End of Battle


Current HP cannot fall below 1, unless it is already at 1.
Current HP cannot fall below 1, unless it is already at 1.


=== Wild ===
=== Wild ===
**Duration:** Decay
'''Duration:''' Decay


1/4 chance each turn that instead of using the chosen technique, you take 1/8 MAX unmodified damage.
1/4 chance each turn that instead of using the chosen technique, you take 1/8 MAX unmodified damage.


=== Frightened ===
=== Frightened ===
**Duration:** Defeat
'''Duration:''' Defeat


1/8 chance each turn that you swap out for a randomly chosen alternative tuxemon on your team. If there are no others, you attempt to retreat.  
1/8 chance each turn that you swap out for a randomly chosen alternative tuxemon on your team. If there are no others, you attempt to retreat.  


=== Wan ===
=== Wan ===
**Duration:** Three turns
'''Duration:''' Three turns


On turn 1, your moves are at 1/4 Power. On turn two, 1/2 Power. On turn three, 3/4 power.
On turn 1, your moves are at 1/4 Power. On turn two, 1/2 Power. On turn three, 3/4 power.


=== Softened ===
=== Softened ===
**Duration:** Three turns
'''Duration:''' Three turns


On turn 1, you take +75% damage. On turn two, +50% damage. On turn three, +25% damage.
On turn 1, you take +75% damage. On turn two, +50% damage. On turn three, +25% damage.


=== Slow ===
=== Slow ===
**Duration:** End of battle
'''Duration:''' End of battle


Do nothing on the first turn that you become Slow. On each later round, do the thing that you were commanded to do one round earlier.
Do nothing on the first turn that you become Slow. On each later round, do the thing that you were commanded to do one round earlier.


=== Shiver ===
=== Shiver ===
**Duration:** Circumstantial (until the [[Spyder Bite]] is cured)
'''Duration:''' Circumstantial (until the [[Spyder Bite]] is cured)


Each turn, you have a 1/4 chance of doing nothing.
Each turn, you have a 1/4 chance of doing nothing.

Revision as of 03:37, 22 April 2017

Conditions typically have the following durations:

  • Until treated: This can mean using an item, or being healed at a medical centre.
  • Indefinite: There is something that can be done or can happen that will make this condition end.
  • Defeat: When the other tuxemon leaves the battle.
  • Time: After 5 rounds, this condition ends. The timer is reset every time the tuxemon would get the condition again.
  • Decay: There is a 33% chance that the condition ends each turn (checked at the end of the turn).
  • End of Battle
  • Circumstantial: This means that the condition is caused by a disease or other malady, or the location that the tuxemon is in, or all tuxemon of that variety always have the condition, or for whatever other reason the condition will remain unless the story allows for it.

Proposed Effects

Grabbed

Duration: Defeat

Cannot retreat or swap out. Can attack or use item.

Poisoned

Duration: Until treated

Take 1/8 of your MAX in damage each turn.

Wasting

Duration: Until treated

Take #/16 of your MAX in damage each turn, where # = the number of turns that you have had this condition.

Lifeleech

Duration: Defeat

Take 1/16 of your MAX in damage each turn (unmodified). The enemy's creature heals 1/16 of your MAX in damage each turn (unmodified).

Asleep

Duration: Decay

Miss next turn.

Charmed

Duration: Decay

Techniques have a 50% chance of not working if they target the enemy.

Festering

Duration: Until treated

Cannot heal.

Staggered

Duration: Decay

Speed is set to 0 and cannot be modified.

Forgetful

Duration: Decay

Cannot use the same technique two times in a row.

Flinching

Duration: Indefinite

50% chance to miss your next turn. If you do miss your next turn, this condition ends.

Confused

Duration: Decay

Instead of using the chosen technique, use a random one.

Recovering

Duration: End of Battle

Heal 1/16 MAX each turn.

Diehard

Duration: End of Battle

Current HP cannot fall below 1, unless it is already at 1.

Wild

Duration: Decay

1/4 chance each turn that instead of using the chosen technique, you take 1/8 MAX unmodified damage.

Frightened

Duration: Defeat

1/8 chance each turn that you swap out for a randomly chosen alternative tuxemon on your team. If there are no others, you attempt to retreat.

Wan

Duration: Three turns

On turn 1, your moves are at 1/4 Power. On turn two, 1/2 Power. On turn three, 3/4 power.

Softened

Duration: Three turns

On turn 1, you take +75% damage. On turn two, +50% damage. On turn three, +25% damage.

Slow

Duration: End of battle

Do nothing on the first turn that you become Slow. On each later round, do the thing that you were commanded to do one round earlier.

Shiver

Duration: Circumstantial (until the Spyder Bite is cured)

Each turn, you have a 1/4 chance of doing nothing.