Beyond Episode 1

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This is a page for ideas for Tuxemon series games, that don't necessarily fit with Episode 1: The Spyder in the Cathedral.

Field techniques

Techniques that are useful in the overworld, and that don't take up a slot for battle.

  • Magnetism to pull and push metal blocks
  • Swim against the wind
  • Icebreaker - like an icebreaker ship, swimming through ice
  • Enter clouds
  • Shrink to insect size and explore new areas
  • Hide/camouflage to wait until something happens
  • Sneak to avoid alarms and trainers
  • Tunnel to a new level
  • Set a trap
  • Decode foreign languages
  • Hold breath to get into an area with poison gas
  • Disable traps
  • Spider climb to get up walls
  • Blow away fog
  • Roll at a high speed to get over jumps
  • Surf
  • Soar
  • Put out fires
  • Destroy walls
  • Open locked doors
  • Mind control people
  • Telekinesis
  • Exorcism
  • Block - create a stone that blocks the path or fills a hole
  • Bounce to higher ledges
  • Levitate
  • Teleport - get to any location you have already visited
  • Dive
  • Enter outer space
  • Sonar
  • Item finding