User:Jaskrendix

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Melee, ranged, etc. can be changed Exotic, simple, etc. can be changed

mechanism similar to altitude[edit | edit source]

Burrow[edit | edit source]

msgid "burrow_description" msgstr "Dig deep into the earth, then emerge with a surprise attack."

msgid "burrow_success" msgstr "{user} digs a hole and hides!"

msgid "burrow_fail" msgstr "{user} fails to dig a hole!"

Dive[edit | edit source]

msgid "dive_description" msgstr "Plunges into the depths, then strikes from below with a powerful attack."

msgid "dive_success" msgstr "{user} dives underwater!"

msgid "dive_fail" msgstr "{user} fails to submerge!"

Quantum Leap or Blink or Flashstep[edit | edit source]

msgid "teleport_description" msgstr "Teleports behind its opponent, catching them off guard with a swift and deadly strike, inflicting damage."

msgid "teleport_success" msgstr "{monster} teleports behind its opponent!"

msgid "teleport_fail" msgstr "{monster} fails to teleport, leaving itself open to attack!"

ideas techniques + mechanics[edit | edit source]

  • Copycat: Copies a random technique from its opponent's move list.

mechanic: User copies a random technique from its opponent's move list. Technique effect called "mimic", structure "mimic random" (1 randomly) or "mimic all" all the moves (4)

  • Split or Duplicate: Creates a single copy of itself, but with 50-60% of its original HP, making it harder to hit and increasing its chances of survival.

mechanic: The copies absorb damages instead of the monster (this is tricky, so I'm writing it down as a reminder, so I can sleep on it) or harder to hit (simpler).

if the monster[edit | edit source]

is weak[edit | edit source]

  • Fart: The user lets out a loud, wet fart that does nothing but make a silly sound effect. (no damage, no conditions)
  • Play: The user trips over their own feet, stumbling around in a clumsy manner. (no damage, no conditions)
  • Stumble: The user starts to playfully frolic around, jumping up and down or spinning around in circles. (no damage, no conditions)
  • Fizz: The user releases a fizzy sound effect, creating a brief distraction. (no damage, no conditions)
  • Sneeze: The user lets out a sudden, loud sneeze that startles opponents. (no damage, no conditions)
  • Wiggle: The user wiggles their body back and forth, creating a silly, non-threatening display. (no damage, no conditions)
  • Honk: The user makes a loud, nasal honking sound that does nothing but annoy opponents. (no damage, no conditions)
  • Flop: The user flops their body around, creating a comical, harmless spectacle. (no damage, no conditions)
  • Chirp: The user makes a high-pitched, bird-like chirping sound that has no effect on opponents. (no damage, no conditions)
  • Wobble: The user wobbles back and forth, creating a silly, unstable appearance. (no damage, no conditions)

is "need to figure out"[edit | edit source]

  • Ambush: Launches a surprise attack from underwater, inflicting critical damage. (damage)
  • Hug: Hugs that can be used to immobilize opponents. (special, condition imposer)
  • Solar Flare: Absorbs sunlight to increase its power. The more sunlight is available, the stronger the attack becomes. (ranged, damage, checking with daytime variables) ---> this is the offensive version of Solar Synthesis
  • Lunar Eclipse: Absorbs moonlight to increase its power. The darker the night, the stronger the attack becomes. (ranged, damage, checking with daytime variables) ---> this is the offensive version of Shooting Star

has a tongue (Tonguespear)[edit | edit source]

  • Tongue Lash: Licks the opponent with its long tongue, dealing damage and potentially stunning them. (damage + amphibian)

has claws (Fire Claw, Ice Claw):[edit | edit source]

  • Claw Toss: Throws one of its claws at the opponent, dealing damage and potentially (ranged, insert condition).

has teeth[edit | edit source]

  • Jaw Crush: Bite that can crush bones and deal massive damage. (melee, damage)

has horns or antlers[edit | edit source]

  • Horn Charge: Uses the monster's horns to knock the opponent back and deal damage. (melee, damage + sniping target)

has spines or thorns[edit | edit source]

Plant-based technique:

  • Thorn Burst: Shoots a cloud of sharp thorns at the opponent, dealing damage and potentially causing bleeding or other status effects. (ranged, damage)

Animal-based technique:

  • Spine Strike: Uses the monster's sharp spines to inflict pain and damage on the opponent, potentially causing bleeding or other status effects. (melee, damage)
  • Quill Strike: Uses the monster's sharp quills or spines to inflict pain and damage on the opponent, potentially causing bleeding or other status effects. (melee, damage)

has scales[edit | edit source]

  • Scale Slash: Uses the monster's scales to cut through opponents. (melee, damage)
  • Scale Armour: Provides increased resistance to physical attacks. (special, defense)

has shells (Hard Shell)[edit | edit source]

  • Shell Spin: Uses the monster's shell to damage opponents around it. (melee, damage)
  • Shell Defense: Uses the monster's shell to protect itself from attacks. (special, defense)

has tentacles (Venomous Tentacle)[edit | edit source]

  • Tentacle Lasso: Throws a tentacle at the opponent, catching and pulling them closer while provoking damage. (melee, damage)
  • Tentacle Trip: Trips the opponent with tentacles, knocking them to the ground. (damage + sniping target)

has tail[edit | edit source]

  • Tail Whip: Uses its prehensile tail to lash out at the opponent. (melee, damage)
  • Tail Spin: Spins around while wielding its tail, damaging opponents around it. (melee, damage)
  • Tail Slam: Slams the user's tail into the ground, creating a shockwave that damages opponents in the area and potentially knocking them back. (melee, damage + sniping target)

has wings (Wing Tip, Gust)[edit | edit source]

  • Wing Glide: Glides through the air, avoiding attacks and potentially delivering a surprise attack. (ranged, damage + low accuracy + high power -> powerful?)

has legs[edit | edit source]

  • Leg Sweep: Sweeps its legs at the opponent, knocking them to the ground. (melee, damage)

has fins[edit | edit source]

  • Aquatic Blade: Slashes at the opponents with its fins, dealing damage. (touch, damage)

can jump[edit | edit source]

  • Bouncy Leap: Jump that create a shockwave upon landing, dealing damage to opponents in the area. (ranged, damage)

has a staff[edit | edit source]

  • Staff Smash: Delivers a powerful blow with its staff. (melee, damage, melee)

has a hexoskeleton[edit | edit source]

  • Carapace Crush: Uses its armored exoskeleton to deliver a devastating, crushing blow.

has sonar ability[edit | edit source]

  • Sonic Pulse: Emits a high-pitched sound wave that disorients the opponent. (special, no damage, condition imposer, confusion)
  • Cacophony: Deals damage to opponents and potentially causes them to become disoriented, as if they're being affected by a chaotic mixture of sounds. (ranged, damage, condition imposer, confusion)
  • Echo Location: Allows the user to sense the location of opponents, potentially making it easier to hit them. (no damage, increasing accuracy)

if the effect[edit | edit source]

is "cooldown"[edit | edit source]

if the monster has pouch[edit | edit source]

  • Pouch Reset: Digs into its pouch and rummages through its contents, somehow managing to reset the cooldown timers on all its other moves. (special, simple)

if the monster has flame tag[edit | edit source]

  • Ember Rekindle: Rekindles the flames within, resetting the cooldown timers on all its other moves and potentially igniting a new wave of passion and energy. (special, simple)

if the monster has water tag[edit | edit source]

  • Tidal Refresh: Calls upon the soothing power of the ocean, washing away fatigue and resetting the cooldown timers on all its other moves. (special, simple)

if the monster has plant tag[edit | edit source]

  • Photosynthetic Boost: Harnesses the energy of the sun and the power of photosynthesis, rejuvenating its systems and resetting the cooldown timers on all its other moves. (special, simple)

if the monster has some psychological tag[edit | edit source]

  • Mindful Focus: Enters a state of deep mental clarity, resetting the cooldown timers on all its other moves and potentially unlocking new paths of thought and insight. (special, simple)

if the monster has machine tag[edit | edit source]

  • Oil Change: Replaces its worn-out oil with fresh, high-performance lubricant, increasing its stamina and potentially boosting its speed and agility. (melee, basic)
  • Tune-Up: Performs a quick diagnostic and tune-up, increasing its stamina and potentially boosting its accuracy and critical hit rate. (melee, basic)

if the monster has electric tag[edit | edit source]

  • Charge Station: Plugs into a high-energy power source, recharging its batteries and increasing its stamina. (melee, basic)

is "sleeping"[edit | edit source]

if the monster has psychological tag[edit | edit source]

  • Dreamwalk: Allows the user to enter the dreams of sleeping opponents, potentially dealing damage. (touch, exotic, if deals damage, opponent wakes up)

if the tag[edit | edit source]

is bug[edit | edit source]

  • Swarm: Surrounds the opponent with a swarm of smaller bugs, increasing their damage. (ranged, animal)
  • Silk Shot: A rapid barrage of silk threads that can entangle and damage opponents. (ranged, animal)
  • Grasshopper Hop: A quick agile hop that can be used to dodge attacks. (special, animal)
  • Spider Web: A sticky web is spun around the opponent, immobilizing them, making them vulnerable to attacks and dealing minor damage. (???, animal, damage, lower speed)
  • Buzz: A swift, electrifying bite that deals minor damage and has a chance to flinch. (melee, lightning, bug)

is ghost[edit | edit source]

  • Nightmare: Inflicts a sleep status condition that can prevent the opponent from waking up. (special, condition imposer)
  • Will-o-Wisp: Inflicts a burn status condition on the opponent, dealing damage over time, and preventing them from using melee attacks. (special, condition imposer)
  • Perish Song: Both the user and the opponent will faint after five turns. (special, condition imposer)
  • Destiny Bond: If the user is defeated by the opponent, the opponent will also faint. (special, condition imposer)
  • Illusion: Creates a fake version of the user, confusing opponents and making it harder for them to land hits. (special, exotic)
  • Ethereal Shift: Allows the user to shift their position, potentially avoiding attacks and getting into position for a follow-up attack. (special, exotic)
  • Phantom Pain: Deals damage to opponents and potentially causes them to become disoriented, as if they're feeling phantom pain. (ranged, exotic)
  • Spectral Wave: Releases a wave of spectral energy, dealing damage to opponents and potentially causing them to become stunned. (ranged, exotic)Here's the updated technique:
  • Clade: A mysterious, otherworldly blast that deals moderate damage and has a chance to lower the opponent's accuracy. (ranged, exotic)

is toxic[edit | edit source]

  • Toxic Spew: Deal damage to a single target and has a chance to poison them, dealing damage over time. (ranged, condition imposer)
  • Polluted Air: Deals damage to all enemies in a small radius and has a chance to paralyze them. (ranged, condition imposer)
  • Toxic Cloud: Creates a cloud that deals damage to all enemies within its area of effect and has a chance to lower their armour. (ranged, condition imposer)
  • Corrosive Spray: Deals damage to a single target and has a chance to lower their melee. (ranged, condition imposer)

is fury[edit | edit source]

  • Furious Strike: Deals massive damage to a single target, but has a high chance to miss. (melee, powerful)
  • Rampage: Deals damage to all enemies in a small radius, with the chance to stun them. (melee, powerful)
  • Blind Fury: Increases the user's speed, but also makes it more likely to attack itself or its allies. (special, exotic)

is leadership[edit | edit source]

  • Mobilize: Heals a small amount of HP to all allies and cures their status conditions. (special, basic)

is shielded[edit | edit source]

  • Bulwark: Creates a shield that absorbs a set amount of damage, protecting the user from harm. (special, basic)

is egg[edit | edit source]

  • Egg Smash: Smashes a hard-boiled egg against the opponent at close range, dealing significant damage and potentially leaving them reeling from the impact. (melee, simple, damage)
  • Egg Throw: Hurls a hard-boiled egg at the opponent from a distance, striking them with a messy and disorienting splat that deals significant damage. (ranged, simple, damage)
  • Rotten Egg: Throws a rotten egg at the opponent to become poisoned. (ranged, condition imposer, damage, poisoned)

is food[edit | edit source]

  • Eat Up: Replenishes the user's HP and resets their move cooldowns, giving them a fresh start. (special, basic)
  • Snack Attack: Deals a small amount of damage to the opponent and also heals the user for a small amount. (melee, simple)
  • Tasty Distraction: Lowers the opponent's accuracy for a turn or two, making it harder for them to land hits. (special, exotic)
  • Food Fight: Increases the cooldown of the opponent's next used move by 2 turns. The user's cooldown for their next move is increased by 1 turn. (or the user's next move has a 20-30% chance to fail or be interrupted.) (special, basic)

is electric[edit | edit source]

  • Electric Shock: Shocks the opponent with a powerful electric discharge. (ranged, simple, damage)
  • EMP (Electromagnetic Pulse): A blast of electromagnetic energy is released, dealing damage to the opponent. (ranged, exotic, damage, lower accuracy)

is ice[edit | edit source]

  • Ice Shard: Launches a barrage of sharp ice shards at the opponent. (ranged, simple, damage)
  • Blizzard Blast: Unleashes a freezing blizzard. (ranged, powerful, damage)
  • Frozen Grip: Encases the opponent in ice, immobilizing and damaging them. (melee, condition imposer, damage)

is machine[edit | edit source]

  • Gravity Pull: Pulls opponents towards the user, potentially setting them up for a follow-up attack. (special, exotic)
  • Gear Grind: Deals damage to opponents and potentially slows them down, as if their gears are being ground down. (melee, condition imposer)
  • Oil Slick: Creates a slick of oil on the ground, potentially causing opponents to slip and fall. (special, exotic)
  • Turbo Boost: Gives the user a temporary speed boost, allowing them to move faster and potentially avoid attacks. (special, basic)

is a plant[edit | edit source]

  • Nature's Wrath: Unleashes a powerful storm of leaves, branches, and other natural debris to damage opponents. (ranged, simple, damage)
  • Tree Slam: The user slams into the opponent, dealing damage and potentially knocking them back. (melee, simple, damage, sniping target)
  • Storm Call: Summons a storm, dealing damage to opponents and potentially knocking them back. (ranged, simple, damage, sniping target)
  • Root Bind: Binds opponents with roots, immobilizing them and potentially dealing damage. (melee, condition imposer)
  • Pollen Blast: Releases a cloud of pollen, dealing damage to opponents and potentially causing them to become disoriented. (ranged, exotic)

is amphibian[edit | edit source]

  • Leap and Splash: Jumps high into the air and lands on the opponent with a splash, dealing damage. (melee, simple)
  • Muddy Camouflage: Allows the user to blend into muddy or murky environments, becoming harder to hit. (special, exotic)

is water[edit | edit source]

  • Water Shield: Creates a shield of water around the user, absorbing damage and potentially healing them. (special, basic)

is rock[edit | edit source]

  • Gravity Crush: A powerful force is unleashed, dealing massive damage to the opponent and potentially stunning them. (reliable?, basic, damage, lower armour)

Sanglorian ideas in the discussion[edit | edit source]

  • Lion's Tooth: Bites down on the opponent breaking off a tooth that can cause a festering condition. (melee, animal or reserved, tags: teeth)
  • Roar: Lets out a deafening roar, intimidating the opponent and reducing their attack. (special, simple)
  • Healing Herbs: Offers a healing leaf to an ally restoring their health. (touch or special, basic, tags: plant)
  • Trample: The user charges at the target, knocking them to the ground and then quickly moving away, leaving the target stuck in place. (melee?, simple?, tags: rock, ground, physical)


ideas for techniques that could affect all monsters in a battle (player + opponent), including those in the capture devices[edit | edit source]

  • Toxic Rain: A poisonous downpour that deals damage to all monsters on the field, including those safely stored in their capture devices.
  • Cosmic Ray: A concentrated beam of cosmic energy that deals damage to all monsters, regardless of their location on the field.
  • Dimensional Rift: A mysterious, otherworldly attack that creates a rift in the fabric of space-time. The rift deals damage to all monsters caught in its area of effect.

martial_art or fighting[edit | edit source]

Core Martial Arts (Recharge = 1) + (Power <= 1.5) + (Accuracy 100%)

  • Dragon's Maw: A powerful, biting strike targeting the opponent's torso, capable of crushing their defenses and leaving them reeling. The Dragon's Maw can be followed up with a grapple or throw, allowing the user to take control of the opponent and set up a devastating combo. The sheer force of the attack can also knock the opponent back, creating distance and giving the user an opportunity to counterattack.
  • Phoenix's Flare: A rapid, fiery series of strikes targeting the opponent's arms or legs, designed to overwhelm and disorient. The Phoenix's Flare can be used defensively to parry or deflect attacks, creating an opening for a counterattack. The speed and ferocity of the strikes can also set the opponent up for a devastating combo, as they struggle to keep up with the flurry of attacks.
  • Tiger's Claw: A crushing, clawing strike targeting the opponent's head, capable of knocking them out cold. The Tiger's Claw can be combined with a ground-and-pound follow-up, allowing the user to rain down additional blows and finish the opponent off. The attack's sheer power can also stun the opponent, leaving them vulnerable to a quick submission hold or grapple.
  • Crane's Wing: A high-flying, sweeping attack targeting the opponent's chest, designed to disrupt enemy formations or aerial combat. The Crane's Wing can be used to knock opponents off balance, creating an opening for a quick combo or grapple. The attack's range and speed also make it an effective tool for keeping opponents at bay, allowing the user to control the pace of the fight.
  • Viper's Fang: A low, venomous strike targeting the opponent's legs, capable of inflicting a debilitating poison or bleed effect. The Viper's Fang can be combined with a quick escape or dodge, allowing the user to create distance and avoid counterattacks. The attack's stealthy nature also makes it an effective tool for catching opponents off guard, setting them up for a devastating combo or grapple.

Advanced Martial Arts (Recharge > 1 <= 4) + (Power > 1.5 <= 2.5) + (Accuracy 100%)

  • Monkey's Gambit: An evasive, deceptive strike targeting a random body part, designed to set up combos or counterattacks. The Monkey's Gambit can be used to create uncertainty and confusion, making it difficult for the opponent to anticipate the user's next move. The attack's unpredictability also makes it an effective tool for catching opponents off guard, setting them up for a quick combo or grapple.
  • Bear's Hug: A powerful, grappling technique designed to immobilize the opponent, leaving them open to a devastating combo or submission hold. The Bear's Hug can be used to absorb a moderate amount of damage, allowing the user to counterattack while the opponent is stunned. The attack's crushing force can also knock the opponent's wind out, leaving them gasping for air and vulnerable to a quick finish.
  • Eagle's Eye: A precise, piercing strike targeting the opponent's eyes, capable of temporarily blinding or disorienting them. The Eagle's Eye can be used to create an opening for a quick combo or grapple, as the opponent struggles to regain their vision. The attack's precision also makes it an effective tool for targeting specific weak points, setting the opponent up for a devastating finish.
  • Cheetah's Pounce: A swift, leaping attack targeting the opponent's back, designed to initiate a combo or escape from a grapple. The Cheetah's Pounce can be used to quickly close the distance and catch opponents off guard, setting them up for a devastating combo or submission hold. The attack's speed and agility also make it an effective tool for avoiding counterattacks, allowing the user to stay one step ahead of their opponent.
  • Scorpion's Tail: A low, stinging strike targeting the opponent's ankles, capable of tripping or disabling them. The Scorpion's Tail can be used to create an opening for a quick combo or grapple, as the opponent struggles to regain their footing. The attack's stealthy nature also makes it an effective tool for catching opponents off guard, setting them up for a devastating finish.

Exotic Martial Arts (Recharge > 4) + (Power > 2.5) + (Accuracy 100%)

  • Samurai Slash: A clean, precise sword-like strike, capable of cutting down opponents with a single blow. The Samurai Slash can be charged for increased power, allowing the user to deal massive damage and finish off opponents quickly. The attack's precision also makes it an effective tool for targeting specific weak points, setting the opponent up for a devastating finish.
  • Shadow Dance: A rapid, elusive series of strikes, designed to be combined with stealth or shadow-based abilities. The Shadow Dance can be used to create an opening for a quick combo or grapple, as the opponent struggles to keep up with the user's speed and agility. The attack's unpredictability also makes it an effective tool for catching opponents off guard, setting them up for a devastating finish.
  • Norris Kick: An acrobatic, spinning kick, capable of avoiding attacks or creating space. The Norris Kick can be used to quickly close the distance and catch opponents off guard, setting them up for a devastating combo or submission hold. The attack's speed and agility also make it an effective tool for avoiding counterattacks, allowing the user to stay one step ahead of their opponent. (inspired to Chuck Norris spinning kick)
  • Dragon Palm: A powerful, open-handed strike, capable of generating shockwaves or pushing opponents back. The Dragon Palm can be used to create an opening for a quick combo or grapple, as the opponent struggles to regain their footing. The attack's sheer force can also stun the opponent, leaving them vulnerable to a quick submission hold or finish.
  • Grizzly Takedown: A grappling technique designed to throw the opponent, leaving them open to a devastating combo or submission hold. The Takedown can be followed up with a ground-and-pound or submission hold, allowing the user to finish off the opponent quickly. The attack's power and control also make it an effective tool for dominating opponents, setting them up for a quick finish.

Melee Techniques:

* 2 Simple (Dragon's Maw, Tiger's Claw)
* 2 Powerful (Bear's Hug, Eagle's Eye)
* 3 Exotic (Samurai Slash, Dragon Palm, Grizzly Takedown)

Ranged Techniques

* 1 Simple (Crane's Wing)
* 1 Powerful (Cheetah's Pounce)
* 1 Exotic (Norris Kick) 

Hybrid techniques:

* 2 Simple (Phoenix's Flare, Viper's Fang)
* 2 Powerful (Monkey's Gambit, Scorpion's Tail)
* 1 Exotic (Shadow Dance)