Beyond Episode 1
Revision as of 10:32, 14 August 2017 by Sanglorian (talk | contribs) (Created page with "This is a page for ideas for Tuxemon series games, that don't necessarily fit with Episode 1: The Spyder in the Cathedral. == Field techniques == Techniques that are usef...")
This is a page for ideas for Tuxemon series games, that don't necessarily fit with Episode 1: The Spyder in the Cathedral.
Field techniques
Techniques that are useful in the overworld, and that don't take up a slot for battle.
- Magnetism to pull and push metal blocks
- Swim against the wind
- Icebreaker - like an icebreaker ship, swimming through ice
- Enter clouds
- Shrink to insect size and explore new areas
- Hide/camouflage to wait until something happens
- Sneak to avoid alarms and trainers
- Tunnel to a new level
- Set a trap
- Decode foreign languages
- Hold breath to get into an area with poison gas
- Disable traps
- Spider climb to get up walls
- Blow away fog
- Roll at a high speed to get over jumps
- Surf
- Soar
- Put out fires
- Destroy walls
- Open locked doors
- Mind control people
- Telekinesis
- Exorcism
- Block - create a stone that blocks the path or fills a hole
- Bounce to higher ledges
- Levitate
- Teleport - get to any location you have already visited
- Dive
- Enter outer space
- Sonar
- Item finding