Category:Type
Origins
Tuxemon's creature types are based on the five-element theory of Wu Xing. The doctrine of five phases describes this:
In the game
Both monsters and techniques have one or two types. When a technique is used on a monster, the type(s) of the technique is compared to the type(s) of the monster. In some cases, this results in the technique's damage being multiplied or divided.
Technique
- Fire techniques do half damage to Earth monsters and double damage to Metal monsters
- Earth techniques do half damage to Metal monsters and double damage to Water monsters
- Metal techniques do half damage to Water monsters and double damage to Wood monsters
- Water techniques do half damage to Wood monsters and double damage to Fire monsters
- Wood techniques do half damage to Fire monsters and double damage to Earth monsters
Monster
- Fire monsters take half damage from Wood techniques and double damage from Water techniques
- Earth monsters take half damage from Fire techniques and double damage from Wood techniques
- Metal monsters take half damage from Earth techniques and double damage from Fire techniques
- Water monsters take half damage from Metal techniques and double damage from Earth techniques
- Wood monsters take half damage from Water techniques and double damage from Metal techniques
Multiple types
While the game only has five types, the existence of two-type monsters and techniques allows for different vulnerability and resistance profiles. We can therefore represent other "types". For example, Earth-Fire techniques do half damage to Earth monsters and double damage to Water monsters. Electricity-themed techniques like Electrical Storm can be given the types Earth and Fire, to reflect the idea that water conducts electricity well, but it is earthed when it hits the ground.
- Earth-Fire techniques do half damage to Earth monsters and double damage to Water monsters. ("Electricity" pseudo-type)
- Earth-Water techniques do half damage to Wood and Metal monsters and double damage to Fire and Water monsters. ("Ice" pseudo-type)
- Earth-Wood techniques do half damage to Fire and Metal monsters and double damage to Earth and Water monsters. ("Fungus"/"Underground Plant" pseudo-type)
- Earth-Metal techniques do half damage to Metal monsters and double damage to Wood monsters. ("Vermin" pseudo-type).
- Fire-Wood techniques do half damage to Fire monsters and double damage to Metal monsters. ("Battle" pseudo-type).
- Fire-Metal techniques do half damage to Earth and Water monsters and double damage to Wood and Metal monsters. ("Spiritual"/"Supernatural" pseudo-type).
- Wood-Metal techniques do half damage to Fire and Water monsters and double damage to Earth and Wood monsters. ("Flying"/"Heaven" pseudo-type).
Category
This category uses the form Type.
Tuxemon
| Freemon
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Freemon TCG
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