Features

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Main article: Beyond Episode 1

An idea, not a priority:

Each Tuxemon species would have one or two Features that members of that species would have, at random. They would apply all the time.

Some Variants could be implemented through Features.

Feature ideas

Name Function Tuxemon that could have this feature
Leaf Guard Lambert, Legko, Moloch |
Firestick Embra, Ruption |
Charge Nut, Bolt, Arthrobolt |
Forgetful Furnursus |
Robot Hydrone, Pigabyte |
Draw Fire In a 2 vs 2 battle, all attacks against your opponent switch to having only you as the target.
Teamwork In a 2 vs 2 battle, your fellow tuxemon gets its Melee and Ranged boosted by two stages | Budaye |
Reboot Hydrone |
Hover Altie, Ghosteeth, Djinnbo |
Reduce Reuse Recycle Botbot, K9 |
Jolt Joulraton |
Luck Lockdown When one of your creatures’ attacks would be in the bottom 20% or top 10%, reroll it
Sweet Tooth Noctula, Pipis, Sludgehog |
Quick Use Grumpi |
Toxic Blood Sludgehog |
Magnetise Wrougon, Allagon |
See Everything Immune to the berserk condition. Ranged stat cannot be reduced. Signature Feature of Ghosteeth
Fossil When hit by an Earth attack, heal 1/16 of your maximum HP. Shammer and Rhincus
Ghost When this tuxemon is knocked out, any of your opponent's creatures in play become tired.
Flying
Dragon
Suck Poison When you would take damage from the poison condition, you heal that amount instead and lose the condition. (Would replace the Suck Poison technique. Nudiflot ♀, Nudimind