Park
Revision as of 17:42, 15 November 2023 by Jaskrendix (talk | contribs)
Connections
A. Lion Mountain
Locations
Sign a:
- insert_description_park "???"
Events
Billie Encounter
- insert_billie_dialogue
Entrance
Characters
Magician (gray hair) Elroy:
- to_complete "Welcome to the Park XXX. Entry is $XXX. You'll get 25 Park Tuxeball. Are you ready?"
(if enough money)
- to_complete "Enjoy your experience!"
- Player receives 25 Park Tuxeball
(if not enough money)
- to_complete "Unfortunately you don't have enough money!"
Florist (fiery hair) Emily:
- to_complete "Welcome!"
Cave
The cave will allow the player to reach 3 additional piece of grass.
Characters
NPC1:
- to_complete "The most exciting encounter was with XXX!"
NPC4:
- to_complete "Many parks limit or even prohibit scientific activities, but we are at the forefront of ecological knowledge!"
Park
The main zone where the park experience is played.
Characters
Magician (fiery hair) Guardian:
- "Do you want to interrupt your experience?"
(if yes, the player gets teleported back to the entrance. It loses all the Park Tuxeball)
NPC2:
- to_complete "Fingers crossed your next encounter is with a friendly one!"
NPC3:
- to_complete "There are fences for the visitors, but no fences around the park for the monsters, and that’s the way a park is supposed to be."
NPC5:
- to_complete "I think the park has done a pretty good job of being everyone’s friend."
Alerts
(when 100 steps left)
- to_complete "You still have (variable_steps) steps left!"
Encounters (Wild Monsters)
There are 15 zones (grass), technically each one could trigger different monsters.
- to_complete
Mechanics
There are 4 options when bumping into a random wild monster:
- Ball (throw a Park Tuxeball)
- Doll (throw a doll, try to attract and facilitate capture)
- Food (throw food, try to attract and facilitate capture)
- Run (run away)