Park

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Revision as of 08:43, 15 November 2023 by Jaskrendix (talk | contribs)
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Spyder park.png

Connections

A. Lion Mountain

Locations

Sign a:

  • insert_description_park "???"

Events

Billie Encounter

Rival Billie:

  • insert_billie_dialogue

Entrance

Spyder park entrance.png

Characters

Magician (gray hair) Elroy:

  • to_complete "Welcome to the Park XXX. Entry is $XXX. You'll get 25 Park Tuxeball. Are you ready?"

(if enough money)

  • to_complete "Enjoy your experience!"
  • Player receives 25 Park Tuxeball

(if not enough money)

  • to_complete "Unfortunately you don't have enough money!"

Florist (fiery hair) Emily:

  • to_complete "Welcome!"

Cave

Spyder park cave.png

The cave will allow the player to reach 3 additional piece of grass.

Characters

NPC:

  • to_complete "The most exciting encounter was with XXX!"

Park

The main zone where the park experience is played.

Characters

Magician (fiery hair) Guardian:

  • "Do you want to interrupt your experience?"

(if yes)

  • Player gets teleported back to the entrance. It loses all the Park Tuxeball.

NPC:

  • to_complete "Fingers crossed your next encounter is with a friendly one!"

Alerts

(when 100 steps left)

  • to_complete "You still have (variable_steps) steps left!"

Encounters (Wild Monsters)

There are 15 zones (grass), technically each one could trigger different monsters.

  • to_complete

Mechanics

There are 4 options when bumping into a random wild monster:

  • Ball (throw a Park Tuxeball)
  • Doll (throw a doll, try to attract and facilitate capture)
  • Food (throw food, try to attract and facilitate capture)
  • Run (run away)