Difference between revisions of "Paper Town"
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== Entrances == | == Entrances == | ||
* [[Riverboat]] | * [[Riverboat]]. ''(Before [[Timber Town]], it's blocked by a barrier. "The sign reads, 'Under repairs.' ")'' | ||
* [[Route 1]]. ''(If you try to leave before you have a tuxemon, you are intercepted by the [[ | * [[Route 1]]. ''(If you try to leave before you have a tuxemon, you are intercepted by the [[Shop Assistant]]: "It's dangerous to leave without a tuxemon to protect you. ... Oh, it's you, the one without the Gold membership! Um, I probably shouldn't say this, but: eckChay the insBay ehindBay the opShay!")'' | ||
== Locations == | == Locations == |
Revision as of 09:18, 24 November 2016
Entrances
- Riverboat. (Before Timber Town, it's blocked by a barrier. "The sign reads, 'Under repairs.' ")
- Route 1. (If you try to leave before you have a tuxemon, you are intercepted by the Shop Assistant: "It's dangerous to leave without a tuxemon to protect you. ... Oh, it's you, the one without the Gold membership! Um, I probably shouldn't say this, but: eckChay the insBay ehindBay the opShay!")
Locations
Home
You begin in your Bedroom. You can go down the stairs to reach Downstairs.
Your bed is in your Bedroom. Interact with it to heal all tuxemon to full health.
Your Mum is found here.
- (First time you speak to her) Good morning sunshine! Rest here any time you like. Why am I saying that? You live here!
- Hello dear. I should get on with my inventing. Can't you occupy yourself? Back in my day, we could amuse ourselves with anything - a stick, a rock, rubbish we found in bins ...
- (After you have a tuxemon) Oh, you found yourself a tuxemon. Congratulations! Why don't you head over to the next town and explore?
- (After you have defeated Shaft) Welcome back! Look at you, growing up so fast.
- (After you have reached Timber Town) You know, the Granny next door has opened up her Daycare Centre. Well, not everyone can be an inventor, I guess.
- (After you have defeated Omnichannel) Congratulations! You took down the corporations! Of course, now lots of people don't have a job ... but you did the right thing. I think.
Daycare Centre
Initially
A house with a backyard that is undergoing renovations.
The Granny is here.
- (First conversation) Oh hello NAME, I didn't see you there among all this hustle and debris! I can't wait till the Daycare Centre is installed!
- (Otherwise) You know, we made our fortune in the daycare business! I've been retired for ten years and I'm getting bored. I want to get back into it!
After Timber Town
A house with a play area and a backyard with a few tuxemon frolicking. Including one that matches the tuxemon that the protagonist has left here, if possible.
Tuxemon gain one XP point for every step the protagonist takes. The fee is $1,000 per level the tuxemon rises (minimum $1,000).
The Granny is here.
- (First conversation) Good morning! Oh, NAME, it's you! You must have heard that my Daycare Centre is open. Do you want me to tell you how it works? Okay. You give me a tuxemon, and I look after it while you travel. When you return, pay me a small fee and I'll return it to you. ... Huh? What's in it for you? Well, tuxemon under my care grow up, increasing in levels. Well, would you like to put a tuxemon into my Daycare Centre?
- (Otherwise) Hello NAME. Would you like to put a tuxemon into my Daycare Centre?
- (If a tuxemon is already in the Daycare Centre) Hello NAME. Would you like to retrieve your TUXEMON NAME? (Y/N) Okay, TUXEMON NAME rose X levels under our care. That will be $X,000. (If not enough money) Oh, it looks like you are out of money! Looks like you need to work harder!
There are pamphlets on the table.
- Place your tuxemon in the Daycare Centre! Give us a tuxemon, and we will look after it while you travel. When you return, pay a small fee and we'll return it. The longer tuxemon are in our care, the higher in level they will rise!