Difference between revisions of "Features"

From Tuxepedia
Jump to navigation Jump to search
(Created page with "An idea, not a priority: Each Tuxemon species would have one or two Features that members of that species would have, at random. They would apply all the time. Some Varia...")
 
Line 1: Line 1:
''Main article: [[Beyond Episode 1]]''
An idea, not a priority:
An idea, not a priority:



Revision as of 07:40, 23 August 2019

Main article: Beyond Episode 1

An idea, not a priority:

Each Tuxemon species would have one or two Features that members of that species would have, at random. They would apply all the time.

Some Variants could be implemented through Features.

Feature ideas

Name Function Tuxemon that could have this feature
Leaf Guard A Wood-type technique can never reduce you to below 1 HP.
Firestick Any time you are the target of a Fire-type technique, your Melee increases by one stage
Charge Any time you are the target of a Metal-type technique, your Speed increases by one stage.
Forgetful At the end of each turn, all statuses and battle conditions and so on that are on you end.
Robot If you are incapable of attacking, you do damage to yourself and the opponent (from josepharaoh99)
Draw Fire In a double battle, all attacks against your opponent switch to having only you as the target.
Teamwork In a double battle, your fellow tuxemon gets its Melee and Ranged boosted by two stages
Reboot In a round where you use an item, your active creature’s Defence and Special Defence increase by 1 stage (for that round only)
Hover This creature has Resist Earth
Reduce Reuse Recycle When a consumable is used on or by you, flip a coin. Heads, the consumable isn't used up.
Jolt When an enemy creature damages this creature, the enemy creature takes 1 MAX
Luck Lockdown When one of your creatures’ attacks would be in the bottom 20% or top 10%, reroll it
Sweet Tooth When this creature consumes an item, it heals 2 MAX
Quick Use When this creature is swapped in to a battle, you can choose an item to use on it immediately
Toxic Blood When your enemy damages this creature with a Physical technique, the enemy creature has a 10% chance of being Poisoned
Magnetise When your enemy uses an item, it affects your creature instead.
See Everything Signature Feature of Ghosteeth
Fossil Shammer and Rhincus
Ghost
Flying
Dragon