Difference between revisions of "Conditions"
Sanglorian (talk | contribs) (Created page with "Conditions typically have the following durations: * Until treated: This can mean using an item, or being healed at a medical centre. * Indefinite: There is something that ca...") |
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* End of Battle | * End of Battle | ||
* Circumstantial: This means that the condition is caused by a disease or other malady, or the location that the tuxemon is in, or all tuxemon of that variety always have the condition, or for whatever other reason the condition will remain unless the story allows for it. | * Circumstantial: This means that the condition is caused by a disease or other malady, or the location that the tuxemon is in, or all tuxemon of that variety always have the condition, or for whatever other reason the condition will remain unless the story allows for it. | ||
== Proposed Effects == | |||
=== Grabbed === | === Grabbed === | ||
'''Duration:''' Defeat | |||
Cannot retreat or swap out. Can attack or use item. | Cannot retreat or swap out. Can attack or use item. | ||
=== Poisoned === | === Poisoned === | ||
'''Duration:''' Until treated | |||
Take 1/8 of your MAX in damage each turn. | Take 1/8 of your MAX in damage each turn. | ||
=== Wasting === | === Wasting === | ||
'''Duration:''' Until treated | |||
Take #/16 of your MAX in damage each turn, where # = the number of turns that you have had this condition. | Take #/16 of your MAX in damage each turn, where # = the number of turns that you have had this condition. | ||
=== Lifeleech === | === Lifeleech === | ||
'''Duration:''' Defeat | |||
Take 1/16 of your MAX in damage each turn (unmodified). The enemy's creature heals 1/16 of your MAX in damage each turn (unmodified). | Take 1/16 of your MAX in damage each turn (unmodified). The enemy's creature heals 1/16 of your MAX in damage each turn (unmodified). | ||
=== Asleep === | === Asleep === | ||
'''Duration:''' Decay | |||
Miss next turn. | Miss next turn. | ||
=== Charmed === | === Charmed === | ||
'''Duration:''' Decay | |||
Techniques have a 50% chance of not working if they target the enemy. | Techniques have a 50% chance of not working if they target the enemy. | ||
=== Festering === | === Festering === | ||
'''Duration:''' Until treated | |||
Cannot heal. | Cannot heal. | ||
=== Staggered === | === Staggered === | ||
'''Duration:''' Decay | |||
Speed is set to 0 and cannot be modified. | Speed is set to 0 and cannot be modified. | ||
=== Forgetful === | === Forgetful === | ||
'''Duration:''' Decay | |||
Cannot use the same technique two times in a row. | Cannot use the same technique two times in a row. | ||
=== Flinching === | === Flinching === | ||
'''Duration:''' Indefinite | |||
50% chance to miss your next turn. If you do miss your next turn, this condition ends. | 50% chance to miss your next turn. If you do miss your next turn, this condition ends. | ||
=== Confused === | === Confused === | ||
'''Duration:''' Decay | |||
Instead of using the chosen technique, use a random one. | Instead of using the chosen technique, use a random one. | ||
=== Recovering === | === Recovering === | ||
'''Duration: End of Battle | |||
Heal 1/16 MAX each turn. | Heal 1/16 MAX each turn. | ||
=== Diehard === | === Diehard === | ||
'''Duration:''' End of Battle | |||
Current HP cannot fall below 1, unless it is already at 1. | Current HP cannot fall below 1, unless it is already at 1. | ||
=== Wild === | === Wild === | ||
'''Duration:''' Decay | |||
1/4 chance each turn that instead of using the chosen technique, you take 1/8 MAX unmodified damage. | 1/4 chance each turn that instead of using the chosen technique, you take 1/8 MAX unmodified damage. | ||
=== Frightened === | === Frightened === | ||
'''Duration:''' Defeat | |||
1/8 chance each turn that you swap out for a randomly chosen alternative tuxemon on your team. If there are no others, you attempt to retreat. | 1/8 chance each turn that you swap out for a randomly chosen alternative tuxemon on your team. If there are no others, you attempt to retreat. | ||
=== Wan === | === Wan === | ||
'''Duration:''' Three turns | |||
On turn 1, your moves are at 1/4 Power. On turn two, 1/2 Power. On turn three, 3/4 power. | On turn 1, your moves are at 1/4 Power. On turn two, 1/2 Power. On turn three, 3/4 power. | ||
=== Softened === | === Softened === | ||
'''Duration:''' Three turns | |||
On turn 1, you take +75% damage. On turn two, +50% damage. On turn three, +25% damage. | On turn 1, you take +75% damage. On turn two, +50% damage. On turn three, +25% damage. | ||
=== Slow === | === Slow === | ||
'''Duration:''' End of battle | |||
Do nothing on the first turn that you become Slow. On each later round, do the thing that you were commanded to do one round earlier. | Do nothing on the first turn that you become Slow. On each later round, do the thing that you were commanded to do one round earlier. | ||
=== Shiver === | === Shiver === | ||
'''Duration:''' Circumstantial (until the [[Spyder Bite]] is cured) | |||
Each turn, you have a 1/4 chance of doing nothing. | Each turn, you have a 1/4 chance of doing nothing. |
Revision as of 03:37, 22 April 2017
Conditions typically have the following durations:
- Until treated: This can mean using an item, or being healed at a medical centre.
- Indefinite: There is something that can be done or can happen that will make this condition end.
- Defeat: When the other tuxemon leaves the battle.
- Time: After 5 rounds, this condition ends. The timer is reset every time the tuxemon would get the condition again.
- Decay: There is a 33% chance that the condition ends each turn (checked at the end of the turn).
- End of Battle
- Circumstantial: This means that the condition is caused by a disease or other malady, or the location that the tuxemon is in, or all tuxemon of that variety always have the condition, or for whatever other reason the condition will remain unless the story allows for it.
Proposed Effects
Grabbed
Duration: Defeat
Cannot retreat or swap out. Can attack or use item.
Poisoned
Duration: Until treated
Take 1/8 of your MAX in damage each turn.
Wasting
Duration: Until treated
Take #/16 of your MAX in damage each turn, where # = the number of turns that you have had this condition.
Lifeleech
Duration: Defeat
Take 1/16 of your MAX in damage each turn (unmodified). The enemy's creature heals 1/16 of your MAX in damage each turn (unmodified).
Asleep
Duration: Decay
Miss next turn.
Charmed
Duration: Decay
Techniques have a 50% chance of not working if they target the enemy.
Festering
Duration: Until treated
Cannot heal.
Staggered
Duration: Decay
Speed is set to 0 and cannot be modified.
Forgetful
Duration: Decay
Cannot use the same technique two times in a row.
Flinching
Duration: Indefinite
50% chance to miss your next turn. If you do miss your next turn, this condition ends.
Confused
Duration: Decay
Instead of using the chosen technique, use a random one.
Recovering
Duration: End of Battle
Heal 1/16 MAX each turn.
Diehard
Duration: End of Battle
Current HP cannot fall below 1, unless it is already at 1.
Wild
Duration: Decay
1/4 chance each turn that instead of using the chosen technique, you take 1/8 MAX unmodified damage.
Frightened
Duration: Defeat
1/8 chance each turn that you swap out for a randomly chosen alternative tuxemon on your team. If there are no others, you attempt to retreat.
Wan
Duration: Three turns
On turn 1, your moves are at 1/4 Power. On turn two, 1/2 Power. On turn three, 3/4 power.
Softened
Duration: Three turns
On turn 1, you take +75% damage. On turn two, +50% damage. On turn three, +25% damage.
Slow
Duration: End of battle
Do nothing on the first turn that you become Slow. On each later round, do the thing that you were commanded to do one round earlier.
Shiver
Duration: Circumstantial (until the Spyder Bite is cured)
Each turn, you have a 1/4 chance of doing nothing.