Difference between revisions of "Park"

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Line 35: Line 35:
=== Characters ===
=== Characters ===
[[NPC1]]:
[[NPC1]]:
* "The exotic monster trade is a larger problem that needs to be addressed!"
[[NPC4]]:
* "Many parks limit or even prohibit scientific activities, but we are at the forefront of ecological knowledge!"
* "Many parks limit or even prohibit scientific activities, but we are at the forefront of ecological knowledge!"


Line 54: Line 51:
* "There are fences for the visitors, but no fences around the park for the monsters, and that’s the way a park is supposed to be."
* "There are fences for the visitors, but no fences around the park for the monsters, and that’s the way a park is supposed to be."


[[NPC5]]:
[[NPC4]]:
* "I think the park has done a pretty good job of being everyone’s friend."
* "I think the park has done a pretty good job of being everyone’s friend."



Revision as of 08:30, 3 December 2023

Spyder park.png

Connections

A. Lion Mountain

Locations

Sign a:

  • "Pepper Park: See exotic monsters and take them home!"

Events

Billie Encounter

Rival Billie:

  • Hey NAME! Maybe I'll see you deeper in the park. Bet I'll catch more than you!

Entrance

Spyder park entrance.png

Characters

Magician (gray hair) Elroy:

  • "Welcome to Pepper Park. Entry is $500. You'll get 25 Park Tuxeball. Are you ready?"

(if enough money)

(if not enough money)

  • "Unfortunately you don't have enough money!"

Florist (fiery hair) Emily:

  • "Welcome!"

Cave

Spyder park cave.png

The cave will allow the player to reach 3 additional piece of grass.

Characters

NPC1:

  • "Many parks limit or even prohibit scientific activities, but we are at the forefront of ecological knowledge!"

Park

The main zone where the park experience is played.

Characters

Magician (fiery hair) Guardian:

  • "Do you want to interrupt your experience?"

(if yes, the player gets teleported back to the entrance. It loses all the Park Tuxeball)

NPC2:

  • "Fingers crossed your next encounter is with a friendly one!"

NPC3:

  • "There are fences for the visitors, but no fences around the park for the monsters, and that’s the way a park is supposed to be."

NPC4:

  • "I think the park has done a pretty good job of being everyone’s friend."

Alerts

(when 100 steps left)

  • "You still have (variable_steps) steps left!"

Encounters (Wild Monsters)

There are 15 zones (grass), technically each one could trigger different monsters.

  • to_complete

Mechanics

There are 4 options when bumping into a random wild monster:

  • Ball (throw a Park Tuxeball)
  • Doll (throw a doll, try to attract and facilitate capture)
  • Food (throw food, try to attract and facilitate capture)
  • Run (run away)