Difference between revisions of "Stats"

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A tuxemon has two tastes, a warm one and a cold one. The warm one increases its associated stat by 10%. The cold one decreases its associated stat by 10%. There are no tastes associated with HP.
A tuxemon has two tastes, a warm one and a cold one. The warm one increases its associated stat by 10%. The cold one decreases its associated stat by 10%. There are no tastes associated with HP.


* Peppy (Speed +10%): "A burst of fizzy energy, like popping candy that makes you twitch with anticipation."
{| class="wikitable sortable"
* Mild (Speed -10%): "A gentle, calming flavor, like warm milk that slows the world around you."
! Taste !! Stat Affected !! Effect !! Flavor Description !! Rarity
* Salty (Melee +10%): "A briny taste, like seawater on a storm-tossed deck, that strengthens your resolve."
|-
* Sweet (Melee -10%): "A cloying, sugary flavor, like melted candy that makes your limbs heavy."
| Peppy || Speed || +10% (Warm) || A burst of fizzy energy, like popping candy that makes you twitch with anticipation. || 1.0
* Hearty (Armour +10%): "A rich, earthy taste, like dense bread that fortifies your defenses."
|-
* Soft (Armour -10%): "A delicate, airy flavor, like whipped cream that leaves you feeling vulnerable."
| Mild || Speed || -10% (Cold) || A gentle, calming flavor, like warm milk that slows the world around you. || 1.0
* Zesty (Ranged +10%): "A sharp, tangy taste, like citrus sparks that ignite your focus."
|-
* Flakey (Ranged -10%): "A crumbly, light flavor, like dry pastry that makes your aim waver."
| Salty || Melee || +10% (Warm) || A briny taste, like seawater on a storm-tossed deck, that strengthens your resolve. || 1.0
* Refined (Dodge +10%): "A subtle, elegant taste, like fine tea that sharpens your reflexes."
|-
* Dry (Dodge -10%): "A parched, dusty flavor, like stale crackers that dull your senses."
| Sweet || Melee || -10% (Cold) || A cloying, sugary flavor, like melted candy that makes your limbs heavy. || 1.0
|-
| Hearty || Armour || +10% (Warm) || A rich, earthy taste, like dense bread that fortifies your defenses. || 1.0
|-
| Soft || Armour || -10% (Cold) || A delicate, airy flavor, like whipped cream that leaves you feeling vulnerable. || 1.0
|-
| Zesty || Ranged || +10% (Warm) || A sharp, tangy taste, like citrus sparks that ignite your focus. || 1.0
|-
| Flakey || Ranged || -10% (Cold) || A crumbly, light flavor, like dry pastry that makes your aim waver. || 1.0
|-
| Refined || Dodge || +10% (Warm) || A subtle, elegant taste, like fine tea that sharpens your reflexes. || 1.0
|-
| Dry || Dodge || -10% (Cold) || A parched, dusty flavor, like stale crackers that dull your senses. || 1.0
|-
| Savory || HP || +5% (Warm) || A rich, slow-roasted flavor, like smoky mushrooms and caramelized onions that settle warmly in your core. || 0.4
|-
| Bland || HP || -5% (Cold) || A vague, chalky taste, like powdered mashed potatoes made with a sigh instead of water. || 0.4
|}


A tuxemon can have a warm and a cold taste affecting the same stat, resulting in no net change. See [[Taste Food]].
A tuxemon can have a warm and a cold taste affecting the same stat, resulting in no net change. See [[Taste Food]].

Latest revision as of 17:33, 27 July 2025

Stats are values that all tuxemon individuals have, that affect their power in combat.

The Stats[edit | edit source]

The game has been designed with six Stats:

  • HP: How much damage you can take
  • Melee (or "Attack"): How much damage your Melee attacks do
  • Ranged (or "Special Attack"): How much damage your Ranged attacks do
  • Armour (or "Defence"): How well you resist damage from Melee attacks
  • Dodge (or "Special Defence"): How well you resist damage from Ranged attacks
  • Speed: Whether you act before your opponent in battle

A monster's stats are based on its Body Shape and level, according to the following formula:

   Body Shape Multiplier * (7 + Tuxemon Level)

With Body Shape Multipliers ranging from 4 to 8, that means that tuxemon of the same level could have Stats that are at most twice as high as another.

Tastes[edit | edit source]

A tuxemon has two tastes, a warm one and a cold one. The warm one increases its associated stat by 10%. The cold one decreases its associated stat by 10%. There are no tastes associated with HP.

Taste Stat Affected Effect Flavor Description Rarity
Peppy Speed +10% (Warm) A burst of fizzy energy, like popping candy that makes you twitch with anticipation. 1.0
Mild Speed -10% (Cold) A gentle, calming flavor, like warm milk that slows the world around you. 1.0
Salty Melee +10% (Warm) A briny taste, like seawater on a storm-tossed deck, that strengthens your resolve. 1.0
Sweet Melee -10% (Cold) A cloying, sugary flavor, like melted candy that makes your limbs heavy. 1.0
Hearty Armour +10% (Warm) A rich, earthy taste, like dense bread that fortifies your defenses. 1.0
Soft Armour -10% (Cold) A delicate, airy flavor, like whipped cream that leaves you feeling vulnerable. 1.0
Zesty Ranged +10% (Warm) A sharp, tangy taste, like citrus sparks that ignite your focus. 1.0
Flakey Ranged -10% (Cold) A crumbly, light flavor, like dry pastry that makes your aim waver. 1.0
Refined Dodge +10% (Warm) A subtle, elegant taste, like fine tea that sharpens your reflexes. 1.0
Dry Dodge -10% (Cold) A parched, dusty flavor, like stale crackers that dull your senses. 1.0
Savory HP +5% (Warm) A rich, slow-roasted flavor, like smoky mushrooms and caramelized onions that settle warmly in your core. 0.4
Bland HP -5% (Cold) A vague, chalky taste, like powdered mashed potatoes made with a sigh instead of water. 0.4

A tuxemon can have a warm and a cold taste affecting the same stat, resulting in no net change. See Taste Food.

See also[edit | edit source]