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| Melee, ranged, etc. can be changed
| | == Story Summary: Zircon’s Role and Crystal Town == |
| Exotic, simple, etc. can be changed
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| == if the monster ==
| | After escaping his past in Fondent, Argon traverses Route 7, a desolate path symbolizing his inner conflict and transition. Haunted by mysterious voices Argon confronts his guilt over the destruction of Chrome Robo while gaining cryptic hints about Cathedral’s influence and Project Eclipse. |
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| === is "need to figure out" ===
| | In Crystal Town, tension mounts as Cathedral’s looming presence threatens TuxeVault Bank’s independence. Argon attempts to uncover the truth but is intercepted by Zircon, a former colleague consumed by power. Zircon accuses Argon of leaving chaos behind and demands a battle to prove his strength. Despite Argon’s resolve, he is overwhelmed and defeated by Zircon's superior power. |
| *'''Grasshopper Hop''': A quick agile hop that can be used to dodge attacks. (special)
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| *'''Koala Hug''': A powerful hug that can be used to immobilize opponents. (special, condition imposer, possible reserved technique for [[Konuit]]?)
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| *'''Twilight Drain''': Absorbs energy from the twilight hours, with increased power during dusk or dawn. (special, healing_power 2, healing)
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| *'''Midnight Miasma''': Absorbs energy from the darkest part of the night, with increased power during the midnight hour. (special, healing_power 2, healing)
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| *'''Solar Flare''': A powerful fire-type attack that absorbs sunlight to increase its power. The more sunlight is available, the stronger the attack becomes. (ranged, damage, checking with daytime variables) ---> this is the offensive version of Solar Synthesis
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| *'''Lunar Eclipse''': A dark-type attack that absorbs moonlight to increase its power. The darker the night, the stronger the attack becomes. (ranged, damage)
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| === is a plant ===
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| *'''Nature's Wrath''': Unleashes a powerful storm of leaves, branches, and other natural debris to damage opponents. (animal, ranged, damage)
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| *'''Tree Slam''': The user slams into the opponent, dealing damage and potentially knocking them back. (animal, melee, damage, sniping target)
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| === is amphibian ===
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| *'''Leap and Splash''': Jumps high into the air and lands on the opponent with a splash, dealing damage.
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| === has a tongue ([[Tonguespear]]) ===
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| *'''Tongue Lash''': Licks the opponent with its long tongue, dealing damage and potentially stunning them. (damage + amphibian)
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| === has claws ([[Fire Claw]], [[Ice Claw]]):
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| *'''Claw Toss''': Throws one of its claws at the opponent, dealing damage and potentially (insert condition).
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| === has teeth ===
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| *'''Jaw Crush''': A powerful biting attack that can crush bones and deal massive damage. (damage)
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| === has horns or antlers ===
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| *'''Horn Charge''': A powerful charge that uses the monster's horns to knock the opponent back and deal damage. (damage)
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| === has spines or thorns ===
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| *'''Spine Spike''': A targeted attack that uses the monster's spines or thorns to inflict pain and damage. (damage)
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| *'''Spine Spray''': A ranged attack that shoots a cloud of spines or thorns at the opponent. (damage)
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| === has scales ===
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| *'''Scale Slash''': A powerful attack that uses the monster's scales to cut through opponents. (damage)
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| *'''Scale Armour''': A passive ability that provides increased resistance to physical attacks. (defense)
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| === has shells ([[Hard Shell]]) ===
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| *'''Shell Spin''': A spinning attack that uses the monster's shell to damage opponents around it. (damage)
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| *'''Shell Defense''': A defensive stance that uses the monster's shell to protect itself from attacks. (defense)
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| === has tentacles ([[Venomous Tentacle]]) ===
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| *'''Tentacle Lasso''': Throws a tentacle at the opponent, catching and pulling them closer while provoking damage. (damage)
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| *'''Tentacle Trip''': Trips the opponent with tentacles, knocking them to the ground. (damage)
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| === has tail ([[Reserved technique]] -> Tail Whip) ===
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| *'''Tail Spin''': Spins around while wielding its tail, damaging opponents around it. (damage)
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| *'''Tail Slam''': Slams the user's tail into the ground, creating a shockwave that damages opponents in the area and potentially knocking them back. (damage)
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| === has wings ([[Wing Tip]], [[Gust]]) ===
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| *'''Wing Glide''': Glides through the air, avoiding attacks and potentially delivering a surprise attack. (damage + low accuracy + high power -> powerful?)
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| === has legs ===
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| *'''Leg Sweep''': Sweeps its legs at the opponent, knocking them to the ground. (damage)
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| === has fins ===
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| *'''Aquatic Blade''': Slashes at the opponents with its fins, dealing damage. (damage)
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| === can jump ===
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| *'''Bouncy Leap''': A powerful jump that create a shockwave upon landing, dealing damage to opponents in the area. (damage)
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| == if the effect ==
| | Waking in the Cathedral healing center, Argon learns from an NPC that Aurora, TuxeVault Bank’s CEO, has mysteriously disappeared following commotion at the bank. As Argon regains his strength, a cryptic voice echoes in his mind, tying the Cathedral, Project Eclipse, and mysterious happenings in the mountains to his journey: *"The path ahead is darker than you know. Watch the Cathedral. Watch the mountains. The truth waits for you—if you dare to find it."* |
| === is "cooldown" ===
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| ==== if the monster has pouch ====
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| *'''Pouch Reset''': Digs into its pouch and rummages through its contents, somehow managing to reset the cooldown timers on all its other moves. (simple? + special)
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| ==== if the monster has flame tag ====
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| * '''Ember Rekindle''': Rekindles the flames within, resetting the cooldown timers on all its other moves and potentially igniting a new wave of passion and energy.
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| ==== if the monster has water tag ====
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| * '''Tidal Refresh''': Calls upon the soothing power of the ocean, washing away fatigue and resetting the cooldown timers on all its other moves.
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| ==== if the monster has plant tag ====
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| * '''Photosynthetic Boost''': Harnesses the energy of the sun and the power of photosynthesis, rejuvenating its systems and resetting the cooldown timers on all its other moves. | |
| ==== if the monster has darkness ====
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| * '''Mindful Focus''': Enters a state of deep mental clarity, resetting the cooldown timers on all its other moves and potentially unlocking new paths of thought and insight.
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| ==== if the monster has mechanic tag ====
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| * '''Oil Change''': Replaces its worn-out oil with fresh, high-performance lubricant, increasing its stamina and potentially boosting its speed and agility.
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| * '''Tune-Up''': Performs a quick diagnostic and tune-up, increasing its stamina and potentially boosting its accuracy and critical hit rate.
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| ==== if the monster has electric tag ====
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| * '''Charge Station''': Plugs into a high-energy power source, recharging its batteries and increasing its stamina. | |
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| == if the tag ==
| | With his ideals shaken and unanswered questions multiplying, Argon must decide how to face the forces conspiring against him, his past, and his principles. |
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| === is bug === | | == Vivipere Ideas == |
| *'''Swarm''': Surrounds the opponent with a swarm of smaller tuxemon bugs, increasing their damage. (I'm not sure)
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| *'''Silk Shot''': A rapid barrage of silk threads that can entangle and damage opponents. (I'm not sure about the silk)
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| === is ghost ===
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| *'''Nightmare''': Inflicts a sleep status condition that can prevent the opponent from waking up.
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| *'''Will-o-Wisp''': Inflicts a burn status condition on the opponent, dealing damage over time, and preventing them from using melee attacks.
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| *'''Perish Song''': Both the user and the opponent will faint after five turns.
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| *'''Destiny Bond''': If the user is defeated by the opponent, the opponent will also faint.
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| === is toxic ===
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| *'''Toxic Spew''': Deal damage to a single target and has a chance to poison them, dealing damage over time.
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| *'''Polluted Air''': Deals damage to all enemies in a small radius and has a chance to paralyze them.
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| *'''Toxic Cloud''': Creates a cloud that deals damage to all enemies within its area of effect and has a chance to lower their armour.
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| *'''Corrosive Spray''': Deals damage to a single target and has a chance to lower their melee.
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| === is fury ===
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| *'''Furious Strike''': Deals massive damage to a single target, but has a high chance to miss.
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| *'''Rampage''': Deals damage to all enemies in a small radius, with the chance to stun them.
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| *'''Blind Fury''': Increases the user's speed, but also makes it more likely to attack itself or its allies.
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| === is leadership ===
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| *'''Mobilize''': Heals a small amount of HP to all allies and cures their status conditions.
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| === is shielded ===
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| *'''Bulwark''': Creates a shield that absorbs a set amount of damage, protecting the user from harm.
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| === is egg ===
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| *'''Egg Smash''': Smashes a hard-boiled egg against the opponent at close range, dealing significant damage and potentially leaving them reeling from the impact. (damage + melee)
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| *'''Egg Throw''': Hurls a hard-boiled egg at the opponent from a distance, striking them with a messy and disorienting splat that deals significant damage. (damage + ranged)
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| *'''Rotten Egg''': Throws a rotten egg at the opponent to become poisoned. (damage + poison effect)
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| === is food ===
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| * "Feast": A self-heal move that restores a moderate amount of HP.
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| * "Snack Attack": A move that deals a small amount of damage to the opponent and also heals the user for a small amount.
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| * "Tasty Distraction": A move that lowers the opponent's accuracy for a turn or two, making it harder for them to land hits.
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| * "Bite Back": A move that deals damage to the opponent and also has a chance to reflect a status effect (such as poison or burn) back at the opponent.
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| * "Food Fight": A move that increases the cooldown of the opponent's next used move by 2 turns. The user's cooldown for their next move is increased by 1 turn. (or the user's next move has a 20-30% chance to fail or be interrupted.)
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| == reserved technique ==
| | Remember: work on holding items |
| * [[Mauai]] > Soul Reap (2.5 power): Channels the spirits within its weapon for a powerful, energy-draining attack.
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| * [[Pyraminx]] > Tombstone (2.0 power): Summons a shadowy tombstone to crush the opponent.
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| * [[Gladiatorbug]] > Carapace Crush (3.0 power): Uses its armored exoskeleton to deliver a devastating, crushing blow.
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| * [[Bigfin]] > Tidal Wave (2.5 power): Unleashes a massive wave from its back, sweeping the opponent away.
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| * [[Delfeco]] > Sonic Pulse (1.5 power): Emits a high-pitched sound wave that disorients the opponent.
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| * [[Sharpfin]] > Ambush (3.0 power): Launches a surprise attack from underwater, inflicting critical damage.
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| * [[Grinflare]] > Lava Bomb (3.0 power): Spews molten rock from its core, causing severe burns. (not a fan of "Lava", alternatives are: Ignis, Flare, Pyro)
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| * [[Grintrock]] > Lightning Strike (2.5 power): Channels electricity for a powerful, shocking attack.
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| * [[Bamboon]] > Staff Smash (2.0 power): Delivers a powerful blow with its bamboo staff.
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| * [[Frondly]] > Tail Whip (1.5 power): Uses its prehensile tail to lash out at the opponent.
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| * [[Embazook]] > Explosive Barrage (3.0 power): Unleashes a rapid-fire barrage of explosive shells.
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| * [[Eruptibus]] > Magma Eruption (3.0 power): Erupts with molten lava, causing severe burns. (not a fan of "Magma", alternatives are: Ignis, Flare, Pyro)
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| * [[Angrito]] > Rage Burst (2.5 power): Unleashes a powerful, uncontrolled attack fueled by anger.
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| * [[Happito]] > Illusionary Charm (1.5 power): Creates a distracting illusion before striking.
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| * [[Neutrito]] > Calculated Strike (2.0 power): Delivers a precise, calculated attack.
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| * [[Sadito]] > Melancholy Drain (1.5 power): Drains the opponent's energy through a melancholic aura.
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| * [[AV8R]] > Supersonic Dive (2.5 power): Launches a high-speed dive, creating a powerful shockwave upon impact.
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| * [[B-ver.1]] > Bite Force (2.0 power): Delivers a powerful, robotic bite.
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| * [[K9]] > Pull Down (2.5 power): Uses its strength to pull the opponent to the ground and crush them.
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| * [[MRmOswitch]] > Trick Shot (1.5 power): Delivers a surprising and unpredictable attack.
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| * [[PiCC]] > Hydro Jet (2.0 power): Propels itself through the water like a torpedo, dealing water-type damage.
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| * [[Vivicinder]] > Inferno Breath (3.0 power): Exhales a torrent of fiery breath.
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| * [[Vividactil]] > Aerial Strike (2.5 power): Delivers a devastating aerial attack with its sharp talons.
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| * [[Viviphyta]] > Coil Strike (2.0 power): Wraps its body around the opponent, constricting and then striking with its tail.
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| * [[Vivisource]] > Tidal Surge (2.5 power): Unleashes a massive surge of water, overwhelming the opponent.
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| * [[Viviteel]] > Metal Slash (3.0 power): Strikes with razor-sharp metal scales.
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| * [[Vivitrans]] > Ice Shard (2.5 power): Launches a barrage of sharp ice shards at the opponent.
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| * [[Vivitron]] > Electric Shock (2.5 power): Shocks the opponent with a powerful electric discharge.
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| * [[Ouroboutlet]] > Infinite Loop (2.0 power): Creates a never-ending cycle of attacks.
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| * [[Sockeserp]] > Tangled Trap (1.5 power): Traps the opponent in a tangle of limbs.
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| * [[Angesnow]] > Blizzard Blast (2.5 power): Unleashes a freezing blizzard.
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| * [[Demosnow]] > Frozen Grip (3.0 power): Encases the opponent in ice, immobilizing and damaging them.
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| == martial_art or fighting ==
| | Vivipere new evolutions: |
| | * [[Vivichrono]]: |
| | * Appearance: A serpentine form with shimmering, clockwork-like scales, and a faint aura of temporal distortion. |
| | * Blurb: "It exists in a state of flux, its very presence causing subtle ripples in the flow of time. Legends say it holds fragments of forgotten futures." |
| | * Evolution Method: Level up at night while holding a "Time Fragment" item. |
| | * [[Vivimorph]]: |
| | * Appearance: A fluid, amorphous form that constantly shifts and changes color, mirroring its surroundings. |
| | * Blurb: "Its form is never fixed, adapting to any environment or threat. It embodies the essence of change and adaptability." |
| | * Evolution Method: Level up while there is another [[Vivimorph]] in the party. |
| | * [[Vivisphere]]: |
| | * Appearance: Enclosed in a crystalline sphere, with its serpentine form visible within, swirling with energy. |
| | * Blurb: "It harnesses pure, concentrated energy, contained within its crystalline shell. It is a source of immense power, but also great instability." |
| | * Evolution Method: Level up while holding a "Prism Stone". |
| | * [[Vivishadow]]: |
| | * Appearance: A shadowy, ethereal form, with glowing red eyes and a trail of darkness. |
| | * Blurb: "It lurks in the shadows, feeding on fear and despair. It is a creature of darkness, embodying the hidden fears of the heart." |
| | * Evolution Method: Level up in a cave at night. |
| | * [[Vivilith]]: |
| | * Appearance: A stony, armored form, covered in ancient runes and possessing immense physical strength. |
| | * Blurb: "It embodies the strength and resilience of the earth. It is a guardian of ancient secrets, and a force of immovable power." |
| | * Evolution Method: Level up while holding a "Hard Stone". |
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| Core Martial Arts (Recharge = 1) + (Power <= 1.5) + (Accuracy 100%)
| | Ecosystem and Species Relationships: |
| * Dragon's Maw: A powerful, biting strike targeting the opponent's torso, capable of crushing their defenses and leaving them reeling. The Dragon's Maw can be followed up with a grapple or throw, allowing the user to take control of the opponent and set up a devastating combo. The sheer force of the attack can also knock the opponent back, creating distance and giving the user an opportunity to counterattack. | | * Vivipere's Role: |
| * Phoenix's Flare: A rapid, fiery series of strikes targeting the opponent's arms or legs, designed to overwhelm and disorient. The Phoenix's Flare can be used defensively to parry or deflect attacks, creating an opening for a counterattack. The speed and ferocity of the strikes can also set the opponent up for a devastating combo, as they struggle to keep up with the flurry of attacks. | | * [[Vivipere]] acts as a keystone species, influencing the evolution and behavior of other Tuxemon. Its adaptability and rapid evolution create diverse niches and interactions within the ecosystem. |
| * Tiger's Claw: A crushing, clawing strike targeting the opponent's head, capable of knocking them out cold. The Tiger's Claw can be combined with a ground-and-pound follow-up, allowing the user to rain down additional blows and finish the opponent off. The attack's sheer power can also stun the opponent, leaving them vulnerable to a quick submission hold or grapple. | | * Because of its basic form, it is a main prey animal for many other tuxemon. |
| * Crane's Wing: A high-flying, sweeping attack targeting the opponent's chest, designed to disrupt enemy formations or aerial combat. The Crane's Wing can be used to knock opponents off balance, creating an opening for a quick combo or grapple. The attack's range and speed also make it an effective tool for keeping opponents at bay, allowing the user to control the pace of the fight. | | * Species Interactions: |
| * Viper's Fang: A low, venomous strike targeting the opponent's legs, capable of inflicting a debilitating poison or bleed effect. The Viper's Fang can be combined with a quick escape or dodge, allowing the user to create distance and avoid counterattacks. The attack's stealthy nature also makes it an effective tool for catching opponents off guard, setting them up for a devastating combo or grapple.
| | * [[Vivishadow]] and Dark-Type Tuxemon: They may share hunting grounds and prey, forming a loose alliance based on mutual benefit. |
| Advanced Martial Arts (Recharge > 1 <= 4) + (Power > 1.5 <= 2.5) + (Accuracy 100%)
| | * [[Vivichrono]] and Psychic-Type Tuxemon: The temporal abilities of Vivichrono may attract or repel Psychic-type Tuxemon, depending on their interactions with time. |
| * Monkey's Gambit: An evasive, deceptive strike targeting a random body part, designed to set up combos or counterattacks. The Monkey's Gambit can be used to create uncertainty and confusion, making it difficult for the opponent to anticipate the user's next move. The attack's unpredictability also makes it an effective tool for catching opponents off guard, setting them up for a quick combo or grapple. | | * [[Vivimorph]] and Normal-Type Tuxemon: Vivimorph's ability to adapt to any environment allows it to coexist with a wide range of Normal-type Tuxemon. |
| * Bear's Hug: A powerful, grappling technique designed to immobilize the opponent, leaving them open to a devastating combo or submission hold. The Bear's Hug can be used to absorb a moderate amount of damage, allowing the user to counterattack while the opponent is stunned. The attack's crushing force can also knock the opponent's wind out, leaving them gasping for air and vulnerable to a quick finish.
| | * [[Vivilith]] and Rock-Type Tuxemon: They share rocky terrains, and Vivilith's stony form suggests a close relationship with Rock-type Tuxemon. |
| * Eagle's Eye: A precise, piercing strike targeting the opponent's eyes, capable of temporarily blinding or disorienting them. The Eagle's Eye can be used to create an opening for a quick combo or grapple, as the opponent struggles to regain their vision. The attack's precision also makes it an effective tool for targeting specific weak points, setting the opponent up for a devastating finish.
| | * [[Vivisphere]] and Electric/Light-Type Tuxemon: The energy contained within Vivisphere may attract or be attracted to electric or light based tuxemon. |
| * Cheetah's Pounce: A swift, leaping attack targeting the opponent's back, designed to initiate a combo or escape from a grapple. The Cheetah's Pounce can be used to quickly close the distance and catch opponents off guard, setting them up for a devastating combo or submission hold. The attack's speed and agility also make it an effective tool for avoiding counterattacks, allowing the user to stay one step ahead of their opponent. | |
| * Scorpion's Tail: A low, stinging strike targeting the opponent's ankles, capable of tripping or disabling them. The Scorpion's Tail can be used to create an opening for a quick combo or grapple, as the opponent struggles to regain their footing. The attack's stealthy nature also makes it an effective tool for catching opponents off guard, setting them up for a devastating finish. | |
| Exotic Martial Arts (Recharge > 4) + (Power > 2.5) + (Accuracy 100%)
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| * Samurai Slash: A clean, precise sword-like strike, capable of cutting down opponents with a single blow. The Samurai Slash can be charged for increased power, allowing the user to deal massive damage and finish off opponents quickly. The attack's precision also makes it an effective tool for targeting specific weak points, setting the opponent up for a devastating finish.
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| * Shadow Dance: A rapid, elusive series of strikes, designed to be combined with stealth or shadow-based abilities. The Shadow Dance can be used to create an opening for a quick combo or grapple, as the opponent struggles to keep up with the user's speed and agility. The attack's unpredictability also makes it an effective tool for catching opponents off guard, setting them up for a devastating finish.
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| * Norris Kick: An acrobatic, spinning kick, capable of avoiding attacks or creating space. The Norris Kick can be used to quickly close the distance and catch opponents off guard, setting them up for a devastating combo or submission hold. The attack's speed and agility also make it an effective tool for avoiding counterattacks, allowing the user to stay one step ahead of their opponent. (inspired to Chuck Norris spinning kick) | |
| * Dragon Palm: A powerful, open-handed strike, capable of generating shockwaves or pushing opponents back. The Dragon Palm can be used to create an opening for a quick combo or grapple, as the opponent struggles to regain their footing. The attack's sheer force can also stun the opponent, leaving them vulnerable to a quick submission hold or finish.
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| * Grizzly Takedown: A grappling technique designed to throw the opponent, leaving them open to a devastating combo or submission hold. The Takedown can be followed up with a ground-and-pound or submission hold, allowing the user to finish off the opponent quickly. The attack's power and control also make it an effective tool for dominating opponents, setting them up for a quick finish.
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| Melee Techniques:
| | Further Species Interactions: |
| * 2 Simple (Dragon's Maw, Tiger's Claw)
| | * Vivisphere and Technology: If your game world has technology, explore how Vivisphere's energy interacts with it. Could it power machines, or cause malfunctions? |
| * 2 Powerful (Bear's Hug, Eagle's Eye)
| | * Vivilith and Environmental Impact: Vivilith's presence could alter the terrain, creating new rocky formations or affecting the growth of plants. |
| * 3 Exotic (Samurai Slash, Dragon Palm, Grizzly Takedown)
| | * Vivichrono and Weather: Could Vivichrono's temporal distortions affect the weather patterns in its vicinity? |
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| Ranged Techniques
| | Legends: |
| * 1 Simple (Crane's Wing) | | * Vivipere as a Prehistoric Tuxemon: |
| * 1 Powerful (Cheetah's Pounce)
| | * The theory that Vivipere is a prehistoric Tuxemon explains its adaptability and diverse evolution. It may represent an ancestral form from which other Tuxemon evolved. |
| * 1 Exotic (Norris Kick)
| | * Fossil records could reveal the history of Vivipere and its role in the evolution of the Tuxemon world. |
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| Hybrid techniques:
| | Chaos: |
| * 2 Simple (Phoenix's Flare, Viper's Fang) | | * The Year of Chaos: |
| * 2 Powerful (Monkey's Gambit, Scorpion's Tail) | | * The year of chaos could cause major ecosystem changes. If all the vivipere are evolving randomly, then the normal food chains, and ecosystems that depend on the normal evolutions of the vivipere would be thrown into chaos. This could cause mass extinctions, and new species to appear. |
| * 1 Exotic (Shadow Dance)
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| | Expand Pet Shop in [[Flower City]]: |
| | * The Vivipere Herder: |
| | * This NPC makes their living by raising Vivipere, and knows much about their day to day life. |
| | * They can give the player tips about how to best raise a vivipere. |
| | * They can explain the differences between the temperaments of the different vivipere evolutions. |
| | * The herder could have a quest line that unlocks special information about the year of chaos. |